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Texture, Model & Animation Help Hand Object [SOLVED]
FlawlessHappiness Offline
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#21
RE: Hand Object [SOLVED]

(10-25-2012, 08:50 PM)Statyk Wrote: Ctrl + S is a good habit to get into.
Not if you start writing in here, place a . and hit Ctrl+S. Suddenly you feel too addicted to scripting and HPL

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10-25-2012, 09:13 PM
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Statyk Offline
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#22
RE: Hand Object [SOLVED]

Particles on lantern objects fail and the particles end up at the 0, 0, 0 axis on the map. Particles don't work on lanterns =\
10-25-2012, 09:14 PM
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ZodiaC Offline
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#23
RE: Hand Object [SOLVED]

(10-25-2012, 09:14 PM)Statyk Wrote: Particles on lantern objects fail and the particles end up at the 0, 0, 0 axis on the map. Particles don't work on lanterns =\
So there isn't any other way?

[Image: 2H1Mc.jpg]
(This post was last modified: 10-25-2012, 10:18 PM by ZodiaC.)
10-25-2012, 10:14 PM
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Your Computer Offline
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#24
RE: Hand Object [SOLVED]

The reason why it doesn't work is because the entity has no body. No body, then center of the map it goes.

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10-25-2012, 10:33 PM
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ZodiaC Offline
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#25
RE: Hand Object [SOLVED]

(10-25-2012, 10:33 PM)Your Computer Wrote: The reason why it doesn't work is because the entity has no body. No body, then center of the map it goes.
Sooooo no particles for hand_objects...I guess it's impossible to load animated file for hand_objects....
In conclusion Dead End?

[Image: 2H1Mc.jpg]
10-25-2012, 11:38 PM
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Statyk Offline
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#26
RE: Hand Object [SOLVED]

You could try adding a few billboards to the zippo and set them to the material of the flame and have the billboards of each attached to a light that flickers. You may have to make a few new images cropping each flame and make new materials for each as well. It's doable, just a bit time consuming.
10-26-2012, 05:26 AM
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ZodiaC Offline
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#27
RE: Hand Object [SOLVED]

(10-26-2012, 05:26 AM)Statyk Wrote: You could try adding a few billboards to the zippo and set them to the material of the flame and have the billboards of each attached to a light that flickers. You may have to make a few new images cropping each flame and make new materials for each as well. It's doable, just a bit time consuming.
OOO good tip!!!
It works! Ok it's not perfect like particles but it will do the job!
I tried a option in the point light "On PS" and it was creating new particles in the possition of the light!What is this option do?(I mean what is it for?)
Anyway now comes the hand!
I imported it into 3Ds Max, animated it but when i exported it(enabled Animation), it output an DAE file..But I need a dae_anim and an anm file!Did I missed anything or it is caused by 3Ds Max?(I read in the forum that 3ds Max has problems with animation)

[Image: 2H1Mc.jpg]
(This post was last modified: 10-26-2012, 06:20 PM by ZodiaC.)
10-26-2012, 03:14 PM
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Statyk Offline
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#28
RE: Hand Object [SOLVED]

Simply rename the .dae to .dae_anim. haha. And the .anm file is automatically generated, don't worry about it, it's not necessary anyways. If need be, delete the .anm files to save memory space.
(This post was last modified: 10-26-2012, 06:30 PM by Statyk.)
10-26-2012, 06:24 PM
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ZodiaC Offline
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#29
RE: Hand Object [SOLVED]

(10-26-2012, 06:24 PM)Statyk Wrote: Simply rename the .dae to .dae_anim. haha. And the .anm file is automatically generated, don't worry about it, it's not necessary anyways. If need be, delete the .anm files to save memory space.
Seriously???Best Converter EVER!
But when i try to preview the animation it crashes...
I load the default animation into 3Ds Max...There were 37 keys(on every frame) while mine had only two(Start possition&End Possition) and I also noticed some..hmm..I will call them angles...Many angles!
Here is the pictures of the crash and the "Angles"
http://www.mediafire.com/download.php?s13e0t1sa11ug3s

[Image: 2H1Mc.jpg]
10-26-2012, 07:10 PM
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Statyk Offline
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#30
RE: Hand Object [SOLVED]

I don't personally work with Max but it's been told that it doesn't work well with animation export for Amnesia. Autodesk Maya 2011 appears to be the number 1 for that so far.
10-26-2012, 07:16 PM
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