Icaab2608
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const string PLAYER = "Player"; const int ON_ENTER_AND_LEAVE = 0; const int ON_ENTER = 1; const int ON_LEAVE = -1; const bool ONCE = true; const bool PERSIST = false; const bool DESTROY_ITEM = true; const bool KEEP_ITEM = false; const bool ACTIVE = true; const bool INACTIVE = false; const string NO_ANIMATION = ""; const string NO_FUNCTION = ""; const string NO_CALLBACK = ""; const string EMPTY = "";
int iFlyingCorpse = 0 ; void OnStart() { RotatePropToSpeed("human_bone_1", 0.3f, 2, 0, 1, 0,false,""); RotatePropToSpeed("human_bone_2", 0.3f, 2, 0, 1, 0,false,""); RotatePropToSpeed("human_bone_3", 0.3f, 2, 0, 1, 0,false,""); RotatePropToSpeed("human_bone_4", 0.3f, 2, 0, 1, 0,false,""); RotatePropToSpeed("human_bone_5", 0.3f, 2, 0, 1, 0,false,""); RotatePropToSpeed("human_bone_6", 0.3f, 2, 0, 1, 0,false,""); RotatePropToSpeed("human_bone_7", 0.3f, 2, 0, 1, 0,false,""); RotatePropToSpeed("human_bone_8", 0.3f, 2, 0, 1, 0,false,""); RotatePropToSpeed("human_bone_9", 0.3f, 2, 0, 1, 0,false,""); RotatePropToSpeed("human_bone_10", 0.3f, 2, 0, 1, 0,false,""); AddEntityCollideCallback("Player", "ScriptArea_1", "Playerfalls", true, 1); AddEntityCollideCallback("Player", "Area_TriggerBehindNoise_2", "CollideStairsSteps2", true, 0); AddEntityCollideCallback("Player", "Area_TriggerBehindNoise_3", "CollideStairsSteps3", true, 0); AddEntityCollideCallback("Player", "Area_TriggerBehindNoise_4", "CollideStairsSteps4", true, 0); AddEntityCollideCallback("Player", "Area_TriggerBehindNoise_5", "CollideStairsSteps5", true, 0); AddEntityCollideCallback("Player", "Area_Stairs", "CollideStairs", false, 0); AddEntityCollideCallback("Player", "AreaClarice_1", "CollideAreaClarice_1", true, 1); AddEntityCollideCallback("Player", "Health1", "CollideHealth1", true, 1); AddEntityCollideCallback("Player", "Health2", "CollideHealth2", true, 1); AddEntityCollideCallback("Player", "Spawn1", "Spawn1", true, 1); AddEntityCollideCallback("Player", "Spawn2", "Spawn2", true, 1); for( int i = 1; i <= 22; i++) AddEntityCollideCallback("Skull_Brick_*", "BreakArea_"+i, "BreakArea", false, 1); AddEntityCollideCallback("Player", "Scream2", "Grunt", true, 1); AddEntityCollideCallback("Player", "Scream3", "Brunt", true, 1); AddEntityCollideCallback("Player", "Scream4", "suitor", true, 1); for(int i=1; i<=7; ++i) AddEntityCollideCallback("Player", "AreaTerror_"+i, "CollideTerrorArea", false, 0); AddEntityCollideCallback("Player","AreaCradleSoundEvent", "CollideCradleSoundEvent", true, 1); AddEntityCollideCallback("AreaStrappadoEvent_*", "strappado_shackles_2", "CollideStrappadoShackles",true, 1); for(int i=1; i<=4; ++i) AddEntityCollideCallback("Player", "AreaSawSounds_"+i, "CollideSawSounds",true, 1); AddEntityCollideCallback("Player", "Locked", "Locked",true, 1); AddEntityCollideCallback("thin_straight_mini_open_1", "pipe", "pipe",true, 1); AddEntityCollideCallback("Player", "button1", "wooden_slide_door",true, 1); AddEntityCollideCallback("Player", "button1", "wooden_slide_door2",true, 1); AddEntityCollideCallback("ladder_grab_1", "ScriptArea_5", "ladder",true, 1); for(int i=1; i<=11; ++i) AddEntityCollideCallback("wood_box02_"+i, "Break", "Break", true, 1); AddEntityCollideCallback("Player", "Locked_Door", "Locked_Door", true, 1); AddEntityCollideCallback("Player", "Locked_Door2", "Locked_Door2", true, 