PutraenusAlivius
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RE: The Escape Button
I never paused. I just scream and run away like a little bitch.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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07-01-2013, 04:57 AM |
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DavidS
Frictional Games
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RE: The Escape Button
For inventory it can be cool, as it ads to the momentum and "realism" of some games (Last of Us, Dead Space) but I don`t think it would be a good idea to do that for an actual game menu. Imagine you`re saving and exactly in that moment while you`re occupied BAM! dead on reload.
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07-01-2013, 06:14 AM |
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Tetrafish
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RE: The Escape Button
The people that want to have a no pause feature - my suggestion would be to pop the Esc key out of your keyboard.
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07-01-2013, 06:19 AM |
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Exostalker
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RE: The Escape Button
If you want another solution, putting something like 10 sec timer for the menu to show, but that is probably hardcoded into the game, a lot of great things are hardcoded...
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07-01-2013, 08:45 AM |
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Diz
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RE: The Escape Button
(07-01-2013, 12:45 AM)Bridge Wrote: Let's be real here, you are not truly concerned about how other people experience the game, are you?
I think you are being a little harsh here. My input was not very thought through, I admit, and I suppose it is best to have the game paused in the menu, but saying I am not concerned about others' gameplay experience I feel was uncalled for.
I wonder how it will be in AAMFP. Will reading notes pause the gameplay? If there even are notes scattered in the game. Perhaps the story is told in a different way. I cannot wait to find out.
Radidsh is my alternate name. Hungry for horror games? Check out my channel!
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07-01-2013, 09:58 PM |
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Bridge
Posting Freak
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RE: The Escape Button
(07-01-2013, 09:58 PM)Diz Wrote: (07-01-2013, 12:45 AM)Bridge Wrote: Let's be real here, you are not truly concerned about how other people experience the game, are you?
I think you are being a little harsh here. My input was not very thought through, I admit, and I suppose it is best to have the game paused in the menu, but saying I am not concerned about others' gameplay experience I feel was uncalled for.
I wonder how it will be in AAMFP. Will reading notes pause the gameplay? If there even are notes scattered in the game. Perhaps the story is told in a different way. I cannot wait to find out.
Please accept my sincerest apologies. Although my words may seem sharply cynical at times (or y'know, always) I rarely mean any offense. The point I was trying to illustrate is that what other people do, if it has no bearing on your life or anybody else's, should be no concern of yours. Trying to force something you feel is beneficial on everybody else is an affront to free will. It doesn't even matter if this is a video game and nothing consequential will come from implementing this feature, I still feel it is utterly wrong in every respect.
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07-01-2013, 10:45 PM |
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Potato
Senior Member
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RE: The Escape Button
Yeah, most situations should be considered beyond players fear-quitting. Imagine getting a phone call in the middle of a chase.
"Yeah, sorry Grandma, I can't really talk now, there's a 7 foot tall pig chasing me in the basement and I gotta find a cupboard before it mauls me. Later."
upsilon floorbot is a qt pa2t
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07-02-2013, 01:34 AM |
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LordGubGub
Junior Member
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RE: The Escape Button
Maybe there should be an option where you can change whether or not you want the game to pause while in menus. That way everyone is happy.
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07-02-2013, 07:12 PM |
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7heDubz
Posting Freak
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RE: The Escape Button
(07-02-2013, 07:12 PM)LordGubGub Wrote: Maybe there should be an option where you can change whether or not you want the game to pause while in menus. That way everyone is happy.
Ehh it would yes, but i dont see that being implemented. IMO
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07-03-2013, 02:26 AM |
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TwiK999
Member
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RE: The Escape Button
I don't mind too much, but it would make the experience better if the game still runs while paused.
I mean come on, you wouldn't be able to pause if something like that happened IRL
Steam ID: Yazite
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07-04-2013, 04:13 PM |
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