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Keep enemies after death?
39Games Offline
Junior Member

Posts: 48
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Joined: Jan 2013
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#1
Keep enemies after death?

What would be the code to make an enemy spawn after player death? It was in amnesia campaign but I do not remember what levels it was used in
Cheers

03-07-2013, 02:32 PM
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No Author Offline
Posting Freak

Posts: 962
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Joined: Jun 2012
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#2
RE: Keep enemies after death?

Use this :
void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

Sets a checkpoint at which the player will respawn in case he dies.

Callback syntax: void MyFunc(string &in asName, int alCount)

Count is 0 on the first checkpoint load!

asName - the internal name
asStartPos - the name of the StartPos in the editor
asCallback - the function to call when the player dies/respawns
asDeathHintCat - the category of the death hint message to be used in the .lang file
asDeathHintEntry - the entry in the .lang file

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(This post was last modified: 03-07-2013, 02:39 PM by No Author.)
03-07-2013, 02:37 PM
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39Games Offline
Junior Member

Posts: 48
Threads: 14
Joined: Jan 2013
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#3
RE: Keep enemies after death?

(03-07-2013, 02:37 PM)No Author Wrote: Use this :
void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

Sets a checkpoint at which the player will respawn in case he dies.

Callback syntax: void MyFunc(string &in asName, int alCount)

Count is 0 on the first checkpoint load!

asName - the internal name
asStartPos - the name of the StartPos in the editor
asCallback - the function to call when the player dies/respawns
asDeathHintCat - the category of the death hint message to be used in the .lang file
asDeathHintEntry - the entry in the .lang file
Thanks, but I need a little more info, does the first code go in OnStart? do i need that setplayercallback code? where does what go?
Cheers.

03-07-2013, 02:53 PM
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PutraenusAlivius Offline
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Posts: 4,713
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#4
RE: Keep enemies after death?

(03-07-2013, 02:53 PM)39Gamer Wrote:
(03-07-2013, 02:37 PM)No Author Wrote: Use this :
void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

Sets a checkpoint at which the player will respawn in case he dies.

Callback syntax: void MyFunc(string &in asName, int alCount)

Count is 0 on the first checkpoint load!

asName - the internal name
asStartPos - the name of the StartPos in the editor
asCallback - the function to call when the player dies/respawns
asDeathHintCat - the category of the death hint message to be used in the .lang file
asDeathHintEntry - the entry in the .lang file
Thanks, but I need a little more info, does the first code go in OnStart? do i need that setplayercallback code? where does what go?
Cheers.
Here is a code that i found in the dark depths of the development support section.
PHP Code: (Select All)
void OnStart()
{
CheckPoint("""PLAYERSTARTAREA""CALLBACKFUNC""""");
}

void CALLBACKFUNC(string &in asNameint alCount)
{
               
//////////Your scripts.


"Veni, vidi, vici."
"I came, I saw, I conquered."
03-07-2013, 03:03 PM
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