1); AddEntityCollideCallback("Player", "OpenDoors", "OpenDoors", true, 1); AddEntityCollideCallback("Player", "Grunt", "Grunt", true, 1); AddEntityCollideCallback("Player", "Grunt2", "Grunt2", true, 1); AddEntityCollideCallback("Player", "AGRIPPA", "AGRIPPA", true, 1); AddEntityCollideCallback("Player", "GruntAndDoor", "GruntAndDoor", true, 1); AddEntityCollideCallback("Player", "collapse", "Broken", true, 1); AddEntityCollideCallback("Player", "END1", "BeginCavein", true, 1); AddEntityCollideCallback("Player", "AreaDamage_1", "CaveDamage", false, 0); AddEntityCollideCallback("Player", "AreaIronMaidenOpen", "OpenIronMaiden", true, 1); AddEntityCollideCallback("Player", "AreaInMaiden", "CollideAreaInMaiden", false, 0); AddEntityCollideCallback("Player", "Lamps", "Lamps", false, 0); InteractConnectPropWithRope("wheelrope", "crank_iron_2","RopeArea_1", true, 6,3,3, false, 0); InteractConnectPropWithRope("wheelrope2", "crank_iron_1","RopeArea_3", true, 6,3,3, false, 0); InteractConnectPropWithRope("wheelrope3", "crank_wood_1","RopeArea_6", true, 6,3,3, false, 0); InteractConnectPropWithRope("wheelrope4", "crank_wood_2","RopeArea_7", true, 6,3,3, false, 0); SetEntityConnectionStateChangeCallback("lever_small01_1", "Lever"); SetEntityPlayerInteractCallback("HealthAndMind", "HealthAndMind", true); AddUseItemCallback("", "lever_small01_item_1", "lever_small_mount_1", "Active", true); } void HealthAndMind(string &in entity) { AutoSave(); AddPlayerHealth(0.25); AddPlayerSanity(0.25); SetLampLit("torch_static01_20", true, true); SetLampLit("torch_static01_21", true, true); SetPropActiveAndFade("slime_3way_8", false, 2.5f); SetPropActiveAndFade("slime_3way_7", false, 2.5f); SetPropActiveAndFade("slime_3way_12", false, 2.5f); SetPropActiveAndFade("slime_anim_wall_7", false, 2.5f); SetPropActiveAndFade("slime_anim_wall_6", false, 2.5f); SetPropActiveAndFade("slime_anim_wall_3", false, 2.5f); SetPropActiveAndFade("slime_anim_wall_5", false, 2.5f); SetPropActiveAndFade("slime_anim_wall_4", false, 2.5f); SetEntityActive("SignArea_1", false); SetEntityActive("HealthAndMind", false); SetEntityActive("GruntAndDoor", true); SetEntityActive("slime_pile_large_2", false); SetEntityActive("slime_pile_large_3", false); SetEntityActive("slime_pile_large_4", false); SetEntityActive("slime_pile_large_5", false); SetEntityActive("slime_pile_large_6", false); SetEntityActive("slime_pile_large_7", false); SetEntityActive("slime_6way_13", false); SetEntityActive("slime_6way_14", false); SetEntityActive("slime_6way_15", false); SetEntityActive("SlimeDamageArea_1", false); SetEntityActive("slime_pile_large_8", true); SetEntityActive("slime_pile_large_9", true); SetSwingDoorLocked("prison_8", true, true); } void Locked(string &in asParent, string &in asChild, int alState) { SetSwingDoorLocked("castle_4", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); PlayGuiSound("rnd3.ogg", 0.4f); } void Active(string &in asItem, string &in asEntity) { PlaySoundAtEntity("", "13_rod_in.snt", "Player", 0, false); SetEntityActive("lever_small01_1", true); SetEntityActive("lever_small_mount_1", false); RemoveItem("lever_small01_item_1"); } void Broken_Castle(string &in asEntity) { SetPropHealth("castle_1", 0.0f); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); } void Locked_Door(string &in asParent, string &in asChild, int