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Many Hands - A Community Mapping Project
ClayPigeon Offline
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#61
RE: Many Hands - A Community Mapping Project

EDIT:
Nevermind, can't take it now.
(This post was last modified: 07-12-2013, 03:50 PM by ClayPigeon.)
07-12-2013, 03:24 PM
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Pshyched Offline
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#62
RE: Many Hands - A Community Mapping Project

Already up to Version 8! I wonder how big we could make it!
07-12-2013, 07:57 PM
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CarnivorousJelly Offline
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#63
RE: Many Hands - A Community Mapping Project

Oh this could keep going for a loooooong time. I'm going to throw in some clipping planes next time I get my hands on it, just to help keep it viable for slower computers (like mine).

[Image: quote_by_rueppells_fox-d9ciupp.png]
07-12-2013, 09:12 PM
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Pshyched Offline
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#64
RE: Many Hands - A Community Mapping Project

Come on guys & Gals, Try this out! See what you can create in under 8 hours. So far the results are really really good!
07-13-2013, 09:29 AM
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Akos115 Offline
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#65
RE: Many Hands - A Community Mapping Project

Can't take now, but I will Big Grin

(This post was last modified: 07-13-2013, 01:12 PM by Akos115.)
07-13-2013, 01:08 PM
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Streetboat Offline
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#66
RE: Many Hands - A Community Mapping Project

I got this. Editing it now.

[Image: signature-2.png]
07-13-2013, 05:02 PM
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Artyom Offline
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#67
RE: Many Hands - A Community Mapping Project

To optimize it so more people can edit it, I suggest adding a puzzle requiering something from every room that then leads to a level door. So people can start on a new level without lag.

Sorry if I'm unclear, english hehe Wink

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07-13-2013, 05:06 PM
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FlawlessHappiness Offline
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#68
RE: Many Hands - A Community Mapping Project

Everybody places a key in their map, and connects it to a door, that leads on to the next room.
Maybe...

Trying is the first step to success.
(This post was last modified: 07-13-2013, 05:09 PM by FlawlessHappiness.)
07-13-2013, 05:09 PM
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Pshyched Offline
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#69
RE: Many Hands - A Community Mapping Project

I think, we will cap each map at 15. The the next map will be called ManyHands_16.map
We can try to link it somehow. I'm sure we could create something. I like the idea of Maybe placing a Hidden key/object/note etc, in each room. Have a counter. Once you collected all 15 things, the Level door unlocks, into the Next map.

Just a thought.
07-13-2013, 05:23 PM
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Artyom Offline
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#70
RE: Many Hands - A Community Mapping Project

Hah, but seriously, make some sort of main room with a bigass door or something, and to open it you need to complete the puzzles scattered around the map. This would create more immersion and the player would want to explore more.

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07-13-2013, 05:24 PM
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