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Error
Icaab2608 Offline
Member

Posts: 85
Threads: 37
Joined: Jul 2013
Reputation: 0
#1
Question  Error

Where here eroor:
PHP Code: (Select All)
const string PLAYER "Player";
const 
int ON_ENTER_AND_LEAVE 0;
const 
int ON_ENTER 1;
const 
int ON_LEAVE = -1;
const 
bool ONCE true;
const 
bool PERSIST false;
const 
bool DESTROY_ITEM true;
const 
bool KEEP_ITEM false;
const 
bool ACTIVE true;
const 
bool INACTIVE false;
const 
string NO_ANIMATION "";
const 
string NO_FUNCTION "";
const 
string NO_CALLBACK "";
const 
string EMPTY = "";

int iFlyingCorpse ;
void OnStart()
{
RotatePropToSpeed("human_bone_1"0.3f2010,false,"");
RotatePropToSpeed("human_bone_2"0.3f2010,false,"");
RotatePropToSpeed("human_bone_3"0.3f2010,false,"");
RotatePropToSpeed("human_bone_4"0.3f2010,false,"");
RotatePropToSpeed("human_bone_5"0.3f2010,false,"");
RotatePropToSpeed("human_bone_6"0.3f2010,false,"");
RotatePropToSpeed("human_bone_7"0.3f2010,false,"");
RotatePropToSpeed("human_bone_8"0.3f2010,false,"");
RotatePropToSpeed("human_bone_9"0.3f2010,false,"");
RotatePropToSpeed("human_bone_10"0.3f2010,false,"");
AddEntityCollideCallback("Player""ScriptArea_1""Playerfalls"true1);
AddEntityCollideCallback("Player""Area_TriggerBehindNoise_2""CollideStairsSteps2"true0);
AddEntityCollideCallback("Player""Area_TriggerBehindNoise_3""CollideStairsSteps3"true0);
AddEntityCollideCallback("Player""Area_TriggerBehindNoise_4""CollideStairsSteps4"true0);
AddEntityCollideCallback("Player""Area_TriggerBehindNoise_5""CollideStairsSteps5"true0);
AddEntityCollideCallback("Player""Area_Stairs""CollideStairs"false0);
AddEntityCollideCallback("Player""AreaClarice_1""CollideAreaClarice_1"true1);
AddEntityCollideCallback("Player""Health1""CollideHealth1"true1);
AddEntityCollideCallback("Player""Health2""CollideHealth2"true1);
AddEntityCollideCallback("Player""Spawn1""Spawn1"true1);
AddEntityCollideCallback("Player""Spawn2""Spawn2"true1);
for( 
int i 1<= 22i++)
AddEntityCollideCallback("Skull_Brick_*""BreakArea_"+i"BreakArea"false1);
AddEntityCollideCallback("Player""Scream2""Grunt"true1);
AddEntityCollideCallback("Player""Scream3""Brunt"true1);
AddEntityCollideCallback("Player""Scream4""suitor"true1);
for(
int i=1i<=7; ++i)
AddEntityCollideCallback("Player""AreaTerror_"+i"CollideTerrorArea"false0);
AddEntityCollideCallback("Player","AreaCradleSoundEvent""CollideCradleSoundEvent"true1);
AddEntityCollideCallback("AreaStrappadoEvent_*""strappado_shackles_2""CollideStrappadoShackles",true1);
for(
int i=1i<=4; ++i)
AddEntityCollideCallback("Player""AreaSawSounds_"+i"CollideSawSounds",true1);
AddEntityCollideCallback("Player""Locked""Locked",true1);
AddEntityCollideCallback("thin_straight_mini_open_1""pipe""pipe",true1);
AddEntityCollideCallback("Player""button1""wooden_slide_door",true1);
AddEntityCollideCallback("Player""button1""wooden_slide_door2",true1);
AddEntityCollideCallback("ladder_grab_1""ScriptArea_5""ladder",true1);
for(
int i=1i<=11; ++i)
AddEntityCollideCallback("wood_box02_"+i"Break""Break"true1);
AddEntityCollideCallback("Player""Locked_Door""Locked_Door"true1);
AddEntityCollideCallback("Player""Locked_Door2""Locked_Door2"true1);
AddEntityCollideCallback("Player""OpenDoors""OpenDoors"true1);
AddEntityCollideCallback("Player""Grunt""Grunt"true1);
AddEntityCollideCallback("Player""Grunt2""Grunt2"true1);
AddEntityCollideCallback("Player""AGRIPPA""AGRIPPA"true1);
AddEntityCollideCallback("Player""GruntAndDoor""GruntAndDoor"true1);
AddEntityCollideCallback("Player""collapse""Broken"true1);
AddEntityCollideCallback("Player""END1""BeginCavein"true1);
AddEntityCollideCallback("Player""AreaDamage_1""CaveDamage"false0);
AddEntityCollideCallback("Player""AreaIronMaidenOpen""OpenIronMaiden"true1);
AddEntityCollideCallback("Player""AreaInMaiden""CollideAreaInMaiden"false0);
AddEntityCollideCallback("Player""Lamps""Lamps"false0);
InteractConnectPropWithRope("wheelrope""crank_iron_2","RopeArea_1"true6,3,3false0);
