function this.GetShownText()
local sceneContainer = cppApplication:GetRootScene()
if sceneContainer ~= nil then
local sceneNode = sceneContainer:GetByName("Text")
if sceneNode ~= nil and sceneNode:IsActive() then
return sceneNode.Text
end
end
-- Just return an empty string
return ""
end
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.