alState) { SetSwingDoorLocked("prison_7", true, true); PlayGuiSound("rnd1.ogg", 0.1f); PlaySoundAtEntity("", "door_prison_close.snt", "Player", 0, false); GiveSanityDamage(3.0f, true); } void Locked_Door2(string &in asParent, string &in asChild, int alState) { SetSwingDoorLocked("prison_section_4", true, true); PlaySoundAtEntity("", "door_bar_close.snt", "Player", 0, false); GiveSanityDamage(2.0f, true); PlayGuiSound("rnd1.ogg", 0.1f); } void OpenDoors(string &in asParent, string &in asChild, int alState) { SetEntityActive("prison_section_4", false); SetEntityActive("prison_section_5", true); PlaySoundAtEntity("", "door_bar_open.snt", "Player", 0, false); SetEntityActive("prison_7", false); SetEntityActive("prison_9", true); PlaySoundAtEntity("", "door_prison_open.snt", "Player", 0, false); SetEntityActive("castle_2", false); SetEntityActive("castle_3", true); PlaySoundAtEntity("", "open_door.snt", "Player", 0, false); SetEntityActive("Grunt2", true); } void Grunt(string &in asParent, string &in asChild, int alState) { SetPlayerActive(false); PreloadSound("rnd2"); SetEntityActive("servant_grunt_ragdoll_1", true); StartPlayerLookAt("LOOKGRUNT", 1, 1, ""); AddTimer("", 4.0f, "stoplooking2"); } void stoplooking2(string &in asTimer) { AddPropImpulse("grunt1", -1.20, 0, 0, "world"); AddTimer("", 4.0f, "stoplooking3"); } void stoplooking3(string &in asTimer) { GiveSanityDamage(5.0f, true); AddPropForce("servant_grunt_ragdoll_1", 5000.0f, 0.0f, 0.0f, "world"); StopPlayerLookAt(); SetPlayerActive(true); SetEntityActive("servant_grunt_ragdoll_1", false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); } void Grunt2(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "open_door.snt", "Player", 0, false); SetEntityActive("servant_grunt_ragdoll_2", true); SetPlayerActive(false); AddTimer("", 4.0f, "Grunt3"); } void Grunt3(string &in asTimer) { SetEntityActive("servant_grunt_ragdoll_2", false); SetEntityActive("servant_grunt_ragdoll_3", true); PreloadSound("rnd1"); GiveSanityDamage(10.0f, true); AddTimer("", 4.0f, "Grunt4"); } void Grunt4(string &in asTimer) { SetEntityActive("servant_grunt_ragdoll_3", false); GiveSanityDamage(2.0f, true); SetPlayerActive(true); } void GruntAndDoor(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_ragdoll_4", true); StartPlayerLookAt("LOOKGRUNT2", 1, 1, ""); SetPlayerActive(false); SetEntityActive("prison_11", true); SetEntityActive("prison_9", false); PlaySoundAtEntity("", "door_prison_locked.snt", "Player", 0, false); AddTimer("", 4.0f, "GruntAndDoor2"); } void GruntAndDoor2(string &in asTimer) { CreateParticleSystemAtEntity("", "ps_break_cavein_blood.ps", "Boom", false); SetEntityActive("servant_grunt_ragdoll_4", false); SetPropActiveAndFade("slime_6way_16", true, 1.5f); StopPlayerLookAt(); SetPlayerActive(true); SetEntityActive("prison_8", false); SetEntityActive("prison_12", true); } void AGRIPPA(string &in asParent, string &in asChild, int alState) { SetSwingDoorLocked("castle_2", true, true); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(2.0f, true); SetPlayerActive(false); SetEntityActive("agrippa_head_obj_1", true); StartPlayerLookAt("LOOKAGRIPPA", 1, 1, ""); AddTimer("", 4.0f, "AGRIPPA2"); } void AGRIPPA2(string &in asTimer) { GiveSanityDamage(3.0f, true); StopPlayerLookAt(); SetPlayerActive(true); SetEntityActive("agrippa_head_obj_1", false); PlaySoundAtEntity("", "open_door.snt", "Player", 