InteractConnectPropWithRope("wheelrope2""crank_iron_1","RopeArea_3"true6,3,3false0);
InteractConnectPropWithRope("wheelrope3""crank_wood_1","RopeArea_6"true6,3,3false0);
InteractConnectPropWithRope("wheelrope4""crank_wood_2","RopeArea_7"true6,3,3false0);
SetEntityConnectionStateChangeCallback("lever_small01_1""Lever");
SetEntityPlayerInteractCallback("HealthAndMind""HealthAndMind"true);
AddUseItemCallback("""lever_small01_item_1""lever_small_mount_1""Active"true);
}
void HealthAndMind(string &in entity)
{
AutoSave();
AddPlayerHealth(0.25);
AddPlayerSanity(0.25);
SetLampLit("torch_static01_20"truetrue);
SetLampLit("torch_static01_21"truetrue);
SetPropActiveAndFade("slime_3way_8"false2.5f);
SetPropActiveAndFade("slime_3way_7"false2.5f);
SetPropActiveAndFade("slime_3way_12"false2.5f);
SetPropActiveAndFade("slime_anim_wall_7"false2.5f);
SetPropActiveAndFade("slime_anim_wall_6"false2.5f);
SetPropActiveAndFade("slime_anim_wall_3"false2.5f);
SetPropActiveAndFade("slime_anim_wall_5"false2.5f);
SetPropActiveAndFade("slime_anim_wall_4"false2.5f);
SetEntityActive("SignArea_1"false);
SetEntityActive("HealthAndMind"false);
SetEntityActive("GruntAndDoor"true);
SetEntityActive("slime_pile_large_2"false);
SetEntityActive("slime_pile_large_3"false);
SetEntityActive("slime_pile_large_4"false);
SetEntityActive("slime_pile_large_5"false);
SetEntityActive("slime_pile_large_6"false);
SetEntityActive("slime_pile_large_7"false);
SetEntityActive("slime_6way_13"false);
SetEntityActive("slime_6way_14"false);
SetEntityActive("slime_6way_15"false);
SetEntityActive("SlimeDamageArea_1"false);
SetEntityActive("slime_pile_large_8"true);
SetEntityActive("slime_pile_large_9"true);    
SetSwingDoorLocked("prison_8"truetrue);
}
void Locked(string &in asParentstring &in asChildint alState)
{
SetSwingDoorLocked("castle_4"truetrue);
PlaySoundAtEntity("""react_breath_slow.snt""Player"0false); 
PlaySoundAtEntity("""react_scare""Player"0false);  
PlaySoundAtEntity("""close_door.snt""Player"0false);  
GiveSanityDamage(5.0ftrue);
PlayGuiSound("rnd3.ogg"0.4f);
}
void Active(string &in asItemstring &in asEntity)
{
PlaySoundAtEntity("""13_rod_in.snt""Player"0false);
SetEntityActive("lever_small01_1"true);
SetEntityActive("lever_small_mount_1"false);
RemoveItem("lever_small01_item_1");
}
void Broken_Castle(string &in asEntity)
{
SetPropHealth("castle_1"0.0f); 
PlaySoundAtEntity("""react_breath_slow.snt""Player"0false);  
PlaySoundAtEntity("""react_scare""Player"0false); 
PlaySoundAtEntity("""close_door.snt""Player"0false); 
GiveSanityDamage(5.0ftrue);
}
void Locked_Door(string &in asParentstring &in asChildint alState)
{
SetSwingDoorLocked("prison_7"truetrue);
PlayGuiSound("rnd1.ogg"0.1f);
PlaySoundAtEntity("""door_prison_close.snt""Player"0false);  
GiveSanityDamage(3.0ftrue);
}
void Locked_Door2(string &in asParentstring &in asChildint alState)
{
SetSwingDoorLocked("prison_section_4"truetrue);
PlaySoundAtEntity("""door_bar_close.snt""Player"0false);  
GiveSanityDamage(2.0ftrue);
PlayGuiSound("rnd1.ogg"0.1f);
}
void OpenDoors(string &in asParentstring &in asChildint alState)
{
SetEntityActive("prison_section_4"false);
SetEntityActive("prison_section_5"true);
PlaySoundAtEntity("""door_bar_open.snt""Player"0false);  
SetEntityActive("prison_7"false);
SetEntityActive("prison_9"true);
PlaySoundAtEntity("""door_prison_open.snt""Player"0false); 
SetEntityActive("castle_2"false);
SetEntityActive("castle_3"true);
PlaySoundAtEntity("""open_door.snt""Player"0false);  
SetEntityActive("Grunt2"true);
}
void Grunt(string &in asParentstring &in asChildint alState)
{
SetPlayerActive(false);
PreloadSound("rnd2");
SetEntityActive("servant_grunt_ragdoll_1"true);
StartPlayerLookAt("LOOKGRUNT"11"");
AddTimer(""4.0f"stoplooking2");
}
void stoplooking2(string &in asTimer)
{
AddPropImpulse("grunt1", -1.2000"world");
AddTimer(""4.0f"stoplooking3");
}
void stoplooking3(string &in asTimer)
{
GiveSanityDamage(5.0ftrue);
AddPropForce("servant_grunt_ragdoll_1"5000.0f0.0f0.0f"world");
StopPlayerLookAt();
