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Level Editor Help In active - active NEED HELP!
AwesomeGamingSkils Offline
Junior Member

Posts: 16
Threads: 2
Joined: Dec 2012
Reputation: 0
#21
RE: In active - active

(02-07-2013, 12:30 AM)NaxEla Wrote: So what exactly happens? When you tick the box that says "Active", does the entity turn see-through in the level editor? Or does it stay the same?

when i (un) tick the box Active ( so it goes in active ) works fine.
YOu see in the LVL Editor thats its like a lil grey with some cuts in it so its inactive. But then when i play the map myself in amnesia its still active!
so in reason the active/ in active (looks like) it works on LVL ED but not in my amnesia. I think its a sort of bugg.

On my way to fix a custom map

Test map ( won't come online i guess) : 75%
New map: 5%
02-07-2013, 06:36 PM
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PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
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#22
RE: In active - active NEED HELP!

Give us your LevelEditor.log in your Documents/HPL2/ folder.

"Veni, vidi, vici."
"I came, I saw, I conquered."
02-08-2013, 06:00 AM
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MulleDK19 Offline
Senior Member

Posts: 545
Threads: 21
Joined: Jun 2009
Reputation: 10
#23
RE: In active - active NEED HELP!

1. Did you remember to save? xD
2. Are you sure you're opening the same level in the game as you're saving? Eg. accidentally saving with another name in the editor, but still opening the old one in the game. Check the path in the editor, then use the debugging toolbar to load that map.
3. Are you actually reloading the map in the game, and not, eg. loading an auto save?

[Image: 16455.png]
(This post was last modified: 02-08-2013, 06:56 AM by MulleDK19.)
02-08-2013, 06:55 AM
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AwesomeGamingSkils Offline
Junior Member

Posts: 16
Threads: 2
Joined: Dec 2012
Reputation: 0
#24
RE: In active - active NEED HELP!

(02-08-2013, 06:00 AM)JustAnotherPlayer Wrote: Give us your LevelEditor.log in your Documents/HPL2/ folder.

Is my leveleditor log the CFG file or the Text file?

(02-08-2013, 06:55 AM)MulleDK19 Wrote: 1. Did you remember to save? xD
2. Are you sure you're opening the same level in the game as you're saving? Eg. accidentally saving with another name in the editor, but still opening the old one in the game. Check the path in the editor, then use the debugging toolbar to load that map.
3. Are you actually reloading the map in the game, and not, eg. loading an auto save?

Yeah i saved it.
Im opening the good map ebcuase it always worked before and the entities still work but arent in active so it cant be wrong loaded on that part.
And yes i always press start never continu Smile