0, false); SetEntityActive("castle_2", false); SetEntityActive("castle_3", true); } void Broken(string &in asParent, string &in asChild, int alState) { SetEntityActive("sledge_2", false); SetEntityActive("stool_wood_5", false); SetEntityActive("torture_wheel_1", false); SetEntityActive("brown_cave_in_28", true); SetEntityActive("brown_cave_in_29", true); SetEntityActive("drag_brown_rock_34", true); SetEntityActive("drag_brown_rock_35", true); SetEntityActive("drag_brown_rock_36", true); SetEntityActive("drag_brown_rock_37", true); SetEntityActive("drag_brown_rock_38", true); SetEntityActive("drag_brown_rock_39", true); SetEntityActive("drag_brown_rock_40", true); PlayMusic("explosion_rock_large.ogg", false, 1, 1, 2, false); CreateParticleSystemAtEntity("", "ps_break_cavein.ps", "Stone1", false); CreateParticleSystemAtEntity("", "ps_break_cavein.ps", "Stone2", false); CreateParticleSystemAtEntity("", "ps_break_cavein.ps", "Stone3", false); CreateParticleSystemAtEntity("", "ps_break_cavein.ps", "Stone4", false); CreateParticleSystemAtEntity("", "ps_break_mansionbase_wall.ps", "Stone5", false); CreateParticleSystemAtEntity("", "ps_break_mansionbase_wall.ps", "Stone6", false); CreateParticleSystemAtEntity("", "ps_break_mansionbase_wall.ps", "Stone7", false); SetEntityActive("END1", true); SetEntityActive("AreaDamage_1", true); } void BeginCavein(string &in asParent, string &in asChild, int alState) { StartScreenShake(0.08f, 5.0, 1.0, 1.0); SetEntityActive("block_box_3", true); SetEntityActive("block_box_4", true); SetEntityActive("block_box_5", true); SetEntityActive("block_box_6", true); SetEntityActive("block_box_7", true); SetEntityActive("block_box_8", true); SetEntityActive("block_box_9", true); SetEntityActive("block_box_10", true); SetEntityActive("block_box_11", true); SetEntityActive("block_box_12", true); SetEntityActive("block_box_13", true); SetEntityActive("block_box_14", true); SetEntityActive("block_box_15", true); SetEntityActive("block_box_16", true); SetEntityActive("block_box_17", true); SetEntityActive("block_box_18", true); AddTimer("cavein", 3.0, "CaveIn"); AddTimer("", 02.0f, "warning"); SetMessage("Set message", "warning", 15.0f); } void CaveIn(string &in asTimer) { if(GetLocalVarInt("GiveDamage") == 1) { GivePlayerDamage(25.0f, "BloodSplat", true, false); //Hurt player if stands too close to cavein AddDebugMessage("Hurt Player", false); }
GiveSanityDamage(10.0, true);
SetEntityActive("brown_cave_in_30", true); SetEntityActive("brown_cave_in_31", true); SetEntityActive("brown_cave_in_32", true); CreateParticleSystemAtEntity("", "ps_break_mansionbase_wall.ps", "AreaExplosion_1", false); CreateParticleSystemAtEntity("", "ps_break_mansionbase_wall.ps", "AreaExplosion_2", false); CreateParticleSystemAtEntity("", "ps_break_mansionbase_wall.ps", "AreaExplosion_3", false); CreateParticleSystemAtEntity("", "ps_break_mansionbase_wall.ps", "AreaExplosion_4", false); PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false); PlaySoundAtEntity("", "react_breath.snt", "door_frame_5", 0.4f, false); }