SetPlayerActive(true);
SetEntityActive("servant_grunt_ragdoll_1"false);
PlaySoundAtEntity("""close_door.snt""Player"0false); 
}
void Grunt2(string &in asParentstring &in asChildint alState)
{
PlaySoundAtEntity("""open_door.snt""Player"0false); 
SetEntityActive("servant_grunt_ragdoll_2"true);
SetPlayerActive(false);
AddTimer(""4.0f"Grunt3");
}
void Grunt3(string &in asTimer)
{
SetEntityActive("servant_grunt_ragdoll_2"false);
SetEntityActive("servant_grunt_ragdoll_3"true);
PreloadSound("rnd1");
GiveSanityDamage(10.0ftrue);
AddTimer(""4.0f"Grunt4");
}
void Grunt4(string &in asTimer)
{
SetEntityActive("servant_grunt_ragdoll_3"false);
GiveSanityDamage(2.0ftrue);
SetPlayerActive(true);
}
void GruntAndDoor(string &in asParentstring &in asChildint alState)
{
SetEntityActive("servant_grunt_ragdoll_4"true);
StartPlayerLookAt("LOOKGRUNT2"11"");
SetPlayerActive(false);
SetEntityActive("prison_11"true);
SetEntityActive("prison_9"false);
PlaySoundAtEntity("""door_prison_locked.snt""Player"0false); 
AddTimer(""4.0f"GruntAndDoor2");
}
void GruntAndDoor2(string &in asTimer)
{
CreateParticleSystemAtEntity("""ps_break_cavein_blood.ps""Boom"false);
SetEntityActive("servant_grunt_ragdoll_4"false);
SetPropActiveAndFade("slime_6way_16"true1.5f);
StopPlayerLookAt();
SetPlayerActive(true);
SetEntityActive("prison_8"false);
SetEntityActive("prison_12"true);
}
void AGRIPPA(string &in asParentstring &in asChildint alState)
{
SetSwingDoorLocked("castle_2"truetrue);
PlaySoundAtEntity("""close_door.snt""Player"0false);  
GiveSanityDamage(2.0ftrue); 
SetPlayerActive(false);
SetEntityActive("agrippa_head_obj_1"true);
StartPlayerLookAt("LOOKAGRIPPA"11"");
AddTimer(""4.0f"AGRIPPA2");
}
void AGRIPPA2(string &in asTimer)
{
GiveSanityDamage(3.0ftrue);
StopPlayerLookAt();
SetPlayerActive(true);
SetEntityActive("agrippa_head_obj_1"false);
PlaySoundAtEntity("""open_door.snt""Player"0false); 
SetEntityActive("castle_2"false);
SetEntityActive("castle_3"true);
}
void Broken(string &in asParentstring &in asChildint alState)
{
SetEntityActive("sledge_2"false);
SetEntityActive("stool_wood_5"false);
SetEntityActive("torture_wheel_1"false);
SetEntityActive("brown_cave_in_28"true);
SetEntityActive("brown_cave_in_29"true);
SetEntityActive("drag_brown_rock_34"true);
SetEntityActive("drag_brown_rock_35"true);
SetEntityActive("drag_brown_rock_36"true);
SetEntityActive("drag_brown_rock_37"true);
SetEntityActive("drag_brown_rock_38"true);
SetEntityActive("drag_brown_rock_39"true);
SetEntityActive("drag_brown_rock_40"true);
PlayMusic("explosion_rock_large.ogg"false112false);
CreateParticleSystemAtEntity("""ps_break_cavein.ps""Stone1"false);
CreateParticleSystemAtEntity("""ps_break_cavein.ps""Stone2"false);
CreateParticleSystemAtEntity("""ps_break_cavein.ps""Stone3"false);
CreateParticleSystemAtEntity("""ps_break_cavein.ps""Stone4"false);
CreateParticleSystemAtEntity("""ps_break_mansionbase_wall.ps""Stone5"false);
CreateParticleSystemAtEntity("""ps_break_mansionbase_wall.ps""Stone6"false);
CreateParticleSystemAtEntity("""ps_break_mansionbase_wall.ps""Stone7"false);
SetEntityActive("END1"true);
SetEntityActive("AreaDamage_1"true);
}
void BeginCavein(string &in asParentstring &in asChildint alState)
{
StartScreenShake(0.08f5.01.01.0);
SetEntityActive("block_box_3"true);
SetEntityActive("block_box_4"true);
SetEntityActive("block_box_5"true);
SetEntityActive("block_box_6"true);
SetEntityActive("block_box_7"true);
SetEntityActive("block_box_8"true);
SetEntityActive("block_box_9"true);
SetEntityActive("block_box_10"true); 
SetEntityActive("block_box_11"true);
SetEntityActive("block_box_12"true);
SetEntityActive("block_box_13"true);
SetEntityActive("block_box_14"true);
SetEntityActive("block_box_15"true);
SetEntityActive("block_box_16"true);
SetEntityActive("block_box_17"true);
SetEntityActive("block_box_18"true);
AddTimer("cavein"3.0"CaveIn");
AddTimer(""02.0f"warning");
SetMessage("Set message""warning"15.0f);
}
void CaveIn(string &in asTimer)
{
  if(
GetLocalVarInt("GiveDamage") == 1) {
  
