Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Turning Pickup-able items to static/non-pickup items
bleakraven Offline
Junior Member

Posts: 8
Threads: 3
Joined: Oct 2012
Reputation: 0
#1
Turning Pickup-able items to static/non-pickup items

Hello!

I would like to ask if there is a way to turn a pickup-able object such as the lantern or the bucket into a static, purely decorative object the player cannot interact with.

Thank you very much!
(This post was last modified: 10-29-2012, 03:49 PM by bleakraven.)
10-28-2012, 11:50 AM
Find
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#2
RE: Turning Pickup-able items to static/non-pickup items

(10-28-2012, 11:50 AM)bleakraven Wrote: Hello!

I would like to ask if there is a way to turn a pickup-able object such as the lantern or the bucket into a static, purely decorative object the player cannot interact with.

Thank you very much!
Yes, it's possible. Follow these steps:

Make a new folder with the desired static item.
Copy everything to the new folder except the .ent file.
Now, in the model editor, import the .dae and, in User defined variables, make it Static.

This should work.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-28-2012, 12:23 PM
Find
i3670 Offline
Posting Freak

Posts: 1,308
Threads: 74
Joined: Oct 2011
Reputation: 36
#3
RE: Turning Pickup-able items to static/non-pickup items

or use scripting

SetEntityInteractionDisabled(string& asName, bool abDisabled);

"What you think is irrelevant" - A character of our time

A Christmas Hunt
10-28-2012, 01:04 PM
Find
bleakraven Offline
Junior Member

Posts: 8
Threads: 3
Joined: Oct 2012
Reputation: 0
#4
RE: Turning Pickup-able items to static/non-pickup items

Thank you both very much! It works now. Smile
10-28-2012, 04:42 PM
Find




Users browsing this thread: 1 Guest(s)