Streetboat
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RE: Bitterwood Peak - a modern story
I've been a busy beaver.
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01-18-2013, 12:48 PM |
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Streetboat
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RE: Bitterwood Peak - a modern story
Cell phone as a replacement for the lantern- custom hand animations being worked on by the all-powerful crisosphinx : D
(This post was last modified: 01-20-2013, 09:32 AM by Streetboat.)
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01-20-2013, 09:31 AM |
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HumiliatioN
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RE: Bitterwood Peak - a modern story
Wow. This looks stunning and better... better and better and even BETTER :3
“Life is a game, play it”
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01-20-2013, 07:46 PM |
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No Author
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RE: Bitterwood Peak - a modern story
Hats off to you Streetboat
EDIT : Just saw the trailer, it looks awesome ! But why didn't you use any decals in the house ?
(This post was last modified: 01-21-2013, 06:57 AM by No Author.)
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01-21-2013, 06:45 AM |
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Streetboat
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RE: Bitterwood Peak - a modern story
Just a heads up, expect a release sometime in February. The architecture is completely finished, all I am waiting on is some voice acting, some custom assets, and I'll need to focus on the flow of gameplay from now on.
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01-24-2013, 06:39 AM |
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HumiliatioN
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RE: Bitterwood Peak - a modern story
(01-24-2013, 06:39 AM)Streetboat Wrote: Just a heads up, expect a release sometime in February. The architecture is completely finished, all I am waiting on is some voice acting, some custom assets, and I'll need to focus on the flow of gameplay from now on.
WAAAAAHHH! Cant't wait or sleep anymore Love Streetboat creations, so unique!
“Life is a game, play it”
(This post was last modified: 01-24-2013, 02:14 PM by HumiliatioN.)
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01-24-2013, 02:14 PM |
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TGST
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RE: Bitterwood Peak - a modern story
Any idea on the exact release date by now?
Can you give any hints on the main themes of the story? Would love to hear more about this one.
(This post was last modified: 02-05-2013, 11:38 PM by TGST.)
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02-05-2013, 11:33 PM |
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No Author
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RE: Bitterwood Peak - a modern story
Any news ?
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02-06-2013, 10:46 AM |
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Streetboat
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RE: Bitterwood Peak - a modern story
Yaes. It's nearing the final stages. I can play through all the way from the beginning to the end, all that I need to do is actually make an intro and outro sequence and add some more enemy encounters.
It's nearly there, folks.
Expect heavy puzzle-based gameplay with a dynamic (but not necessary for completion) day/night transition, which affects the amount of enemies.
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02-07-2013, 12:44 AM |
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No Author
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RE: Bitterwood Peak - a modern story
Can you predict when you will release it ?
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02-07-2013, 12:49 AM |
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