User01
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moving object
Since AddEnemyPatrolNode doesn't work on entities, can i make that a object (entity) when it gets active, it should move, like following a path?
(This post was last modified: 03-23-2013, 02:07 AM by plutomaniac.)
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03-03-2013, 06:55 AM |
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No Author
Posting Freak
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RE: moving object
Edit it in the model editor.
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03-03-2013, 07:38 AM |
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The chaser
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RE: moving object
Nope.
Just edit it in the model editor and set it to MoveObject. Then, with SetMoveObjectState("Object", 1.0);
you can do the movement.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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03-03-2013, 10:06 AM |
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User01
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RE: moving object
Ok I changed it to MoveObject and saved it in my custom story. Now how can I use it in Level Editor?
Or do I need to copy it to the entities too, and other people can play my map and actually see the object?
And I dont really know why SetMoveObjectState? I dont want to make the object moveable, i want to make it like follow a path or to move itself for a short time
(This post was last modified: 03-03-2013, 04:33 PM by User01.)
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03-03-2013, 04:23 PM |
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