(11-05-2012, 04:35 PM)beecake Wrote: No, i think it's been mentioned before. It's not possible. I guess your way was: Checking if the players health changes.
How about making a timer that checks if GetPlayerHealth is bigger than what it was 1 second ago?
That's a good theory but i thought what if the player's health is already 100???And it actually works like a sanity potion..I made a value set to 1 when the player picks the item and the checks if the player has the item so if the var is 1 and the player has used the item it changes the var to 0 and that's it...But I'm not sure how is it going to work when the player chooses to use the item in another map