void CaveDamage(string &in asParent, string &in asChild, int alState) { if(alState == 1) { SetLocalVarInt("GiveDamage", 1); AddDebugMessage("Added Damage", false); } else if(alState == -1) { SetLocalVarInt("GiveDamage", 0); AddDebugMessage("Removed Damage", false); } } void Lamps(string &in asParent, string &in asChild, int alState) { SetLampLit("candlestick_floor_red_1", true, true); SetLampLit("candlestick_floor_red_2", true, true); SetLampLit("candlestick_floor_red_3", true, true); SetLampLit("candlestick_floor_red_4", true, true); SetLampLit("candle_floor_new_1", true, true); SetLampLit("candle_floor_new_2", true, true); SetLampLit("candle_floor_new_3", true, true); SetLampLit("candle_floor_new_4", true, true); SetLampLit("candle_floor_new_5", true, true); SetLampLit("candle_floor_new_6", true, true); SetLampLit("candle_floor_new_7", true, true); SetLampLit("candle_floor_new_8", true, true); SetLampLit("candle_floor_new_9", true, true); SetLampLit("candle_floor_new_10", true, true); SetLampLit("candle_floor_new_11", true, true); SetLampLit("candle_floor_new_12", true, true); SetLampLit("candle_floor_new_13", true, true); SetLampLit("candle_floor_new_14", true, true); SetLampLit("candle_floor_new_15", true, true); SetLampLit("candle_floor_new_16", true, true); SetLampLit("candle_floor_new_17", true, true); SetLampLit("candle_floor_new_18", true, true); SetLampLit("candle_floor_new_19", true, true); SetLampLit("candle_floor_new_20", true, true); PlaySoundAtEntity("", "ui_emotion_stone", "torture_wheel_1", 0, false); PlaySoundAtEntity("", "sanity_heartbeat", "Player", 0, false); SetEntityActive("AreaEmotionEventWheel", true); SetEntityActive("collapse", true); AddTimer("", 2.0f, "Lamps2"); } void Lamps2(string &in asTimer) { SetEntityActive("Lamps", false); } void OnEnter() { PlayMusic("23_amb.ogg", true, 1.0f, 4.0f, 0, true); AutoSave(); AddEntityCollideCallback("Player", "Scream6", "suitor2", true, 1); } void Playerfalls(string &in asParent, string &in asChild, int alState) { SetEntityActive("crawler2_dead_1", true); float mult = 155.0f; AddPlayerBodyForce(mult * 210, 7, mult * 20, false); AddTimer("", 4.0f, "Teleport"); FadePlayerRollTo(40.0f, 10.0f, 100.0f); SetPlayerActive(false); PlaySoundAtEntity("","player_bodyfall.snt", "Player", 0, false); SetPlayerCrouching(true); GivePlayerDamage(0, "BloodSplat", false, false); } void Teleport(string &in asTimer) { FadeOut(0); TeleportPlayer("PlayerStartArea_2"); AddTimer("", 1.0f,"PlayerStandsUpAgain"); } void PlayerStandsUpAgain(string &in asTimer) { FadeIn(0); SetPlayerSanity(30); SetPlayerCrouching(false); StartPlayerLookAt("Look1", 1, 1, ""); AddTimer("Look2", 3.0f, "Look2"); PlaySoundAtEntity("", "player_climb", "Player", 0, false); }
void Look2(string&in asTimer) { PlaySoundAtEntity("", "react_breath", "Player", 0, false); StartPlayerLookAt("Look2", 2, 3, ""); MovePlayerHeadPos(0, 0, 0, 5, 0.0f); AddTimer("Look3", 2.5f, "Look3"); }
void Look3(string&in asTimer) { StartPlayerLookAt("Look3", 3, 5, ""); MovePlayerHeadPos(0, -0.5, -0.3, 1, 0.0f); AddTimer("Look4", 0.5f, "Look4"); PlaySoundAtEntity("", "player_climb", "Player", 0, false); } void Look4(string&in asTimer) { StartPlayerLookAt("Look4", 1, 1, ""); AddTimer("stoplooking", 1.5f, "stoplooking"); PlaySoundAtEntity("", "player_climb", "Player", 0, false); FadePlayerRollTo(0.0f, 60.0f, 60.0f); AutoSave(); } void stoplooking(string&in asTimer) { StopPlayerLookAt(); SetPlayerActive(true); } void ColideHealth1(string &in asParent, string &in asChild, int alState) { SetEntityActive("new_wine_1", true); SetEntityActive("new_wine_2", true); SetEntityActive("new_wine_3", true); SetEntityActive("new_wine_4", true); SetEntityActive("new_wine_5", true); SetEntityActive("new_wine_6", true);
