Unexpected token 
			 
			
				Hey. 
Anyone know why i get this?  
 
main(1, 1) : ERR : Unexpected token '<Unrecognized token>' 
 
Here's the code. 
 
void OnStart() 
{ 
	AddEntityCollideCallback("Player", "voice_1", "voice1", true, 1); 
	AddEntityCollideCallback("Player", "voice_2", "voice2", true, 1); 
	AddUseItemCallback("", "stone_hammer_1", "padlock_1", "unlock", true); 
	AddUseItemCallback("", "key_4", "mansion_4", "unlock_door", true); 
	AddUseItemCallback("", "key_5", "level_wood_2", "unlock_level", true); 
	AddUseItemCallback("", "stone_hammer_1", "chest_small_1", "unlock_chest", true); 
} 
 
void voice1(string &in asParent, string &in asChild, int alState) 
{ 
	PlaySoundAtEntity("", "voice_acting_2.snt", "Player", 0, false); 
	SetEntityActive("voice_2", true); 
	StartPlayerLookAt("voice_2", 1, 2,""); 
	SetPlayerActive(false); 
	AddTimer("T1", 3.0f, "Timer_1"); 
} 
 
void Timer_1(string &in asTimer) 
{ 
	SetPlayerActive(true); 
} 
 
void voice2(string &in asParent, string &in asChild, int alState) 
{ 
	PlaySoundAtEntity("", "voice_acting_3.snt", "Player", 0, false); 
	StopPlayerLookAt(); 
	SetPlayerActive(false); 
	AddTimer("T1", 40.0f, "Timer_2"); 
} 
 
void Timer_2(string &in asTimer) 
{ 
	SetPlayerActive(true); 
} 
 
void unlock(string &in asItem, string &in asEntity) 
{ 
	SetSwingDoorLocked("prison_1", false, true); 
	SetEntityActive("padlock_1", false); 
	SetEntityActive("padlock_broken_1", true); 
	PlaySoundAtEntity("", "25_attach_bar_metal.snt", "Player", 0, false); 
} 
 
void unlock_door(string &in asItem, string &in asEntity) 
{ 
	SetSwingDoorLocked("mansion_4", false, true); 
	PlaySoundAtEntity("", "unlock_door", "mansion_4", 0, false); 
	RemoveItem("key_4"); 
} 
 
void unlock_level(string &in asItem, string &in asEntity) 
{ 
	SetLevelDoorLocked("level_wood_2", false); 
	PlaySoundAtEntity("", "unlock_door", "level_wood_2", 0, false); 
	RemoveItem("Key_5"); 
} 
 
void unlock_chest(string &in asItem, string &in asEntity) 
{ 
	SetLeverStuckState("chest_small_1", 0, true); 
	PlaySoundAtEntity("", "06_break_wood.snt", "chest_small_1", 0, false); 
	CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false); 
} 
	 
 
 
void OnEnter() 
{ 
	PlayMusic("25_amb.ogg", true, 2, 2, 0, true);		 
} 
 
 
void OnLeave() 
{ 
 
}
			 
			
			
 
			
		 |