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Texture, Model & Animation Help Hand Object [SOLVED]
ZodiaC Offline
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#31
RE: Hand Object [SOLVED]

(10-26-2012, 07:16 PM)Statyk Wrote: I don't personally work with Max but it's been told that it doesn't work well with animation export for Amnesia. Autodesk Maya 2011 appears to be the number 1 for that so far.
So I guess I will have to continue my way with Autodesk Maya 2011..

[Image: 2H1Mc.jpg]
10-26-2012, 07:50 PM
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ZodiaC Offline
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Joined: Oct 2012
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#32
RE: Hand Object [SOLVED]

So I installed Autodesk Maya 2011 but I still get this "Whetever it is"
http://www.mediafire.com/view/?9o9rogq023kwn9a

[Image: 2H1Mc.jpg]
10-27-2012, 01:46 PM
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Statyk Offline
Schrödinger's Mod

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#33
RE: Hand Object [SOLVED]

Did you import the regular redist/models/player/hands/hands.dae and animate from there IN MAYA? Try not to import the animation you made in Max. There might be some exported problems.

Also, make sure you have the OpenCollada plugin installed and activated.
- Go to Window>Settings/Preferences>Plugin Manager.
- Activate ColladaMaya on "loaded" and "auto-load"
- Then Window>Settings/Preferences>Preferences>Settings (tab on left) and change the linear to Meters. Save.
- Import: redist/models/player/hands/hands.dae and animate from there.
10-27-2012, 07:18 PM
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ZodiaC Offline
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Posts: 120
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Joined: Oct 2012
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#34
RE: Hand Object [SOLVED]

(10-27-2012, 07:18 PM)Statyk Wrote: Did you import the regular redist/models/player/hands/hands.dae and animate from there IN MAYA? Try not to import the animation you made in Max. There might be some exported problems.

Also, make sure you have the OpenCollada plugin installed and activated.
- Go to Window>Settings/Preferences>Plugin Manager.
- Activate ColladaMaya on "loaded" and "auto-load"
- Then Window>Settings/Preferences>Preferences>Settings (tab on left) and change the linear to Meters. Save.
- Import: redist/models/player/hands/hands.dae and animate from there.
Oh I forgot to tell that I already activated the OpenCollada...
Anyway as you said I tried to load an the animation from 3Ds Max..How could I forget that!!!
And as always new problem shows up! Dodgy
After finishing the animation I test it in model editor and it sends the hand to the far,far away kingdom!

[Image: 2H1Mc.jpg]
(This post was last modified: 10-27-2012, 09:53 PM by ZodiaC.)
10-27-2012, 07:35 PM
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The chaser Offline
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#35
RE: Hand Object [SOLVED]

I suggest you to quit that [SOLVED] thing.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-27-2012, 09:50 PM
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