I Guess u mean this:
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 410M/PCI/SSE2
Version: 4.1.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speaker/HP (Conexant SmartAudio HD)(OpenAL default)
Trying to open device 'Generic Software on Speaker/HP (Conexant SmartAudio HD)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
LevelEditor Build ID: 20100913100747
-----------------------------------------------------
Created Entity Loader
Added object type: Compound <Compound>
Added object type: Light <BoxLight>
Added object type: Light <PointLight>
Added object type: Light <SpotLight>
Added object type: Billboard <Billboard>
Added object type: Particle System <ParticleSystem>
Added object type: Sound <Sound>
Added object type: Static Object <StaticObject>
Added object type: Entity <Entity> StaticProp
Added object type: Entity <Entity> CommentaryIcon
Added object type: Entity <Entity> Object,Static
Added object type: Entity <Entity> Object,Grab
Added object type: Entity <Entity> Object,Push
Added object type: Entity <Entity> Object,Slide
Added object type: Entity <Entity> SwingDoor
Added object type: Entity <Entity> Lever
Added object type: Entity <Entity> Wheel
Added object type: Entity <Entity> MultiSlider
Added object type: Entity <Entity> Lamp
Added object type: Entity <Entity> Button
Added object type: Entity <Entity> Photocell
Added object type: Entity <Entity> MoveObject
Added object type: Entity <Entity> Item,Puzzle
Added object type: Entity <Entity> Item,Coins
Added object type: Entity <Entity> Item,Note
Added object type: Entity <Entity> Item,Diary
Added object type: Entity <Entity> Item,Lantern
Added object type: Entity <Entity> Item,Health
Added object type: Entity <Entity> Item,Sanity
Added object type: Entity <Entity> Item,LampOil
Added object type: Entity <Entity> Item,Tinderbox
Added object type: Entity <Entity> Item,HandObject
Added object type: Entity <Entity> Chest
Added object type: Entity <Entity> OilBarrel
Added object type: Entity <Entity> EmotionStone
Added object type: Entity <Entity> NPC
Added object type: Entity <Entity> LevelDoor
Added object type: Entity <Entity> CritterBug
Added object type: Entity <Entity> CritterSpider
Added object type: Entity <Entity> Enemy_Grunt
Added object type: Entity <Entity> Enemy_WaterLurker
Added object type: Entity <Entity> PlayerHands
Added object type: Entity <Entity> HandObject
Added object type: Area <Area> Script
Added object type: Area <Area> PosNode
Added object type: Area <Area> Flashback
Added object type: Area <Area> Sign
Added object type: Area <Area> SlimeDamage
Added object type: Area <Area> Examine
Added object type: Area <Area> Insanity
Added object type: Area <Area> Ladder
Added object type: Area <Area> Liquid
Added object type: Area <Area> Sticky
Added object type: Area <Area> Rope
Added object type: Area <Area> PathNode
Added object type: Area <Area> PlayerStart
Added object type: Primitive <Plane>
Added object type: Decal <Decal>
Added object type: FogArea <FogArea>

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Game Running
--------------------------------------------------------

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Loading file C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Test/maps/test3.map
/////////////////////////////////////////////////////////////////

Inconsistency found in file entities/ornament/book_pile01/book_pile01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile01/book_pile01.ent
Inconsistency found in file entities/ornament/book_pile01/book_pile01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile01/book_pile01.ent
Inconsistency found in file entities/ornament/book_pile02/book_pile02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile02/book_pile02.ent
Inconsistency found in file entities/ornament/book_pile02/book_pile02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile02/book_pile02.ent
Inconsistency found in file entities/ornament/tome_pile01/tome_pile01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/tome_pile01/tome_pile01.ent
Inconsistency found in file entities/ornament/tome_pile01/tome_pile01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/tome_pile01/tome_pile01.ent
Inconsistency found in file entities/ornament/tome_pile02/tome_pile02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/tome_pile02/tome_pile02.ent

/////////////////////////////////////////////////////////////////
// Loaded successfully
/////////////////////////////////////////////////////////////////

WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/alone.ent'
WARNING: Could not find child with unique ID 38 to attach to bone 'servant_grunt_A_CenterRoot' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/banana.ent'
WARNING: Could not find child with unique ID 37 to attach to bone 'servant_grunt_A_CenterHead' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/banana.ent'
WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/me_gusta.ent'
WARNING: Could not find child with unique ID 44 to attach to bone 'center_head' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/lazer.ent'
WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/me_gusta.ent'
WARNING: Could not find child with unique ID 4 to attach to bone 'node-Bone01' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/pedo_bear.ent'
WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/me_gusta.ent'
WARNING: Texture 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/darkroom/me_gusta_mini.tga' does not have a pow2 size!
File index after removing empty entries:
static_objects/dungeonbase/wall/door_way.dae - used 4 times
static_objects/dungeonbase/wall/door_frame.dae - used 3 times
static_objects/dungeonbase/wall/default.dae - used 31 times
static_objects/dungeonbase/wall/door_way_arched.dae - used 4 times
static_objects/dungeonbase/wall/default_broken.dae - used 3 times
static_objects/dungeonbase/wall/door_way_round.dae - used 2 times
static_objects/dungeonbase/wall/default02.dae - used 6 times
static_objects/dungeonbase/wall/default_broken02.dae - used 1 times
static_objects/dungeonbase/special/torture_podium_square_4way.dae - used 1 times
static_objects/dungeonbase/special/arched_roof_12x12.dae - used 1 times
static_objects/dungeonbase/wall/default02_short.dae - used 2 times
static_objects/dungeonbase/wall/default_torture_chamber.dae - used 11 times
static_objects/dungeonbase/wall/corridor_graves_small.dae - used 1 times
static_objects/dungeonbase/wall/default_4x8.dae - used 13 times
static_objects/mansionbase/wall/default02.dae - used 11 times
static_objects/mansionbase/wall/door_way02.dae - used 1 times
static_objects/mansionbase/wall/welder02_concave.dae - used 4 times
static_objects/mansionbase/wall/default02_secret.dae - used 2 times
File index after removing empty entries:
entities/door/level_wood/level_wood.ent - used 1 times
entities/door/prison/prison.ent - used 1 times
entities/lamp/torch_static01/torch_static01.ent - used 10 times
entities/organic/corpse_male/corpse_male.ent - used 1 times
entities/prison/brazen_bull/brazen_bull.ent - used 1 times
entities/lamp/bonfire/bonfire.ent - used 1 times
entities/enemy/servant_grunt/servant_grunt.ent - used 1 times
entities/critter/rat/rat.ent - used 9 times
entities/ornament/sketch_castle/sketch_castle01.ent - used 1 times
entities/ornament/sketch_castle/sketch_roll_row02.ent - used 1 times
entities/item/tinderbox/tinderbox.ent - used 2 times
entities/item/note_letter/note_letter.ent - used 1 times
entities/organic/rat_corpse/rat_corpse_pile.ent - used 1 times
entities/organic/pig_corpse/pig_corpse.ent - used 2 times
entities/debris/rock/rock_large01_push.ent - used 1 times
entities/debris/rock/rock_med01_push.ent - used 1 times
entities/debris/rock/rock_med02_push.ent - used 1 times
entities/debris/rock/stone_small01.ent - used 4 times
entities/item/key_laboratory/key_laboratory.ent - used 1 times
entities/lamp/13_burner/13_burner.ent - used 2 times
entities/decals/blood_spatter/blood_spatter04.ent - used 1 times
entities/decals/blood_spatter/blood_spatter01.ent - used 1 times
entities/furniture/layout_board/layout_board.ent - used 1 times
entities/furniture/stove_dungeon_front01/stove_dungeon_front01.ent - used 1 times
entities/item/ceremony_knife/ceremony_knife.ent - used 1 times
entities/organic/corpse_male/corpse_male_torso.ent - used 1 times
entities/organic/grunt_body_part/grunt_body_part3.ent - used 1 times
entities/gameplay/chest_small/chest_small.ent - used 3 times
entities/gameplay/lever_small01/lever_small_mount.ent - used 1 times
entities/gameplay/lever_small01/lever_small_lever.ent - used 1 times
entities/organic/stuffed_dog/stuffed_dog.ent - used 1 times
entities/organic/stuffed_rabbit/stuffed_rabbit.ent - used 1 times
entities/item/potion_health/potion_health.ent - used 2 times
entities/organic/corpse_male/corpse_male_arm.ent - used 1 times
entities/lamp/candlestick_floor/candlestick_floor_red_small_radius.ent - used 4 times
entities/prison/stone_table/stone_table.ent - used 1 times
entities/statues/deformed_man_noHead/deformed_man_noHead.ent - used 1 times
entities/item/note_paper01/note_paper01.ent - used 1 times
entities/special/stairs_wood/stairs_wood.ent - used 1 times
entities/ptest/graveyard_corpse/graveyard_corpse03.ent - used 1 times
entities/door/mansion/mansion.ent - used 1 times
entities/door/mansion/mansion_off_hinges.ent - used 1 times
entities/gameplay/lever_small01/lever_small01.ent - used 1 times
entities/container/barrel01/barrel01.ent - used 3 times
entities/statues/armour_nice/armour_nice_complete.ent - used 16 times
entities/lamp/torch_static01/torch_static_green.ent - used 6 times
entities/special/antidote_corpse/antidote_corpse.ent - used 1 times
entities/storage/big_wine_barrel/big_wine_barrel.ent - used 2 times
entities/statues/deformed_man/deformed_man.ent - used 2 times
entities/storage/sloped_square_shelf/sloped_square_shelf.ent - used 1 times
entities/storage/storage_box_wood02/storage_box_wood02_moveable.ent - used 1 times
entities/storage/storage_box_wood01/storage_box_wood01.ent - used 2 times
entities/storage/storage_box_wood01/storage_box_wood01_large.ent - used 1 times
entities/ration/rotten_apple_pile/rotten_apple_pile.ent - used 1 times
entities/storage/shelf_no_back/shelf_no_back.ent - used 1 times
entities/ornament/arabic_statue/arabic_statue_gold.ent - used 1 times
entities/ornament/tome_pile02/tome_pile02.ent - used 1 times
entities/ornament/tome_pile01/tome_pile01.ent - used 2 times
entities/ornament/paintings/painting03/painting03_dynamic.ent - used 1 times
entities/gameplay/oil_barrel/oil_barrel.ent - used 1 times
entities/ornament/book_pile01/book_pile01.ent - used 2 times
entities/ornament/book_pile02/book_pile02.ent - used 2 times
entities/ornament/book_open/book_open.ent - used 1 times
entities/ornament/book01/book01.ent - used 1 times
entities/ornament/goblet/goblet.ent - used 1 times
entities/item/potion_sanity/potion_sanity.ent - used 2 times
entities/darkroom/me_gusta.ent - used 1 times