GivePlayerDamage(25.0f"BloodSplat"truefalse);  //Hurt player if stands too close to cavein
  
  
AddDebugMessage("Hurt Player"false);
  }


GiveSanityDamage(10.0true);

SetEntityActive("brown_cave_in_30"true);
SetEntityActive("brown_cave_in_31"true);
SetEntityActive("brown_cave_in_32"true);
CreateParticleSystemAtEntity("""ps_break_mansionbase_wall.ps""AreaExplosion_1"false);
CreateParticleSystemAtEntity("""ps_break_mansionbase_wall.ps""AreaExplosion_2"false);
CreateParticleSystemAtEntity("""ps_break_mansionbase_wall.ps""AreaExplosion_3"false);
CreateParticleSystemAtEntity("""ps_break_mansionbase_wall.ps""AreaExplosion_4"false);
PlaySoundAtEntity("""explosion_rock_large.snt""Player"0false);
PlaySoundAtEntity("""react_breath.snt""door_frame_5"0.4ffalse);
}

void CaveDamage(string &in asParentstring &in asChildint alState)
{
   if(
alState == 1) {
   
SetLocalVarInt("GiveDamage"1);
   
   
AddDebugMessage("Added Damage"false);
   }
   
   else if(
alState == -1) {
   
SetLocalVarInt("GiveDamage"0);
   
   
AddDebugMessage("Removed Damage"false);
   }
  
   
   
}
void Lamps(string &in asParentstring &in asChildint alState)
{
SetLampLit("candlestick_floor_red_1"truetrue);
SetLampLit("candlestick_floor_red_2"truetrue);
SetLampLit("candlestick_floor_red_3"truetrue);
SetLampLit("candlestick_floor_red_4"truetrue);
SetLampLit("candle_floor_new_1"truetrue);
SetLampLit("candle_floor_new_2"truetrue);
SetLampLit("candle_floor_new_3"truetrue);
SetLampLit("candle_floor_new_4"truetrue);
SetLampLit("candle_floor_new_5"truetrue);
SetLampLit("candle_floor_new_6"truetrue);
SetLampLit("candle_floor_new_7"truetrue);
SetLampLit("candle_floor_new_8"truetrue);
SetLampLit("candle_floor_new_9"truetrue);
SetLampLit("candle_floor_new_10"truetrue);
SetLampLit("candle_floor_new_11"truetrue);
SetLampLit("candle_floor_new_12"truetrue);
SetLampLit("candle_floor_new_13"truetrue);
SetLampLit("candle_floor_new_14"truetrue);
SetLampLit("candle_floor_new_15"truetrue);
SetLampLit("candle_floor_new_16"truetrue);
SetLampLit("candle_floor_new_17"truetrue);
SetLampLit("candle_floor_new_18"truetrue);
SetLampLit("candle_floor_new_19"truetrue);
SetLampLit("candle_floor_new_20"truetrue);
PlaySoundAtEntity("""ui_emotion_stone""torture_wheel_1"0false);  
PlaySoundAtEntity("""sanity_heartbeat""Player"0false);  
SetEntityActive("AreaEmotionEventWheel"true);
SetEntityActive("collapse"true);
AddTimer(""2.0f"Lamps2");
}
void Lamps2(string &in asTimer)
{
SetEntityActive("Lamps"false);
}
void OnEnter()
{
PlayMusic("23_amb.ogg"true1.0f4.0f0true);
AutoSave();
AddEntityCollideCallback("Player""Scream6""suitor2"true1);
}
void Playerfalls(string &in asParentstring &in asChildint alState)
{
SetEntityActive("crawler2_dead_1"true);
float mult 155.0f;
AddPlayerBodyForce(mult 2107mult 20false);
AddTimer(""4.0f"Teleport");
FadePlayerRollTo(40.0f10.0f100.0f);
SetPlayerActive(false);
PlaySoundAtEntity("","player_bodyfall.snt""Player"0false);
SetPlayerCrouching(true);
GivePlayerDamage(0"BloodSplat"falsefalse);

