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Converting .dae to .ent
PutraenusAlivius Offline
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#1
Converting .dae to .ent

Hello, it's meh again! Big Grin

Anyway, as the title said, i cannot convert .dae to .ent's. I want to, but the ModelEditor can only permit .ent's. So, can someone help me here?

"Veni, vidi, vici."
"I came, I saw, I conquered."
04-08-2013, 11:02 AM
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Unearthlybrutal Offline
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#2
RE: Converting .dae to .ent

Click "file" -> "import mesh" -> locate your .dae file

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04-08-2013, 11:04 AM
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PutraenusAlivius Offline
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#3
RE: Converting .dae to .ent

(04-08-2013, 11:04 AM)Unearthlybrutal Wrote: Click "file" -> "import mesh" -> locate your .dae file

Thank you. It works now. +1 rep

"Veni, vidi, vici."
"I came, I saw, I conquered."
04-08-2013, 11:24 AM
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Unearthlybrutal Offline
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#4
RE: Converting .dae to .ent

(04-08-2013, 11:24 AM)JustAnotherPlayer Wrote:
(04-08-2013, 11:04 AM)Unearthlybrutal Wrote: Click "file" -> "import mesh" -> locate your .dae file

Thank you. It works now. +1 rep

No problem! Smile

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04-08-2013, 11:28 AM
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clonerex340 Offline
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#5
RE: Converting .dae to .ent

I came here and did what you said to do, Unearthlybrutal, but when I try that, my model editor crashes. I really want to solve this problem and get a custom monster into my game.
05-23-2013, 10:29 PM
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PutraenusAlivius Offline
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#6
RE: Converting .dae to .ent

Did you make the joints correct in Maya BEFORE you export it to .dae?

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-24-2013, 02:09 AM
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