} void ColideHealth2(string &in asParent, string &in asChild, int alState) { SetEntityActive("new_wine_7", true); SetEntityActive("new_wine_8", true); SetEntityActive("new_wine_9", true); SetEntityActive("new_wine_10", true); SetEntityActive("new_wine_11", true); } void BreakArea(string &in asParent, string &in asChild, int alState) { SetPropActiveAndFade("mining_room_wall_new_"+StringSub(asChild, 10, 2), true, 2); SetPropStaticPhysics("mining_room_wall_new_"+StringSub(asChild, 10, 2), true); RemoveEntityCollideCallback("Skull_Brick_*", asChild); SetSanityDrainDisabled(true); } void suitor2(string &in asParent, string &in asChild, int alState) { for (int i = 1; i <3; i++) { SetEntityActive("enemy_suitor_slime_2", true); AddEnemyPatrolNode("enemy_suitor_slime_2", "enemy_suitor_slime_path_"+i, 0, "");} } void CollideTerrorArea(string &in asParent, string &in asChild, int alState) { AddDebugMessage("Terror area: "+asChild+" State: "+alState, false); //////////////////////// // Enter if(alState == 1) { PlaySoundAtEntity(asChild+"terror", "ui_torture.ent", asChild, 10, true); FadeImageTrailTo(1.0f, 0.5f); AddTimer(asChild+"terror", 2, "TimerTerrorDrain"); } //////////////////////// // Leave else { FadeImageTrailTo(0.0f, 0.5f); StopSound(asChild+"terror", 2); RemoveTimer(asChild+"terror"); } } void TimerTerrorDrain(string & asTimer) { if(GetPlayerSanity() < 35) GiveSanityDamage(0.05f*0.15f, false); else GiveSanityDamage(0.05f*0.5f, false); AddTimer(asTimer, 0.05f, "TimerTerrorDrain"); }
void InteractEmotionEffectCradle(string &in asArea) { StartEffectEmotionFlash("Ch02Level23", "TortureText_Cradle", "ui_insanity_touch.snt"); } void CollideCradleSoundEvent(string &in asParent, string &in asChild, int alState) { //The captive (heard in visions) is still alive, pants silently and is dragged away. //PlaySoundAtEntity("sawvictim", "23_saw_victim_pant_and_drag", "AreaCradleSoundSource", 0, false); AddDebugMessage("Captive pants and is dragged off.", false); } void CollideSawSounds(string &in asParent, string &in asChild, int alState) { string sLoopingSound = ""; string sEventSound = ""; float fFadeOutTime = 2.0f; //Low muffled cries + silent looping sawing starts if(asChild == "AreaSawSounds_1") { sEventSound = "23_saw_voice1"; sLoopingSound = "23_saw1"; } //A little bit muffled cries + a bit louder looping sawing starts if(asChild == "AreaSawSounds_2") { sEventSound = "23_saw_voice2"; sLoopingSound = "23_saw2"; } //A louder (but still muffled) screams and intense sawing. if(asChild == "AreaSawSounds_3") { sEventSound = "23_saw_voice3"; sLoopingSound = "23_saw3"; } //Just fade out sawing. if(asChild == "AreaSawSounds_4") { fFadeOutTime = 2.0; } ////////////////////////////////////// //Stop current sound and play a new one StopSound("saw_script_loop",fFadeOutTime); StopSound("saw_script_event",fFadeOutTime); if(sLoopingSound != "") PlaySoundAtEntity("saw_script_loop",sLoopingSound, "AreaSawSoundSource", 1, true); if(sEventSound != "") PlaySoundAtEntity("saw_script_event",sEventSound, "AreaSawSoundSource", 0, false); AddDebugMessage("saw area: "+asChild+" loopsound: "+sLoopingSound + " event sound: "+sEventSound, false); } void CollideStrappadoShackles(string &in asParent, string &in asChild, int alState) { string