Oh sorry 

 Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' pos

-1x-1)
 Setting video mode: 1024 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
 Vendor: NVIDIA Corporation
 Renderer: NVS 5100M/PCI/SSE2
 Version: 3.3.0
 Max texture image units: 32
 Max texture coord units: 8
 Max user clip planes: 6
 Two sided stencil: 1
 Vertex Buffer Object: 1
 Anisotropic filtering: 1
 Max Anisotropic degree: 16
 Multisampling: 1
 Texture compression: 1
 Texture compression S3TC: 1
 Auto generate MipMaps: 1
 Render to texture: 1
 Max draw buffers: 8
 Max color render targets: 8
 Packed depth-stencil: 1
 Texture float: 1
 GLSL Version: 3.30 NVIDIA via Cg compiler
 ShaderModel 2: 1
 ShaderModel 3: 1
 ShaderModel 4: 1
 OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
 Vendor String: Abysmal Software
 Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
 Version Number: 168
 Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL
 Available OpenAL devices:
 0. Generic Software on Speakers / HP (IDT High Definition Audio CODEC)(OpenAL default)
 Trying to open device 'Generic Software on Speakers / HP (IDT High Definition Audio CODEC)'... Success!
 Number of mono sources: 32
 Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
 -------- Loading map 'ptest_menu.map' ---------
 Cache Loading: 2825 ms
 Entities: 2178 ms
 Compilation: 2 ms
 Total: 5097 ms
 Meshes created: 28
 Bodies created: 9
 -------- Loading complete ---------
 Setting profile: 'Kuba' Path: 'C:\Users\Kuba\Documents/Amnesia/Main/Kuba/'
 -------- Loading map '01_cells.map' ---------
 Cache Loading: 5001 ms
WARNING: Could not find child with unique ID 0 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'safety_normal_vert_1_Body_1' in 'entities/door/safety_normal_vert/safety_normal_vert_noauto.ent'
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
 Entities: 15873 ms
 Compilation: 114 ms
 Total: 21809 ms
 Meshes created: 292
 Bodies created: 116
 -------- Loading complete ---------
oł now I can see the warnings xDDDDDD
Please cos I'm pumped as pigieh to play this game 
 
That one was from justine mod
I saw the same problem but couldn't find answer
O and I found demo amnesia to check again to be sure and here is this hpl.log
Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos

-1x-1)
 Setting video mode: 1024 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
 Vendor: NVIDIA Corporation
 Renderer: NVS 5100M/PCI/SSE2
 Version: 3.3.0
 Max texture image units: 32
 Max texture coord units: 8
 Max user clip planes: 6
 Two sided stencil: 1
 Vertex Buffer Object: 1
 Anisotropic filtering: 1
 Max Anisotropic degree: 16
 Multisampling: 1
 Texture compression: 1
 Texture compression S3TC: 1
 Auto generate MipMaps: 1
 Render to texture: 1
 Max draw buffers: 8
 Max color render targets: 8
 Packed depth-stencil: 1
 Texture float: 1
 GLSL Version: 3.30 NVIDIA via Cg compiler
 ShaderModel 2: 1
 ShaderModel 3: 1
 ShaderModel 4: 1
 OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
 Vendor String: Abysmal Software
 Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
 Version Number: 168
 Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL
 Available OpenAL devices:
 0. Generic Software on Speakers / HP (IDT High Definition Audio CODEC)(OpenAL default)
 Trying to open device 'Generic Software on Speakers / HP (IDT High Definition Audio CODEC)'... Success!
 Number of mono sources: 32
 Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
- DEMO VERSION -
--------------------------------------------------------
Game Running
--------------------------------------------------------
 -------- Loading map 'menu_bg.map' ---------
 Cache Loading: 3949 ms
 Entities: 804 ms
 Compilation: 1 ms
 Total: 4894 ms
 Meshes created: 27
 Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'kuba' Path: 'C:\Users\Kuba\Documents/Amnesia/MainDemo/kuba/'
 -------- Loading map 'demo_00_rainy_hall.map' ---------
 Cache Loading: 3486 ms
 Entities: 9640 ms
 Compilation: 21 ms
 Total: 13362 ms
 Meshes created: 139
 Bodies created: 44
 -------- Loading complete ---------
 
And here everything looks pretty fine
but with the same result
nothing worked