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 42.338387
--------------------------------------------------------

User Exit
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| Memory leaks detected:
|
| address file line memory usage
|------------------------------------------------------------
| 0xd2f0168 \Hpl_2\tools\editors\common\EditorBaseClasses.cpp 846 344
|
|------------------------------------------------------|

On my way to fix a custom map

Test map ( won't come online i guess) : 75%
New map: 5%
(This post was last modified: 02-08-2013, 04:37 PM by AwesomeGamingSkils.)
02-08-2013, 04:33 PM
Find
MulleDK19 Offline
Senior Member

Posts: 545
Threads: 21
Joined: Jun 2009
Reputation: 10
#25
RE: In active - active NEED HELP!

(02-08-2013, 04:33 PM)AwesomeGamingSkils Wrote:
(02-08-2013, 06:00 AM)JustAnotherPlayer Wrote: Give us your LevelEditor.log in your Documents/HPL2/ folder.

Is my leveleditor log the CFG file or the Text file?

(02-08-2013, 06:55 AM)MulleDK19 Wrote: 1. Did you remember to save? xD
2. Are you sure you're opening the same level in the game as you're saving? Eg. accidentally saving with another name in the editor, but still opening the old one in the game. Check the path in the editor, then use the debugging toolbar to load that map.
3. Are you actually reloading the map in the game, and not, eg. loading an auto save?

Yeah i saved it.
Im opening the good map ebcuase it always worked before and the entities still work but arent in active so it cant be wrong loaded on that part.
And yes i always press start never continu Smile