void Teleport(string &in asTimer)
{
FadeOut(0);
TeleportPlayer("PlayerStartArea_2");
AddTimer(""1.0f,"PlayerStandsUpAgain");
}
void PlayerStandsUpAgain(string &in asTimer)
{
FadeIn(0);
SetPlayerSanity(30);
SetPlayerCrouching(false);
StartPlayerLookAt("Look1"11"");
AddTimer("Look2"3.0f"Look2");
PlaySoundAtEntity("""player_climb""Player"0false);
}

void Look2(string&in asTimer)
{
PlaySoundAtEntity("""react_breath""Player"0false);
StartPlayerLookAt("Look2"23"");
MovePlayerHeadPos(00050.0f);
AddTimer("Look3"2.5f"Look3");
}

void Look3(string&in asTimer)
{
StartPlayerLookAt("Look3"35"");
MovePlayerHeadPos(0, -0.5, -0.310.0f);
AddTimer("Look4"0.5f"Look4");
PlaySoundAtEntity("""player_climb""Player"0false);
}
void Look4(string&in asTimer)
{
StartPlayerLookAt("Look4"11"");
AddTimer("stoplooking"1.5f"stoplooking");
PlaySoundAtEntity("""player_climb""Player"0false);
FadePlayerRollTo(0.0f60.0f60.0f);
AutoSave();
}
void stoplooking(string&in asTimer)
{
     
StopPlayerLookAt();
     
SetPlayerActive(true);
}
void ColideHealth1(string &in asParentstring &in asChildint alState)
{
SetEntityActive("new_wine_1"true);
SetEntityActive("new_wine_2"true);
SetEntityActive("new_wine_3"true);
SetEntityActive("new_wine_4"true);
SetEntityActive("new_wine_5"true);
SetEntityActive("new_wine_6"true);

}
void ColideHealth2(string &in asParentstring &in asChildint alState)
{
SetEntityActive("new_wine_7"true);
SetEntityActive("new_wine_8"true);
SetEntityActive("new_wine_9"true);
SetEntityActive("new_wine_10"true);
SetEntityActive("new_wine_11"true);
}
void BreakArea(string &in asParentstring &in asChildint alState)
{
    
SetPropActiveAndFade("mining_room_wall_new_"+StringSub(asChild102), true2);
    
SetPropStaticPhysics("mining_room_wall_new_"+StringSub(asChild102), true);
    
RemoveEntityCollideCallback("Skull_Brick_*"asChild);
    
SetSanityDrainDisabled(true);
}
void suitor2(string &in asParentstring &in asChildint alState)
{
for (
int i 1<3i++)
            {
SetEntityActive("enemy_suitor_slime_2"true);              
AddEnemyPatrolNode("enemy_suitor_slime_2""enemy_suitor_slime_path_"+i0"");}
}
void CollideTerrorArea(string &in asParentstring &in asChildint alState)
{
    
AddDebugMessage("Terror area: "+asChild+" State: "+alStatefalse);
    
    
////////////////////////
    // Enter
    
if(alState == 1)
    {
        
PlaySoundAtEntity(asChild+"terror""ui_torture.ent"asChild10true);
        
FadeImageTrailTo(1.0f0.5f);
        
AddTimer(asChild+"terror"2"TimerTerrorDrain");
    }
    
////////////////////////
    // Leave
    
else
    {
        
FadeImageTrailTo(0.0f0.5f);
        
StopSound(asChild+"terror"2);
        
RemoveTimer(asChild+"terror");
    }
    
}
void TimerTerrorDrain(string asTimer)
{
    if(
GetPlayerSanity() < 35)
        
