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How to make a 'friendly' monster in Amnesia?
Arklancer Offline
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#1
How to make a 'friendly' monster in Amnesia?

I've been wondering if there's a way to make a monster where it doesn't attack you nor do you lose any sanity looking at it.

I know disabling the triggers and going into the user variables will make it not attack you but is there a way to look at it without losing sanity?
02-24-2013, 04:11 PM
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Arklancer Offline
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#2
RE: How to make a 'friendly' monster in Amnesia?

(02-24-2013, 04:16 PM)Robosprog Wrote: Only in a full/isolated full conversion. And that would require editing game.cfg and stuff.

What specifically is a full/isolated full conversion?
02-24-2013, 06:28 PM
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OriginalUsername Offline
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#3
RE: How to make a 'friendly' monster in Amnesia?

There is a script though: SetEnemyDisableTriggers(string& asName, bool abX);
That way it won't attack you, but you'll still lose sanity. The only way to do that is editing it in the model editor. I don't know how, you should just look up a tutorial or something
(This post was last modified: 02-24-2013, 10:06 PM by OriginalUsername.)
02-24-2013, 07:15 PM
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Arklancer Offline
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#4
RE: How to make a 'friendly' monster in Amnesia?

(02-24-2013, 07:15 PM)Smoke Wrote: There is a script though: SetEnemyDisableTriggers(string& asName, bool abX);
That way it won't attack you, but you'll still lose sanity. The only way to do that is editing it in the model editor. I don't know why, you should just look up a tutorial or something

I checked in the model editor and i haven't seen anything dealing with disabling sanity.
02-24-2013, 07:22 PM
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Knusper. Offline
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#5
RE: How to make a 'friendly' monster in Amnesia?

here I had the same question:
http://www.frictionalgames.com/forum/thread-20463.html

example:

void latern(string &in asName, int alCount)
{
RemoveItem("lantern_1");
SetEntityActive("servant_grunt_1", true);
SetEnemyDisableTriggers("servant_grunt_1", true); //monster off
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle");
}


you have to set path nodes for the monster!!!

but thats only the way to make the enemy not to attac you...
(This post was last modified: 02-24-2013, 09:35 PM by Knusper..)
02-24-2013, 09:31 PM
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Your Computer Offline
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#6
RE: How to make a 'friendly' monster in Amnesia?

(02-24-2013, 09:31 PM)Knusper. Wrote: here I had the same question:

It's not the same question. Editing game.cfg is the only way to prevent sanity loss from monsters (but the screen effect will remain).

Tutorials: From Noob to Pro
02-24-2013, 09:34 PM
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NaxEla Offline
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#7
RE: How to make a 'friendly' monster in Amnesia?

Also, keep in mind that what Your Computer said will affect ALL the enemies, not just one.

In Ruins [WIP]
02-24-2013, 09:36 PM
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Arklancer Offline
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#8
RE: How to make a 'friendly' monster in Amnesia?

(02-24-2013, 09:36 PM)NaxEla Wrote: Also, keep in mind that what Your Computer said will affect ALL the enemies, not just one.

Where precisely in the cfg file do I need to go to get rid of sanity when looking at a monster?
02-24-2013, 10:19 PM
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