I Guess u mean this:
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 410M/PCI/SSE2
Version: 4.1.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speaker/HP (Conexant SmartAudio HD)(OpenAL default)
Trying to open device 'Generic Software on Speaker/HP (Conexant SmartAudio HD)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
LevelEditor Build ID: 20100913100747
-----------------------------------------------------
Created Entity Loader
Added object type: Compound <Compound>
Added object type: Light <BoxLight>
Added object type: Light <PointLight>
Added object type: Light <SpotLight>
Added object type: Billboard <Billboard>
Added object type: Particle System <ParticleSystem>
Added object type: Sound <Sound>
Added object type: Static Object <StaticObject>
Added object type: Entity <Entity> StaticProp
Added object type: Entity <Entity> CommentaryIcon
Added object type: Entity <Entity> Object,Static
Added object type: Entity <Entity> Object,Grab
Added object type: Entity <Entity> Object,Push
Added object type: Entity <Entity> Object,Slide
Added object type: Entity <Entity> SwingDoor
Added object type: Entity <Entity> Lever
Added object type: Entity <Entity> Wheel
Added object type: Entity <Entity> MultiSlider
Added object type: Entity <Entity> Lamp
Added object type: Entity <Entity> Button
Added object type: Entity <Entity> Photocell
Added object type: Entity <Entity> MoveObject
Added object type: Entity <Entity> Item,Puzzle
Added object type: Entity <Entity> Item,Coins
Added object type: Entity <Entity> Item,Note
Added object type: Entity <Entity> Item,Diary
Added object type: Entity <Entity> Item,Lantern
Added object type: Entity <Entity> Item,Health
Added object type: Entity <Entity> Item,Sanity
Added object type: Entity <Entity> Item,LampOil
Added object type: Entity <Entity> Item,Tinderbox
Added object type: Entity <Entity> Item,HandObject
Added object type: Entity <Entity> Chest
Added object type: Entity <Entity> OilBarrel
Added object type: Entity <Entity> EmotionStone
Added object type: Entity <Entity> NPC
Added object type: Entity <Entity> LevelDoor
Added object type: Entity <Entity> CritterBug
Added object type: Entity <Entity> CritterSpider
Added object type: Entity <Entity> Enemy_Grunt
Added object type: Entity <Entity> Enemy_WaterLurker
Added object type: Entity <Entity> PlayerHands
Added object type: Entity <Entity> HandObject
Added object type: Area <Area> Script
Added object type: Area <Area> PosNode
Added object type: Area <Area> Flashback
Added object type: Area <Area> Sign
Added object type: Area <Area> SlimeDamage
Added object type: Area <Area> Examine
Added object type: Area <Area> Insanity
Added object type: Area <Area> Ladder
Added object type: Area <Area> Liquid
Added object type: Area <Area> Sticky
Added object type: Area <Area> Rope
Added object type: Area <Area> PathNode
Added object type: Area <Area> PlayerStart
Added object type: Primitive <Plane>
Added object type: Decal <Decal>
Added object type: FogArea <FogArea>

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Game Running
--------------------------------------------------------

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Loading file C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Test/maps/test3.map
/////////////////////////////////////////////////////////////////

Inconsistency found in file entities/ornament/book_pile01/book_pile01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile01/book_pile01.ent
Inconsistency found in file entities/ornament/book_pile01/book_pile01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile01/book_pile01.ent
Inconsistency found in file entities/ornament/book_pile02/book_pile02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile02/book_pile02.ent
Inconsistency found in file entities/ornament/book_pile02/book_pile02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile02/book_pile02.ent
Inconsistency found in file entities/ornament/tome_pile01/tome_pile01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/tome_pile01/tome_pile01.ent
Inconsistency found in file entities/ornament/tome_pile01/tome_pile01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/tome_pile01/tome_pile01.ent
Inconsistency found in file entities/ornament/tome_pile02/tome_pile02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/tome_pile02/tome_pile02.ent

/////////////////////////////////////////////////////////////////
// Loaded successfully
/////////////////////////////////////////////////////////////////

WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/alone.ent'
WARNING: Could not find child with unique ID 38 to attach to bone 'servant_grunt_A_CenterRoot' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/banana.ent'
WARNING: Could not find child with unique ID 37 to attach to bone 'servant_grunt_A_CenterHead' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/banana.ent'
WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/me_gusta.ent'
WARNING: Could not find child with unique ID 44 to attach to bone 'center_head' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/lazer.ent'
WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/me_gusta.ent'
WARNING: Could not find child with unique ID 4 to attach to bone 'node-Bone01' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/pedo_bear.ent'
WARNING: Could not find child with unique ID 76 to attach to bone 'joint30' in 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/darkroom/me_gusta.ent'
WARNING: Texture 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/darkroom/me_gusta_mini.tga' does not have a pow2 size!
File index after removing empty entries:
static_objects/dungeonbase/wall/door_way.dae - used 4 times
static_objects/dungeonbase/wall/door_frame.dae - used 3 times
static_objects/dungeonbase/wall/default.dae - used 31 times
static_objects/dungeonbase/wall/door_way_arched.dae - used 4 times
static_objects/dungeonbase/wall/default_broken.dae - used 3 times
static_objects/dungeonbase/wall/door_way_round.dae - used 2 times
static_objects/dungeonbase/wall/default02.dae - used 6 times
static_objects/dungeonbase/wall/default_broken02.dae - used 1 times
static_objects/dungeonbase/special/torture_podium_square_4way.dae - used 1 times
static_objects/dungeonbase/special/arched_roof_12x12.dae - used 1 times
static_objects/dungeonbase/wall/default02_short.dae - used 2 times
static_objects/dungeonbase/wall/default_torture_chamber.dae - used 11 times
static_objects/dungeonbase/wall/corridor_graves_small.dae - used 1 times
static_objects/dungeonbase/wall/default_4x8.dae - used 13 times
static_objects/mansionbase/wall/default02.dae - used 11 times
static_objects/mansionbase/wall/door_way02.dae - used 1 times
static_objects/mansionbase/wall/welder02_concave.dae - used 4 times
static_objects/mansionbase/wall/default02_secret.dae - used 2 times
File index after removing empty entries:
entities/door/level_wood/level_wood.ent - used 1 times
entities/door/prison/prison.ent - used 1 times
entities/lamp/torch_static01/torch_static01.ent - used 10 times
entities/organic/corpse_male/corpse_male.ent - used 1 times
entities/prison/brazen_bull/brazen_bull.ent - used 1 times
entities/lamp/bonfire/bonfire.ent - used 1 times
entities/enemy/servant_grunt/servant_grunt.ent - used 1 times
entities/critter/rat/rat.ent - used 9 times
entities/ornament/sketch_castle/sketch_castle01.ent - used 1 times
entities/ornament/sketch_castle/sketch_roll_row02.ent - used 1 times
entities/item/tinderbox/tinderbox.ent - used 2 times
entities/item/note_letter/note_letter.ent - used 1 times
entities/organic/rat_corpse/rat_corpse_pile.ent - used 1 times
entities/organic/pig_corpse/pig_corpse.ent - used 2 times
entities/debris/rock/rock_large01_push.ent - used 1 times
entities/debris/rock/rock_med01_push.ent - used 1 times
entities/debris/rock/rock_med02_push.ent - used 1 times
entities/debris/rock/stone_small01.ent - used 4 times
entities/item/key_laboratory/key_laboratory.ent - used 1 times
entities/lamp/13_burner/13_burner.ent - used 2 times
entities/decals/blood_spatter/blood_spatter04.ent - used 1 times
entities/decals/blood_spatter/blood_spatter01.ent - used 1 times
entities/furniture/layout_board/layout_board.ent - used 1 times
entities/furniture/stove_dungeon_front01/stove_dungeon_front01.ent - used 1 times
entities/item/ceremony_knife/ceremony_knife.ent - used 1 times
entities/organic/corpse_male/corpse_male_torso.ent - used 1 times
entities/organic/grunt_body_part/grunt_body_part3.ent - used 1 times
entities/gameplay/chest_small/chest_small.ent - used 3 times
entities/gameplay/lever_small01/lever_small_mount.ent - used 1 times
entities/gameplay/lever_small01/lever_small_lever.ent - used 1 times
entities/organic/stuffed_dog/stuffed_dog.ent - used 1 times
entities/organic/stuffed_rabbit/stuffed_rabbit.ent - used 1 times
entities/item/potion_health/potion_health.ent - used 2 times
entities/organic/corpse_male/corpse_male_arm.ent - used 1 times
entities/lamp/candlestick_floor/candlestick_floor_red_small_radius.ent - used 4 times
entities/prison/stone_table/stone_table.ent - used 1 times
entities/statues/deformed_man_noHead/deformed_man_noHead.ent - used 1 times
entities/item/note_paper01/note_paper01.ent - used 1 times
entities/special/stairs_wood/stairs_wood.ent - used 1 times
entities/ptest/graveyard_corpse/graveyard_corpse03.ent - used 1 times
entities/door/mansion/mansion.ent - used 1 times
entities/door/mansion/mansion_off_hinges.ent - used 1 times
entities/gameplay/lever_small01/lever_small01.ent - used 1 times
entities/container/barrel01/barrel01.ent - used 3 times
entities/statues/armour_nice/armour_nice_complete.ent - used 16 times
entities/lamp/torch_static01/torch_static_green.ent - used 6 times
entities/special/antidote_corpse/antidote_corpse.ent - used 1 times
entities/storage/big_wine_barrel/big_wine_barrel.ent - used 2 times
entities/statues/deformed_man/deformed_man.ent - used 2 times
entities/storage/sloped_square_shelf/sloped_square_shelf.ent - used 1 times
entities/storage/storage_box_wood02/storage_box_wood02_moveable.ent - used 1 times
entities/storage/storage_box_wood01/storage_box_wood01.ent - used 2 times
entities/storage/storage_box_wood01/storage_box_wood01_large.ent - used 1 times
entities/ration/rotten_apple_pile/rotten_apple_pile.ent - used 1 times
entities/storage/shelf_no_back/shelf_no_back.ent - used 1 times
entities/ornament/arabic_statue/arabic_statue_gold.ent - used 1 times
entities/ornament/tome_pile02/tome_pile02.ent - used 1 times
entities/ornament/tome_pile01/tome_pile01.ent - used 2 times
entities/ornament/paintings/painting03/painting03_dynamic.ent - used 1 times
entities/gameplay/oil_barrel/oil_barrel.ent - used 1 times
entities/ornament/book_pile01/book_pile01.ent - used 2 times
entities/ornament/book_pile02/book_pile02.ent - used 2 times
entities/ornament/book_open/book_open.ent - used 1 times
entities/ornament/book01/book01.ent - used 1 times
entities/ornament/goblet/goblet.ent - used 1 times
entities/item/potion_sanity/potion_sanity.ent - used 2 times
entities/darkroom/me_gusta.ent - used 1 times

