sk2k7_ops
Junior Member
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Joined: May 2007
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Hardware sound in Linux
How do I get hardware sound in Linux to work through the game? The Hardware Sound option defaults to off every time I change it.
Some System Specs:
Pentium 4 ht @ 2.6GHz with 2 gigs of ram
kernel 2.6.23.16
openal 0.0.8-1
03:0b.0 Multimedia audio controller: Creative Labs SB Live! EMU10k1 (rev 07)
Subsystem: Creative Labs SBLive! 5.1 Model SB0100
Flags: bus master, medium devsel, latency 128, IRQ 17
I/O ports at df80 [size=32]
Capabilities: [dc] Power Management version 1
01:00.0 VGA compatible controller: nVidia Corporation G70 [GeForce 7800 GS] (rev a2) (prog-if 00 [VGA controller])
Subsystem: Unknown device 19f1:1fa4
Flags: bus master, 66MHz, medium devsel, latency 248, IRQ 19
Memory at f5000000 (32-bit, non-prefetchable) [size=16M]
Memory at c0000000 (32-bit, prefetchable) [size=256M]
Memory at f4000000 (32-bit, non-prefetchable) [size=16M]
[virtual] Expansion ROM at f68e0000 [disabled] [size=128K]
Capabilities: [60] Power Management version 2
Capabilities: [44] AGP version 3.0
kernel config for sound:
# Sound
CONFIG_SOUND=y
# Advanced Linux Sound Architecture
CONFIG_SND=y
CONFIG_SND_TIMER=y
CONFIG_SND_PCM=y
CONFIG_SND_HWDEP=m
CONFIG_SND_RAWMIDI=m
CONFIG_SND_SEQUENCER=y
# CONFIG_SND_SEQ_DUMMY is not set
CONFIG_SND_OSSEMUL=y
CONFIG_SND_MIXER_OSS=y
CONFIG_SND_PCM_OSS=y
CONFIG_SND_PCM_OSS_PLUGINS=y
CONFIG_SND_SEQUENCER_OSS=y
CONFIG_SND_RTCTIMER=y
CONFIG_SND_SEQ_RTCTIMER_DEFAULT=y
CONFIG_SND_DYNAMIC_MINORS=y
CONFIG_SND_SUPPORT_OLD_API=y
CONFIG_SND_VERBOSE_PROCFS=y
CONFIG_SND_VERBOSE_PRINTK=y
# CONFIG_SND_DEBUG is not set
# Generic devices
CONFIG_SND_AC97_CODEC=m
# PCI devices
CONFIG_SND_EMU10K1=m
Game's log file:
<start>
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 1024 x 768 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 1024.000000 : 768.000000
Creating programs
RendererPostEffects created
Adding engine materials
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open audio device... Success!
Device name: ALSA Software on default
Number of mono sources: 32
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
Initializing Penumbra: Black Plague
Version $Rev: 2567 $
Date $Date: 2008-04-14 18:19:52 -0400 (Mon, 14 Apr 2008) $
Checking Supported Profiles
Profile CG_PROFILE_VP20 is supported
Profile CG_PROFILE_FP20 is supported
Profile CG_PROFILE_VP30 is supported
Profile CG_PROFILE_FP30 is supported
Profile CG_PROFILE_VP40 is supported
Profile CG_PROFILE_FP40 is supported
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Profile CG_PROFILE_GLSLV is supported
Profile CG_PROFILE_GLSLF is supported
Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
Success!
ERROR: Couldn't texture 'other_mapchange.jpg'
All set up done, starting game!
--------------------------------------------------------
Game Running
--------------------------------------------------------
--------------------------------------------------------
Statistics
--------------------------------------------------------
Medium framerate: 58.141619
--------------------------------------------------------
User Exit
--------------------------------------------------------
Saving to config
Saving keys
Saving to config
Saving keys
Reset maphandler
Exit Player
Exit Button Handler
Exit Map Handler
Exit Game Message Handler
Exit Radio Handler
Exit Inventory
Exit Fade Handler
Exit Save Handler
Exit Trigger Handler
Exit Attack Handler
Exit Notebook
Exit Numerical panel
Exit Intro story
Exit Death menu
Exit Graphics helper
Exit Main menu
Exit Player hands
Exit Music handler
Exit Map Load Text
Exit PreMenu
Exit Demo end text
Exit Gui Handler
Exit Sound Environment Handler
Saving config
Exit Effect Handler
Exit Game
--------------------------------------------------------
Exiting Gui Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------
Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting System Module
--------------------------------------------------------
--------------------------------------------------------
Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
Saving last config
<end>
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06-05-2008, 08:35 PM |
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Luis
Frictional Games
Posts: 280
Threads: 19
Joined: Jun 2006
Reputation:
9
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RE: Hardware sound in Linux
Hi sk2k7_ops, I'm afraid that option only works in Windows. Sorry for the inconvenience.
Cheers
EOF
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06-13-2008, 03:39 PM |
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cloud
Junior Member
Posts: 7
Threads: 0
Joined: Jul 2008
Reputation:
0
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RE: Hardware sound in Linux
I have not found creative to be that helpful in getting drivers out for linux.
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07-17-2008, 09:32 PM |
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