GiveSanityDamage(0.05f*0.15ffalse);
    else
        
GiveSanityDamage(0.05f*0.5ffalse);
        
    
AddTimer(asTimer0.05f"TimerTerrorDrain");
}

void InteractEmotionEffectCradle(string &in asArea)
{
    
StartEffectEmotionFlash("Ch02Level23""TortureText_Cradle""ui_insanity_touch.snt");
}
void CollideCradleSoundEvent(string &in asParentstring &in asChildint alState)
{
    
//The captive (heard in visions) is still alive, pants silently and is dragged away.
    //PlaySoundAtEntity("sawvictim", "23_saw_victim_pant_and_drag", "AreaCradleSoundSource", 0, false);
    
    
AddDebugMessage("Captive pants and is dragged off."false);
    }
void CollideSawSounds(string &in asParentstring &in asChildint alState)
{
    
string sLoopingSound "";
    
string sEventSound "";
    
float fFadeOutTime 2.0f;
    
    
//Low muffled cries + silent looping sawing starts
    
if(asChild == "AreaSawSounds_1")
    {
        
sEventSound "23_saw_voice1";
        
sLoopingSound "23_saw1";    
    }
    
//A little bit  muffled cries + a bit louder looping sawing starts
    
if(asChild == "AreaSawSounds_2")
    {
        
sEventSound "23_saw_voice2";
        
sLoopingSound "23_saw2";            
    }
    
//A louder (but still muffled) screams and intense sawing.
    
if(asChild == "AreaSawSounds_3")
    {
        
sEventSound "23_saw_voice3";
        
sLoopingSound "23_saw3";
    }
    
//Just fade out sawing.
    
if(asChild == "AreaSawSounds_4")
    {
        
fFadeOutTime 2.0;
    }
        
    
//////////////////////////////////////
    //Stop current sound and play a new one
    
StopSound("saw_script_loop",fFadeOutTime); 
    
StopSound("saw_script_event",fFadeOutTime); 
    if(
sLoopingSound != "")    PlaySoundAtEntity("saw_script_loop",sLoopingSound"AreaSawSoundSource"1true);
    if(
sEventSound != "")    PlaySoundAtEntity("saw_script_event",sEventSound"AreaSawSoundSource"0false);
    
    
AddDebugMessage("saw area: "+asChild+" loopsound: "+sLoopingSound " event sound: "+sEventSoundfalse);
    
}
void CollideStrappadoShackles(string &in asParentstring &in asChildint alState)
{
    
string sSound "";
    
    
//Sound of stretch and pain
    
if(asParent == "AreaStrappadoEvent_1")
    {
        
sSound "23_strap1";    
        
SetRadialBlurStartDist(0.3f);
        
FadeRadialBlurTo(0.3f0.1f);
    }
    
//More stretch, panting, the vicitim is now in air and kicks chair
    
else if(asParent == "AreaStrappadoEvent_2")
    {
        
sSound "23_strap2";    
        
SetPropActiveAndFade("stool_wood_2"false0.3f);
        
SetPropActiveAndFade("stool_wood_1"true0.3f);
        
SetRadialBlurStartDist(0.3f);
        
FadeRadialBlurTo(0.3f0.1f);
    }
    
//Higher up, even more pain.
    
else if(asParent == "AreaStrappadoEvent_3")
    {
        
sSound "23_strap3";    
        
SetRadialBlurStartDist(0.3f);
        
FadeRadialBlurTo(0.3f0.1f);
    }
    
    
AddTimer("stopradial"1.0f"TimerStopRadial");
    
AddDebugMessage("Strappado area: "+asParent+" sound: "+sSoundfalse);
    
PlaySoundAtEntity("strappado",sSoundasParent0false);
}
void TimerStopRadial(string &in asTimer)
{
    
FadeRadialBlurTo(0.0f0.05f);
}
void InteractEmotionEffectSaw(string &in asArea)
{
    
StartEffectEmotionFlash("Ch02Level23""TortureText_Saw""ui_insanity_touch.snt");
}
void CradleFlashbackOver()
{
    
SetEntityActive("AreaEmotionEffectCradle"true);    
    