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 42.338387
--------------------------------------------------------

User Exit
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| Memory leaks detected:
|
| address file line memory usage
|------------------------------------------------------------
| 0xd2f0168 \Hpl_2\tools\editors\common\EditorBaseClasses.cpp 846 344
|
|------------------------------------------------------|

Does other changes work? Like adding walls, etc. Do those changes show in the game?

[Image: 16455.png]
02-08-2013, 04:44 PM
Find
AwesomeGamingSkils Offline
Junior Member

Posts: 16
Threads: 2
Joined: Dec 2012
Reputation: 0
#26
RE: In active - active NEED HELP!

[/quote]

Does other changes work? Like adding walls, etc. Do those changes show in the game?
[/quote]

Well only the active box got a bugg. I didnt found anything else what didnt work yet

On my way to fix a custom map

Test map ( won't come online i guess) : 75%
New map: 5%
02-08-2013, 05:31 PM
Find
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#27
RE: In active - active NEED HELP!

What's with the;
WARNING: Could not find...
and the;
Inconsistency found in file
When i checked mine, i only got the Inconsistency thing

"Veni, vidi, vici."
"I came, I saw, I conquered."
02-09-2013, 12:02 PM
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AwesomeGamingSkils Offline
Junior Member

Posts: 16
Threads: 2
Joined: Dec 2012
Reputation: 0
#28
RE: In active - active NEED HELP!

(02-09-2013, 12:02 PM)JustAnotherPlayer Wrote: What's with the;
WARNING: Could not find...
and the;
Inconsistency found in file
When i checked mine, i only got the Inconsistency thing

i have really no idea

On my way to fix a custom map

Test map ( won't come online i guess) : 75%
New map: 5%
02-09-2013, 12:35 PM
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