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Model Editor Help Making bones static
salsbury Offline
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Posts: 12
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Joined: Apr 2013
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#1
Making bones static

Hello again

So on my third level I wanted to construct some bridges that were large sized bones. In the entities tab there's a single human bone, and skull. I imported the bone into the model editor, disabled gravity and applied a body, yet it doesn't work, it still falls into the abyss. Is there a way to turn entities into static objects? I'm sure it's been asked but I'm not finding much.

Thanks
04-14-2013, 07:01 PM
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i3670 Offline
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#2
RE: Making bones static

check StaticPhysics under the entity tab.

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04-14-2013, 07:07 PM
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salsbury Offline
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#3
RE: Making bones static

Hmm, ok well that worked, though I can't walk on the bone. I placed a body over it, but I still walk through it. Any suggestions?
04-14-2013, 07:18 PM
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Slanderous Offline
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#4
RE: Making bones static

(04-14-2013, 07:18 PM)salsbury Wrote: Hmm, ok well that worked, though I can't walk on the bone. I placed a body over it, but I still walk through it. Any suggestions?

Try to make blockboxes on the bones Big Grin
04-14-2013, 07:21 PM
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salsbury Offline
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Posts: 12
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Joined: Apr 2013
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#5
RE: Making bones static

that worked, thanks. I thought I'd have to use the model editor, but this is much simpler.
04-14-2013, 07:43 PM
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i3670 Offline
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#6
RE: Making bones static

Is it a custom bone model? If so have you connected the body with the mesh?

"What you think is irrelevant" - A character of our time

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04-14-2013, 07:58 PM
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