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LevelEditor not work with my model
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Posting Freak

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#11
RE: LevelEditor not work with my model

Hm... check if your face normals are all pointing the right way or if some are flipped. I heard that Blender displays all polygons as two-sided in its viewport by default, so you can't see flipped polygons there. Hpl on the other hand only displays the "correct" side of a polygon which can create weird holes on models with flipped triangles.

If that's not it, there could be something wrong with the UV layout. Could you post a screenshot of what it looks like in the editor now, after deleting the cache, and of the UV layout?
(This post was last modified: 12-31-2012, 01:48 PM by xxxxxxxxxxxxxxxx.)
12-31-2012, 01:47 PM
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Paulpolska Offline
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#12
RE: LevelEditor not work with my model

http://oi50.tinypic.com/nzq98h.jpg ;]

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12-31-2012, 03:26 PM
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Statyk Offline
Schrödinger's Mod

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#13
RE: LevelEditor not work with my model

I'm not sure if Blender works the same, but in maya, it's best to freeze and reset transformations, then delete the object's modifier history, THEN export. It basically resets the object into a solid shape for a cleaner export. With the modifier history still on the object, it could be causing issues. Not sure if Blender can do this, but try deleting the object's history, then export.
12-31-2012, 06:40 PM
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Paulpolska Offline
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#14
RE: LevelEditor not work with my model

I think that this is impossible or I dont know how do it

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01-01-2013, 11:15 AM
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Paulpolska Offline
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#15
RE: LevelEditor not work with my model

I now created other model and is everything good. I think this is some stupid bug;/

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01-01-2013, 01:58 PM
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Traggey Offline
is mildly amused

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#16
RE: LevelEditor not work with my model

Nah Statyk, only maya uses that silly history system.

Paulpolska what you have in your model right there are flipped normals, AKA your polygons are turned the wrong way.

http://www.blendernerd.com/flipping-faces-normals/

Here you go, that should help you fix the problem.
01-01-2013, 04:01 PM
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Paulpolska Offline
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#17
RE: LevelEditor not work with my model

(01-01-2013, 04:01 PM)Traggey Wrote: Nah Statyk, only maya uses that silly history system.

Paulpolska what you have in your model right there are flipped normals, AKA your polygons are turned the wrong way.

http://www.blendernerd.com/flipping-faces-normals/

Here you go, that should help you fix the problem.

This is It and works very good. Thanks you are a god Big Grin

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01-01-2013, 04:24 PM
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Traggey Offline
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#18
RE: LevelEditor not work with my model

No problem, and yes I am.
01-01-2013, 06:55 PM
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#19
RE: LevelEditor not work with my model

Pah! So when I say it's flipped normals, people just ignore my ramblings, but if you say it's flipped normals you're a god?! ARGH! I HATE YOU! *runs off and slams door*

Just kidding Wink
(This post was last modified: 01-02-2013, 12:00 PM by xxxxxxxxxxxxxxxx.)
01-02-2013, 11:59 AM
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The chaser Offline
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#20
RE: LevelEditor not work with my model

(01-02-2013, 11:59 AM)Hirnwirbel Wrote: Pah! So when I say it's flipped normals, people just ignore my ramblings, but if you say it's flipped normals you're a god?! ARGH! I HATE YOU! *runs off and slams door*

Just kidding Wink

Yea, well, I guess the rep+ difference is what changed his/her decision.

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01-02-2013, 01:26 PM
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