(07-07-2013, 09:01 AM)Your Computer Wrote: Texture resolutions that match powers of 2 are only required if you plan on using mipmaps.
What export settings did you have applied when exporting from Blender? And is the MAT file named the same as the PNG?
I assume you mean the texture options only but i'll include all of them
Export Data Options
Apply Modifiers | Not Checked
Selection Only | Not Checked
Include Children | Not Checked
Include Shape Keys | Checked but grayed out so I cannot uncheck it
Texture Options
Only Active Uv Layer | Checked
Include UV textures | Checked
Include Material Textures | Checked
Copy | Checked
Armature Options
Deform Bones Only | Not Checked
Export for second life | Not Checked
Collada options
Triangulate | Checked
Use Object Instances | Checked
Transformation type | Drop Down menu is set to Matrix
Sort By Object Name | Not Checked
The .mat file is named the same as the .png