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Dae to ent?
grissinis Offline
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#1
Dae to ent?

Hey, i made a lantern i wonder how you convert it from dae to ent, so i can use it :p
04-01-2013, 03:30 PM
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Tiger Away
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#2
RE: Dae to ent?

I think you have to import it into the model editor and then save it as a .ent file from there. Not 100% sure though...
04-01-2013, 03:42 PM
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grissinis Offline
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#3
RE: Dae to ent?

(04-01-2013, 03:42 PM)Tigerwub Wrote: I think you have to import it into the model editor and then save it as a .ent file from there. Not 100% sure though...
Okey, I did that, and know it crashes the game..

Edit: it dont appear in the model editor.
(This post was last modified: 04-01-2013, 03:48 PM by grissinis.)
04-01-2013, 03:45 PM
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Rapture Offline
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#4
RE: Dae to ent?

Please post some pictures of your lantern in your 3D modeling program, tell us it's "Tris" count, whether it has a material assigned to it, and answer this question to if the model is Triangulated.
04-01-2013, 03:47 PM
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grissinis Offline
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#5
RE: Dae to ent?

(04-01-2013, 03:47 PM)Rapture Wrote: Please post some pictures of your lantern in your 3D modeling program, tell us it's "Tris" count, whether it has a material assigned to it, and answer this question to if the model is Triangulated.
I post pictures soon.

The other.. I dont understand a bit of that :p

[Image: 259fi1s.png]
(This post was last modified: 04-01-2013, 03:55 PM by grissinis.)
04-01-2013, 03:50 PM
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WALP Offline
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#6
RE: Dae to ent?

.ent is a format created by Frictional games for entities. Objects with certain feutures like doors, items and monsters.
You dont need it to be an .ent to be shown ingame, just the .dae should be fine.
Its when you want to add feutures to it you make it an ent and its not like those feutures assign themselfes automatically by saving it as an ent.

You need to do stuff like adding bodies and fooling with a bunch of settings to get it working.
I suggest you head over to the wiki for more information on the model editor, and that you also look at other entities for reference.

(04-01-2013, 03:50 PM)grissinis Wrote:
(04-01-2013, 03:47 PM)Rapture Wrote: Please post some pictures of your lantern in your 3D modeling program, tell us it's "Tris" count, whether it has a material assigned to it, and answer this question to if the model is Triangulated.
I post pictures soon.

The other.. I dont understand a bit of that :p

[Image: 259fi1s.png]
oh hey I can see you model is not triangulated since the amount of faces and tris is not the same as you can see in the top of the screen. if you had it triangulated tris and face count should be the same.

You triangulate a model by going into edit mode(tab) , hitting CTRL + F and selecting triangulate faces on the menu that appears.
(This post was last modified: 04-01-2013, 04:17 PM by WALP.)
04-01-2013, 04:13 PM
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grissinis Offline
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#7
RE: Dae to ent?

[/quote]
oh hey I can see you model is not triangulated since the amount of faces and tris is not the same as you can see in the top of the screen. if you had it triangulated tris and face count should be the same.

You triangulate a model by going into edit mode(tab) , hitting CTRL + F and selecting triangulate faces on the menu that appears.
[/quote]

So it's needs to. Be triangulate to work?
04-01-2013, 04:24 PM
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Statyk Offline
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#8
RE: Dae to ent?

Yes, that's an important step.
04-01-2013, 04:33 PM
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grissinis Offline
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#9
RE: Dae to ent?

(04-01-2013, 04:33 PM)Statyk Wrote: Yes, that's an important step.

I will try it later, thanks
04-01-2013, 04:38 PM
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grissinis Offline
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#10
RE: Dae to ent?

(04-01-2013, 04:33 PM)Statyk Wrote: Yes, that's an important step.
I did that, still dont show up in the model editor

ive done it, but when i save it and then open it, it's like before i did the triangulate, why dont it save that?
(This post was last modified: 04-01-2013, 06:14 PM by grissinis.)
04-01-2013, 06:07 PM
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