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TC Replacing Player Sounds - Crashing?
ShortBrass Offline
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#1
TC Replacing Player Sounds - Crashing?

Hello there.
Sorry if this isn't the right section for my question, but the I guess I'm right.

So I was going to set up a Total Conversion, went after this thread, to make it fully isolate:
http://www.frictionalgames.com/forum/thread-11120.html


Next step for me, was to replace the players stepping sounds.
But after changing the destination sound files in the .snt's, I got a black blox, when I start to move in my TC
Is there something else, what should be changed?

Here's one of the .snt's:
Quote:
step_walk_dirt.snt

<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="step_walk_dirt_custom01" />
</Main>
</SOUNDS>
<PROPERTIES Volume="0.7" MinDistance="4" MaxDistance="12" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="True" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>
I only changed the
<Sound File="">
nothing else.

Anyone knows what to do?
11-05-2012, 07:48 PM
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FlawlessHappiness Offline
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#2
RE: TC Replacing Player Sounds - Crashing?

Both the .snt and sound is placed the same place right?

Trying is the first step to success.
11-05-2012, 08:40 PM
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ShortBrass Offline
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#3
RE: TC Replacing Player Sounds - Crashing?

(11-05-2012, 08:40 PM)beecake Wrote: Both the .snt and sound is placed the same place right?
sure, theyre in the same folder under "\sounds\step"
11-05-2012, 08:46 PM
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ZodiaC Offline
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#4
RE: TC Replacing Player Sounds - Crashing?

(11-05-2012, 08:46 PM)ShortBrass Wrote: sure, theyre in the same folder under "\sounds\step"
what format?

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11-05-2012, 09:05 PM
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ShortBrass Offline
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#5
RE: TC Replacing Player Sounds - Crashing?

(11-05-2012, 09:05 PM)ZodiaC Wrote: what format?
the sounds are mono .ogg's
it seems theres nothing wrong with the sound files, though.
I can still play them via script
11-05-2012, 09:14 PM
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ZodiaC Offline
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#6
RE: TC Replacing Player Sounds - Crashing?

(11-05-2012, 09:14 PM)ShortBrass Wrote: the sounds are mono .ogg's
it seems theres nothing wrong with the sound files, though.
I can still play them via script
Are you sure you put the correct name inside the snt file?

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11-05-2012, 09:20 PM
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ShortBrass Offline
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#7
RE: TC Replacing Player Sounds - Crashing?

(11-05-2012, 09:20 PM)ZodiaC Wrote:
(11-05-2012, 09:14 PM)ShortBrass Wrote: the sounds are mono .ogg's
it seems theres nothing wrong with the sound files, though.
I can still play them via script
Are you sure you put the correct name inside the snt file?
absolutely sure! i even tried to add .ogg to the name. still nothing than black box error. even the log file tells nothing.
11-05-2012, 09:22 PM
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Your Computer Offline
SCAN ME!

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#8
RE: TC Replacing Player Sounds - Crashing?

The only way to properly debug this is if you provide us with the full conversion.

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11-06-2012, 03:19 AM
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ShortBrass Offline
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#9
RE: TC Replacing Player Sounds - Crashing?

(11-06-2012, 03:19 AM)Your Computer Wrote: The only way to properly debug this is if you provide us with the full conversion.
here it is:
http://www.datafilehost.com/download-dfc423fe.html
11-06-2012, 08:31 PM
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Your Computer Offline
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#10
RE: TC Replacing Player Sounds - Crashing?

I've tested it and i am able to walk around without the game crashing.

Nevertheless, you need to finish modifying your main_init.cfg; i wouldn't want a full conversion to confuse the main game's save files for me. Also, the changes you made to game.cfg makes crouching feel like standing up and standing up feel like crouching.

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11-07-2012, 03:55 AM
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