Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help A little help if you don't mind. Should be simple enough.
GlitchScatter Offline
Junior Member

Posts: 10
Threads: 2
Joined: Jan 2013
Reputation: 1
#1
Rainbow  A little help if you don't mind. Should be simple enough.

I haven't scripted in a very long time, so my memory is shot as to what exactly to do. I've tried out the scripting myself but I just can't seem to get it right.

I deleted my scripts a day ago out of rage so I can't post it up here to show you guys my mistake.

I need the character to start off waking up and looking around at the very beginning of the story, standing up and taking a few steps.
I'm sure its overly easy but I have a habit of over-complicating things when I forget how to do them, lol.

If there is already a tutorial on how to do this you can send that to me too, saves everyone a small headache. xD
01-05-2013, 02:08 AM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#2
RE: A little help if you don't mind. Should be simple enough.

Usable lines

FadeOut(0);
FadeIn(0);
StartPlayerLookAt("AREA", 5, 5, "");
StopPlayerLookAt();
SetPlayerActive(false/true);
AddTimer("TIMERNAME", 0, "TIMERFUNCTION");
FadeRadialBlurTo(0, 0);

Play with it Wink

Trying is the first step to success.
(This post was last modified: 01-05-2013, 02:22 AM by FlawlessHappiness.)
01-05-2013, 02:21 AM
Find
343 Offline
Junior Member

Posts: 19
Threads: 0
Joined: Jan 2013
Reputation: 3
#3
RE: A little help if you don't mind. Should be simple enough.

Here's a tutorial by ThisIsYourComputer about 'Wake up' script. I hope this atleast helps.
01-05-2013, 03:09 AM
Find
GlitchScatter Offline
Junior Member

Posts: 10
Threads: 2
Joined: Jan 2013
Reputation: 1
#4
RE: A little help if you don't mind. Should be simple enough.

(01-05-2013, 02:21 AM)beecake Wrote: Usable lines

FadeOut(0);
FadeIn(0);
StartPlayerLookAt("AREA", 5, 5, "");
StopPlayerLookAt();
SetPlayerActive(false/true);
AddTimer("TIMERNAME", 0, "TIMERFUNCTION");
FadeRadialBlurTo(0, 0);

Play with it Wink

Oooo thanks a bunch! Big Grin
01-05-2013, 03:10 AM
Find




Users browsing this thread: 3 Guest(s)