PlaySoundAtEntity("AreaEmotionEffectCradle""23_pyramid""AreaEmotionEffectCradle"0.0ffalse);
}
void pipe(string &in asParentstring &in asChildint alState)
{
PlaySoundAtEntity("""13_whomp.snt""Player"0false);
DestroyParticleSystem("Particle1");
DestroyParticleSystem("Particle2");
AddTimer(""1.0f,"Pipe2");
}
void Pipe2(string &in asParentstring &in asChildint alState)
{
RotatePropToSpeed("button_simple_1"0.3f2010,false,"");
RotatePropToSpeed("button_simple_2"0.3f2010,false,"");
SetEntityActive("button1"true);  
SetEntityActive("button2"true);  
}
void wooden_slide_door(string &in entity)
{
SetMoveObjectStateExt("wooden_slide_door_1" 1220.1true);
}
void wooden_slide_door2(string &in entity)
{
SetMoveObjectStateExt("wooden_slide_door_2" 1220.1true);
}
void ladder(string &in asParentstring &in asChildint alState)
{
SetEntityActive("LadderArea_2"true);
}
void FadeLadder1(string&in asTimer)
{
SetPropActiveAndFade("ladder_grab_1"false2.5f);
SetPropActiveAndFade("ladder_mount_1"false2.5f);
SetPropActiveAndFade("ladder_static_1"false2.5f);
}
void Ladder1(string &in asStickyAreastring &in asBodyName)
{
SetEntityActive("LadderArea_2"true);
SetPropStaticPhysics("ladder_grab_1"true);
SetPropStaticPhysics("ladder_mount_1"true);
SetPropStaticPhysics("ladder_static_1"true);
}
void Break(string &in asParentstring &in asChildint alState)
{
SetEntityActive("wooden_boards_block_1"false);
SetEntityActive("wooden_boards_block_2"false);
SetEntityActive("wooden_boards_block_broken_1"true);
SetEntityActive("wooden_boards_block_broken_2"true);
CreateParticleSystemAtEntity("""ps_break_wood_small.ps""Break1"false);
CreateParticleSystemAtEntity("""ps_break_wood_small.ps""Break2"false);
CreateParticleSystemAtEntity("""ps_break_wood_small.ps""Break3"false);
GiveSanityBoost();
SetPropHealth("boards_1"0.0);
PlaySoundAtEntity("""break_wood.snt""wooden_boards_block_broken_1"0.0false);
}
void Open(string &in asEntity)
{
SetEntityActive("castle_4"false);
SetEntityActive("castle_5"true);
SetSwingDoorClosed("castle_5"truetrue);
PlaySoundAtEntity("""open_door.snt""Player"0false);  
}
void Lever(string &in asEntityint alState)
{
     if (
alState == 1)
     {

     
SetMoveObjectState("wooden_slide_door_3",2.0f);
     
AddTimer(""2.0f"Ladder_grab");
     
PlaySoundAtEntity("""quest_completed.snt""Player"0false);
          return;
     }
}
void Ladder_grab(string &in asTimer)
{
SetEntityActive("ladder_grab_1"true);
}
void Lamps2(string &in asTimer)
{
void OpenIronMaiden(string &in asParentstring &in asChildint alState)
{
    
AddDebugMessage("Scary iron maiden opening"false);
    
    
SetSwingDoorDisableAutoClose("iron_maiden_2"true);
    
SetSwingDoorClosed("iron_maiden_2"falsefalse);
    
    
/////////////////////////////////////////////
    // Open iron maiden doors
    
AddBodyImpulse("iron_maiden_2_leftDoor", -0.7, -0.7"world");
    
AddBodyImpulse("iron_maiden_2_rightDoor", -0.70.7"world");
    
    
AddTimer("TimerExtraMaidenImpulse"0.1"TimerExtraMaidenImpulse");
    
    
PlaySoundAtEntity("AreaIronMaidenEffect""24_iron_maiden""AreaIronMaidenEffect"0.0ffalse);
    
    
CreateParticleSystemAtEntity("maidensmoke","ps_iron_maiden_event_smoke.ps""AreaIronMaidenEffect"false);
    
StartScreenShake(0.1f0.1f0.0f0.1f);
    
    
// Disable trigger area and activate room sanity drain
    
SetEntityActive("AreaIronMaidenOpen"false);
    
SetEntityActive("AreaInsanityEffect_1"true);
    
    
GiveSanityDamage(10.0ftrue);
    
SetRadialBlurStartDist(0.4f);
    
FadeRadialBlurTo(0.2f0.4f);
    
    
AddTimer("TimerActiveMaidenEmotion",1.5f,"TimerActiveMaidenEmotion");
}

void TimerExtraMaidenImpulse(string &asTimer)
{
    
AddBodyImpulse("iron_maiden_2_leftDoor", -0.7, -0.7"world");
    
AddBodyImpulse("iron_maiden_2_rightDoor", -0.70.7"world");
}

//Activate an emotion event area.
void TimerActiveMaidenEmotion(string &asTimer)
{
    
SetEntityActive("AreaEmotionEffectIronMaiden"true);
    
