So, I managed to install Amnesia and found out how to actually launch it. But... I get difficult error, I have a GMA965 gpu (x3100) and I see that it ran the game a few times and I wanted to give it a go. I make it past the tips and such and gamma settings, then when it hits "loading" it closes. I linked the hpl.log in the attachtments, but for a quick look:
Version 1.20 - sE0A63E4F-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20110509123701
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 800x600 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos
-1x-1)
Setting video mode: 800 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel Open Source Technology Center
Renderer: Mesa DRI Intel® 965GME/GLE x86/MMX/SSE2
Version: 2.1 Mesa 9.0
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 3 2010
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Built-in Audio Analog Stereo
Trying to open device 'Built-in Audio Analog Stereo'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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Game Running
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-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1774 ms
Entities: 358 ms
Compilation: 2 ms
Total: 2151 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------