Streetboat 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,099 
	Threads: 40 
	Joined: Mar 2011
	
 Reputation: 
56
		
	 | 
	
		
			
RE: Bitterwood Peak - a modern story 
			 
			
				I've been a busy beaver. 
 
 
			 
			
			
 
			
		 |  
	 
 | 
 
	| 01-18-2013, 12:48 PM  | 
	
		
	 | 
 
 
	
		
		Streetboat 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,099 
	Threads: 40 
	Joined: Mar 2011
	
 Reputation: 
56
		
	 | 
	
		
			
RE: Bitterwood Peak - a modern story 
			 
			
				Cell phone as a replacement for the lantern- custom hand animations being worked on by the all-powerful crisosphinx : D 
 
 
			 
			
			
 
			
				
(This post was last modified: 01-20-2013, 09:32 AM by Streetboat.)
 
				
			 
		 |  
	 
 | 
 
	| 01-20-2013, 09:31 AM  | 
	
		
	 | 
 
 
	
		
		HumiliatioN 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,179 
	Threads: 64 
	Joined: Dec 2010
	
 Reputation: 
18
		
	 | 
	
		
			
RE: Bitterwood Peak - a modern story 
			 
			
				Wow. This looks stunning and better... better and better and even BETTER :3
			 
			
			
 
“Life is a game, play it” 
			
		 |  
	 
 | 
 
	| 01-20-2013, 07:46 PM  | 
	
		
	 | 
 
 
	
		
		No Author 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 962 
	Threads: 10 
	Joined: Jun 2012
	
 Reputation: 
13
		
	 | 
	
		
			
RE: Bitterwood Peak - a modern story 
			 
			
				Hats off to you Streetboat   
EDIT : Just saw the trailer, it looks awesome ! But why didn't you use any decals in the house ?
			  
			
			
 
			
				
(This post was last modified: 01-21-2013, 06:57 AM by No Author.)
 
				
			 
		 |  
	 
 | 
 
	| 01-21-2013, 06:45 AM  | 
	
		
	 | 
 
 
	
		
		Streetboat 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,099 
	Threads: 40 
	Joined: Mar 2011
	
 Reputation: 
56
		
	 | 
	
		
			
RE: Bitterwood Peak - a modern story 
			 
			
				Just a heads up, expect a release sometime in February. The architecture is completely finished, all I am waiting on is some voice acting, some custom assets, and I'll need to focus on the flow of gameplay from now on.   
			 
			
			
 
			
		 |  
	 
 | 
 
	| 01-24-2013, 06:39 AM  | 
	
		
	 | 
 
 
	
		
		HumiliatioN 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,179 
	Threads: 64 
	Joined: Dec 2010
	
 Reputation: 
18
		
	 | 
	
		
			
RE: Bitterwood Peak - a modern story 
			 
			
				 (01-24-2013, 06:39 AM)Streetboat Wrote:  Just a heads up, expect a release sometime in February. The architecture is completely finished, all I am waiting on is some voice acting, some custom assets, and I'll need to focus on the flow of gameplay from now on.   
WAAAAAHHH! Cant't wait or sleep anymore    Love Streetboat creations, so unique!
			  
			
			
 
“Life is a game, play it” 
			
				
(This post was last modified: 01-24-2013, 02:14 PM by HumiliatioN.)
 
				
			 
		 |  
	 
 | 
 
	| 01-24-2013, 02:14 PM  | 
	
		
	 | 
 
 
	
		
		TGST 
 
 
		
			Member 
			
			
			
 
			
	Posts: 101 
	Threads: 2 
	Joined: Jan 2011
	
 Reputation: 
2
		
	 | 
	
		
			
RE: Bitterwood Peak - a modern story 
			 
			
				Any idea on the exact release date by now?  
Can you give any hints on the main themes of the story? Would love to hear more about this one.
			 
			
			
			
				
(This post was last modified: 02-05-2013, 11:38 PM by TGST.)
 
				
			 
		 |  
	 
 | 
 
	| 02-05-2013, 11:33 PM  | 
	
		
	 | 
 
 
	
		
		No Author 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 962 
	Threads: 10 
	Joined: Jun 2012
	
 Reputation: 
13
		
	 | 
	
		
			
RE: Bitterwood Peak - a modern story 
			 
			
				Any news ?
			 
			
			
 
			
		 |  
	 
 | 
 
	| 02-06-2013, 10:46 AM  | 
	
		
	 | 
 
 
	
		
		Streetboat 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,099 
	Threads: 40 
	Joined: Mar 2011
	
 Reputation: 
56
		
	 | 
	
		
			
RE: Bitterwood Peak - a modern story 
			 
			
				Yaes. It's nearing the final stages. I can play through all the way from the beginning to the end, all that I need to do is actually make an intro and outro sequence and add some more enemy encounters. 
 
It's nearly there, folks.  
 
Expect heavy puzzle-based gameplay with a dynamic (but not necessary for completion) day/night transition, which affects the amount of enemies.
			 
			
			
 
			
		 |  
	 
 | 
 
	| 02-07-2013, 12:44 AM  | 
	
		
	 | 
 
 
	
		
		No Author 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 962 
	Threads: 10 
	Joined: Jun 2012
	
 Reputation: 
13
		
	 | 
	
		
			
RE: Bitterwood Peak - a modern story 
			 
			
				Can you predict when you will release it ?
			 
			
			
 
			
		 |  
	 
 | 
 
	| 02-07-2013, 12:49 AM  | 
	
		
	 | 
 
 
	 
 |