FadeRadialBlurTo(0.0f0.4f);
}
void CollideAreaInMaiden(string &in asParentstring &in asChildint alState)
{
    if(
alState == 1)
        
SetEntityPlayerLookAtCallback("AreaLookMaiden""LookAtAreaLookMaiden"true);
    else
        
SetEntityPlayerLookAtCallback("AreaLookMaiden"""true);
}
void LookAtAreaLookMaiden(string &in asEntityint alState)
{
    if(
GetLocalVarInt("MaidenEvent") == 1) return;
    
    
AddBodyImpulse("iron_maiden_2_rightDoor"10, -10"world");
    
    
GivePlayerDamage(10.0f"Slash"falsefalse);
    
GiveSanityDamage(10.0ftrue);
    
    
PlayGuiSound("attack_claw_hit02.ogg"0.8f);
    
    
SetSwingDoorClosed("iron_maiden_2"truetrue);
    
    
SetLocalVarInt("MaidenEvent"1);
}
void InteractEmotionEffectWheel(string &in asArea)
{
StartEffectEmotionFlash("""""ui_insanity_touch.snt");
PlaySoundAtEntity("""21_meat_squeaz""torture_wheel_1"0false);      
PlayGuiSound("21_scream9.ogg"0.2f);

Huh
07-10-2013, 08:09 AM
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PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#2
RE: Error

What's the error? And it seems like Icaab2608 is another account of Icaab2607.

"Veni, vidi, vici."
"I came, I saw, I conquered."
07-10-2013, 09:46 AM
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Fatalist Offline
Member

Posts: 122
Threads: 8
Joined: Dec 2012
Reputation: 8
#3
RE: Error

for( int i = 1; i <= 22; i++)
AddEntityCollideCallback("Skull_Brick_*", "BreakArea_"+i, "BreakArea", false, 1);
AddEntityCollideCallback("Player", "Scream2", "Grunt", true, 1);
AddEntityCollideCallback("Player", "Scream3", "Brunt", true, 1);
AddEntityCollideCallback("Player", "Scream4", "suitor", true, 1);

missed { } , check all cycles

07-10-2013, 04:28 PM
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Artyom Offline
Senior Member

Posts: 370
Threads: 27
Joined: Jul 2012
Reputation: 11
#4
RE: Error

The heck is this guy up to?

- Inactive account -
07-10-2013, 04:30 PM
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Icaab2608 Offline
Member

Posts: 85
Threads: 37
Joined: Jul 2013
Reputation: 0
#5
RE: Ошибка

(07-10-2013, 09:46 AM)JustAnotherPlayer Wrote: What's the error? And it seems like Icaab2608 is another account of Icaab2607.
Yes.

(07-10-2013, 04:30 PM)Zandrojakov Wrote: The heck is this guy up to?
Yes.
(This post was last modified: 07-10-2013, 07:23 PM by Icaab2608.)
07-10-2013, 07:23 PM
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Daemian Offline
Posting Freak

Posts: 1,129
Threads: 42
Joined: Dec 2012
Reputation: 49
#6
RE: Error

HI Icaab,

I'm glad you're using the constants from DownTheRabbit
but you don't need int iFlyingCorpse = 0 ; and such.
Besides, you are not using any of them in your functions.


And i don't know what's those loops for, but they are doing nothing.

07-10-2013, 08:31 PM
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Icaab2608 Offline
Member

Posts: 85
Threads: 37
Joined: Jul 2013
Reputation: 0
#7
RE: Ошибка

(07-10-2013, 04:28 PM)Fatalist Wrote:
for( int i = 1; i <= 22; i++)
AddEntityCollideCallback("Skull_Brick_*", "BreakArea_"+i, "BreakArea", false, 1);
AddEntityCollideCallback("Player", "Scream2", "Grunt", true, 1);
AddEntityCollideCallback("Player", "Scream3", "Brunt", true, 1);
AddEntityCollideCallback("Player", "Scream4", "suitor", true, 1);

missed { } , check all cycles
void Ladder_grab(string &in asTimer)
{
SetEntityActive("ladder_grab_1", true);
}
void Lamps2(string &in asTimer)
{

void OpenIronMaiden(string &in asParent, string &in asChild, int alState)
{
07-12-2013, 11:28 AM
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plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#8
RE: Error

(07-10-2013, 09:46 AM)JustAnotherPlayer Wrote: What's the error? And it seems like Icaab2608 is another account of Icaab2607.

Thx for the tip.

@ Icaab: which account do you want to keep as only one account per user is allowed. Probably 2607 since it has more posts. If you forgot your password use the password recovery form to reset it.
(This post was last modified: 07-12-2013, 02:15 PM by plutomaniac.)
07-12-2013, 02:13 PM
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