PutraenusAlivius
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RE: Bitterwood Peak (RELEASE)
(06-29-2013, 02:25 PM)m0shiman Wrote: (05-16-2013, 03:01 AM)JustAnotherPlayer Wrote: Damn it, I'm stuck at the Piano puzzle. Please help me. I don't know what keys are to press.
i happen to be a piano player so rub your ass on the keys works every time
I ALREADY FINISHED IT
"Veni, vidi, vici."
"I came, I saw, I conquered."
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06-29-2013, 02:56 PM |
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Alex Ros
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RE: Bitterwood Peak (RELEASE)
Just finished your new work, Streetboat. And I have to say that while Deterioration had some details which I didn't like, now with Bitterwood Peak there's totally nothing to complain on, everything's as perfect as could be. Total win. Applause. Of course everything could be made better than better, polishing is infinite process for sure. But in general everything's on it's place, everything works on immersion and effect of presence. And I didn't just playthrough, I lived through Bitterwood Peak. I have survived! I'm as filled with emotions as only a few of games (yup, games, not just mods) filled me. Thank you very much for your efforts, for your time! Your story moved me emotionally and that's the rarest priceless thing, which could happen while playing a game. Thanks!
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07-01-2013, 02:23 AM |
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Streetboat
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RE: Bitterwood Peak (RELEASE)
Goodness! I wasn't expecting to see this thread come back to life; thank you for your kind words! Goodness knows that helps a lot to hear stuff like that. Thanks for your help in the early days of the mod!
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07-02-2013, 02:43 AM |
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WALP
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RE: Bitterwood Peak (RELEASE)
That strange moment when you while replaying discover that the crappy modern lamp you made, ended up in top notch amnesia mod Bitterwood Peak, And you dont know whether to feel proud or ashamed of it.
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11-16-2013, 02:01 PM |
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Phil2244
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RE: Bitterwood Peak (RELEASE)
I loved it, got a bit confused with the story near the end (with dates and times and people ) but the fact that there was no in your face jump scares really improved the experience, the house was amazing, I imagine it'd by a good place if it weren't for all the *SPOILER* wolves *SPOILER*.
Very good job and one of the first custom stories I've ever completed
(This post was last modified: 12-29-2013, 05:29 PM by Phil2244.)
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12-29-2013, 05:22 PM |
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jammer64
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RE: Bitterwood Peak (RELEASE)
I guess it's going to be great mod judging by the beginning but I have one serious problem. I don't know whether build is invalid or what but there are some problems with geometry - missing walls, wrong assets assigned in certain places. And overall performance is average. What should I do?
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11-24-2014, 12:30 AM |
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PutraenusAlivius
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RE: Bitterwood Peak (RELEASE)
(11-24-2014, 12:30 AM)jammer Wrote: I guess it's going to be great mod judging by the beginning but I have one serious problem. I don't know whether build is invalid or what but there are some problems with geometry - missing walls, wrong assets assigned in certain places. And overall performance is average. What should I do?
1) Do you have the proper assets required (Ex. Justine)?
2) Can you provide us your HPL.log?
"Veni, vidi, vici."
"I came, I saw, I conquered."
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11-25-2014, 02:07 PM |
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jammer64
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RE: Bitterwood Peak (RELEASE)
Well, I didn't download anything additional to the things within latest mod package - readme file stated nothing about external assets
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11-26-2014, 06:03 AM |
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jammer64
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RE: Bitterwood Peak (RELEASE)
Ah, it's official. Got 1.2 now and everything works
I really dig the atmosphere and mansion's layout. The only minor gripe is lack of dynamic music - this mellow piano theme doesn't do the justice to
I have a problem and don't know whether it's a bug or not:
(This post was last modified: 11-28-2014, 02:59 AM by jammer64.)
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11-27-2014, 11:49 PM |
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Traggey
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RE: Bitterwood Peak (RELEASE)
Please refrain from double posting.
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11-30-2014, 07:50 AM |
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