Quote: you should forget about fun in video games,
Goddamnit, I've been playing video games wrong my entire life then. FUCK!
@OP: Later in the game for me, it actually did get easier to play. Because:
Spoiler below!
The frequent monster encounters later actually gave me an adrenaline rush that overpowered my fear, so I was able to roleplay as a splinter cell character rather than a scared shitless one.
(This post was last modified: 04-27-2013, 04:55 PM by Ghieri.)
Tip 1
Don't look monsters in the eye; you'll drain your sanity that way.
Tip 2
Stay in the dark if there's a monster in the area. It's fine to lose some sanity rather than have to restart a level.
Tip 3
Hide in closets, barrels, and chairs. Just make sure you are NOT seen-able from either sides.
Tip 4
When a monster is in the vicinity, some music will play. Listen to this. If said music is gone then the monster is away.
Tip 5
NEVER EVER turn on a lantern if you're hiding or running from a monster. This makes you illuminated, therefore, easier to see.
Tip 6
Hiding when there's a monster IS THE BEST idea ever. Look at Tip 2.
Tip 7
If a monster saw you, a blaring sound will be heard. This means that a monster has spotted you and WILL begin the chase. You're only allowed to run, as hiding while it's still blaring means you died.
Tip 8 (NOTE: This is an extra tip for Tip 7)
When you're being chased by a monster, and you enter a room, close the door leading to that room (if there is any.) and put anything you'd find in front of the door.
Hope this helps you play Amnesia. Amnesia is meant for you to experience the fear, not winning it.
Little tip that one might find useful (albeit obvious):
Spoiler below!
If you believe there's a monster about, be very wary of where you step, and what you do. Like in real life (sub-tip 1: Don't underestimate the AI of the monsters if they're nearby), if you knock a bottle over, if you drop the book you're carrying, if you jump off of a pile of crates, the monster will more often than not hear you, and walk right over to your position. You'll usually be able to tell if they are, as they're make a rather loud groan in response.
Tip 2 (I guess I lied when referring to tip in the singular):
As mentioned earlier, take note of music and sound cues. After toying around with the various monsters, you'll be able to discern the distinct sounds they make, and their respective soundtracks. Soundtracks play a large role in the monsters' appearances, you should tell if there's a sudden change in the musics' 'feel', which will usually mean that the track switched to one that reflects the monsters' 'mood'. There are 3 each for the monsters of the game, there's one for idling, searching, and attacking. Searching music generally plays when the monster is looking for you, such as making a mistake related to tip 1. Also, the monsters tend to be a bit noisy, it's not very common for them to be silently stalking around a corner. There's one monster in the game in particular that makes a VERY distinct noise when it moves about, you'll be able to usually tell how far it is.
There is also one more track that will be hell to you. If you hear it, and you most definitely will in the game, run. I will only say that it's hair-raising, and the only term I can describe the sound with is 'table saw'.
upsilon floorbot is a qt pa2t
(This post was last modified: 04-28-2013, 02:58 AM by Potato.)
(04-27-2013, 04:09 PM)Googolplex Wrote: Amnesia is one of the best true horror games.
This game will paranoia your head.
Amnesia is not fun, you should forget about fun in video games, Amnesia is a true horror experience where fear really works!
It's called "The Dark Descent" what means it will be a very dark journey into human evil.
You should play this game focus on story and atmosphere.
And take a look of the next sequel "Amnesia: A Machine For Pigs" and the "Penumbra Collection".
Thank you for being the only logic thinker on this forum! Yes I too am the sickened of american teenage CoD casuals and am wanting hardcore of the truest difficult games. Amnesia is the only immersive real horror game left, except for the penumbra maybe. but, think penumbra is better because it has more logic puzzles. Both games are the perfect work and frictional games are the only hardcore immersive puzzle developers left that deliver to the niche german people for the hardcore gothic 2 witcher puzzle guys.
right
Posting Freak
(This post was last modified: 04-28-2013, 09:53 AM by Kman.)