Version 1.20 - s5684044D-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 800x600 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos

-1x-1)
 Setting video mode: 800 x 600 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: Intel
  Renderer: Intel® HD Graphics 4000
  Version: 4.0.0 - Build 9.17.10.2867
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.00 - Build 9.17.10.2867
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (2- High Definition Audio Device)(OpenAL default)
  Trying to open device 'Generic Software on Speakers (2- High Definition Audio Device)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 828 ms
  Entities: 165 ms
  Compilation: 1 ms
  Total: 1003 ms
  Meshes created: 25
  Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'Capernicus' Path: 'C:\Users\caper_000\Documents/Amnesia/Main/Capernicus/'
 -------- Loading map '00_rainy_hall.map' ---------
    Cache Loading: 1647 ms
  Entities: 1656 ms
  Compilation: 16 ms
  Total: 3379 ms
  Meshes created: 147
  Bodies created: 48
 -------- Loading complete ---------