Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Multiplayer/Co-Op & Frictional Games? NO!!!
AdiJager Offline
Junior Member

Posts: 16
Threads: 0
Joined: Dec 2006
Reputation: 0
RE: Co-Op: How hard would it be?

Well garrys mod have good physics in multiplayer... penumbra don't need large number of players. I think for coop there be a good number of max 2-4.
07-11-2008, 12:20 PM
Website Find
eliasfrost Offline
Posting Freak

Posts: 1,769
Threads: 34
Joined: Mar 2007
Reputation: 39
RE: Co-Op: How hard would it be?

In most cases, multiplayer physics are coordinated, hich means if you push a bottle on you screen, the bottle will still be in the original place on the other screen. FEAR and CoD4 uses this.

[Image: indiedb_88x31.png]
07-11-2008, 01:44 PM
Find
WindexGlow Offline
Posting Freak

Posts: 1,108
Threads: 70
Joined: Mar 2007
Reputation: -5
RE: Co-Op: How hard would it be?

ADI; the physics in hl suck tremendously.

The objects in penumbra are quite precise, and is much more physically intuned. Everything would have to be moved when one player moves it; stacking bottles under a box to get to the top fo that shelf as an example.

Creating multiplayer code that works and is effective is costly both in..well costs and time. We aren't dealing with a multi-million dollar company here.

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
07-11-2008, 05:52 PM
Find
devis Offline
Junior Member

Posts: 2
Threads: 0
Joined: Aug 2009
Reputation: 0
why not a multiplayer mod??? :D

why not multiplayer mod whit mission and thinks like that..that will be cool [example]==you are 3 in a little server and you have to open a door whit there a monster on other side

[good things]Huh
1.the door are opening to the up when you open it and there a wheel to open the door
2.the monster can be killed whit 1 dynamit and 1 hit of hammer\pickaxe

[the thing to do]:lightbulb:
1.player 1 open a very little the door
2.player 2 throw dynamit in the little space of the open door
3.player 1 let door close
4.player 3 go to the wall of right of the door
5.kaboom
6.player 2 go to the face of the door and let 5 or 6 meters
7.player 1 open the door
8.monster go attack player 2
9.monster dont see player 3 on the right
10.player 3 hit monster whit the hammer\pickaxe and monster die
11.player 2 place a big metal box under the door [when open]
12.player 1 let door close and go help other
13.the box let door open
14.player 1,2 and 3 crouch and pass the door
{end}

good idea?the multiplayer?

[and kick script for noobs dont do anything -_- ]
08-29-2009, 06:01 PM
Find
Sexbad Offline
Posting Freak

Posts: 1,197
Threads: 40
Joined: Jun 2009
Reputation: 18
RE: why not a multiplayer mod??? :D

No net code. Sorry.

[Image: jao3z.jpg]
08-29-2009, 06:02 PM
Website Find
eliasfrost Offline
Posting Freak

Posts: 1,769
Threads: 34
Joined: Mar 2007
Reputation: 39
RE: why not a multiplayer mod??? :D

I was just about to say the same thing. The HPL has no net code as far as my knowledge go. Therefore it would be almost impossible to add multiplayer support to the Penumbra game.

Other than the technical aspect of the matter, I don't really think multiplayer is a good feature for this type of horror game. That's just my opinion though. Smile

Welcome to the forums BTW! Enjoy your stay and don't ever ask about the hunter. Smile

[Image: indiedb_88x31.png]
08-29-2009, 07:18 PM
Find
Yuhaney Offline
Hello Friends!

Posts: 3,466
Threads: 100
Joined: Mar 2007
Reputation: 64
RE: why not a multiplayer mod??? :D

Well, to be honest... For Black Plague: Online gaming MIGHT work, if it's done right.
But there's no net code, so it will not gonna happen.
But IF there were: Capture the flag would be great. Tongue:

Infected would try to protect the flag and "Phillip's" would try to steal it and take it to the safe zone.

But for other Penumbra games... No.

08-29-2009, 07:59 PM
Website Find
Sexbad Offline
Posting Freak

Posts: 1,197
Threads: 40
Joined: Jun 2009
Reputation: 18
RE: why not a multiplayer mod??? :D

Ooooo... Co-op CTF.

I never thought a no-weapons game would be good for MP but that actually sounds cool.

If I recall correctly, though I forget where I heard this or even if this was what I heard, but the dangers in Unknown would be environmental mostly (¿¿¿???), so I doubt it would be much fun if Unknown ever had net code.

[Image: jao3z.jpg]
08-29-2009, 08:49 PM
Website Find
devis Offline
Junior Member

Posts: 2
Threads: 0
Joined: Aug 2009
Reputation: 0
RE: why not a multiplayer mod??? :D

yay..i just want say MULTIPLAYER MOD only survivor ..no zombie...there puzzul ONLY whit 2 player or more can do it
[example]

same door in exemple i say in the up page

and there barrel

1.player 1 open door
2.player 2 place barrel
3.player 1 go help other
4.all pass the door

{end}

and there FULLY of levels..like 30
and there befor start the game...that say number of player we need
like in my first example in up page..3 players and in it reply...2 players

and weapons can be hammer[or]pickaxe and dynamit like in first..but not same engine in first...THAT SURE THAT WILL NOT WORK
08-30-2009, 02:55 PM
Find
ShnitzelKiller Offline
Member

Posts: 65
Threads: 13
Joined: Apr 2009
Reputation: 0
RE: why not a multiplayer mod??? :D

Multiplayer would be fun in cases like that.

[Image: Cloud_dance_3_by_ShnitzelKiller.gif]
09-04-2009, 07:37 AM
Find




Users browsing this thread: 7 Guest(s)