sSound = ""; //Sound of stretch and pain if(asParent == "AreaStrappadoEvent_1") { sSound = "23_strap1"; SetRadialBlurStartDist(0.3f); FadeRadialBlurTo(0.3f, 0.1f); } //More stretch, panting, the vicitim is now in air and kicks chair else if(asParent == "AreaStrappadoEvent_2") { sSound = "23_strap2"; SetPropActiveAndFade("stool_wood_2", false, 0.3f); SetPropActiveAndFade("stool_wood_1", true, 0.3f); SetRadialBlurStartDist(0.3f); FadeRadialBlurTo(0.3f, 0.1f); } //Higher up, even more pain. else if(asParent == "AreaStrappadoEvent_3") { sSound = "23_strap3"; SetRadialBlurStartDist(0.3f); FadeRadialBlurTo(0.3f, 0.1f); } AddTimer("stopradial", 1.0f, "TimerStopRadial"); AddDebugMessage("Strappado area: "+asParent+" sound: "+sSound, false); PlaySoundAtEntity("strappado",sSound, asParent, 0, false); } void TimerStopRadial(string &in asTimer) { FadeRadialBlurTo(0.0f, 0.05f); } void InteractEmotionEffectSaw(string &in asArea) { StartEffectEmotionFlash("Ch02Level23", "TortureText_Saw", "ui_insanity_touch.snt"); } void CradleFlashbackOver() { SetEntityActive("AreaEmotionEffectCradle", true); PlaySoundAtEntity("AreaEmotionEffectCradle", "23_pyramid", "AreaEmotionEffectCradle", 0.0f, false); } void pipe(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "13_whomp.snt", "Player", 0, false); DestroyParticleSystem("Particle1"); DestroyParticleSystem("Particle2"); AddTimer("", 1.0f,"Pipe2"); } void Pipe2(string &in asParent, string &in asChild, int alState) { RotatePropToSpeed("button_simple_1", 0.3f, 2, 0, 1, 0,false,""); RotatePropToSpeed("button_simple_2", 0.3f, 2, 0, 1, 0,false,""); SetEntityActive("button1", true); SetEntityActive("button2", true); } void wooden_slide_door(string &in entity) { SetMoveObjectStateExt("wooden_slide_door_1" , 1, 2, 2, 0.1, true); } void wooden_slide_door2(string &in entity) { SetMoveObjectStateExt("wooden_slide_door_2" , 1, 2, 2, 0.1, true); } void ladder(string &in asParent, string &in asChild, int alState) { SetEntityActive("LadderArea_2", true); } void FadeLadder1(string&in asTimer) { SetPropActiveAndFade("ladder_grab_1", false, 2.5f); SetPropActiveAndFade("ladder_mount_1", false, 2.5f); SetPropActiveAndFade("ladder_static_1", false, 2.5f); } void Ladder1(string &in asStickyArea, string &in asBodyName) { SetEntityActive("LadderArea_2", true); SetPropStaticPhysics("ladder_grab_1", true); SetPropStaticPhysics("ladder_mount_1", true); SetPropStaticPhysics("ladder_static_1", true); } void Break(string &in asParent, string &in asChild, int alState) { SetEntityActive("wooden_boards_block_1", false); SetEntityActive("wooden_boards_block_2", false); SetEntityActive("wooden_boards_block_broken_1", true); SetEntityActive("wooden_boards_block_broken_2", true); CreateParticleSystemAtEntity("", "ps_break_wood_small.ps", "Break1", false); CreateParticleSystemAtEntity("", "ps_break_wood_small.ps", "Break2", false); CreateParticleSystemAtEntity("", "ps_break_wood_small.ps", "Break3", false); GiveSanityBoost(); SetPropHealth("boards_1", 0.0); PlaySoundAtEntity("", "break_wood.snt", "wooden_boards_block_broken_1", 0.0, false); } void Open(string &in asEntity) { SetEntityActive("castle_4", false); SetEntityActive("castle_5", true); SetSwingDoorClosed("castle_5", true, true); PlaySoundAtEntity("", "open_door.snt", "Player", 0, false); } void Lever(string &in asEntity, int alState) { if (alState == 1) {
SetMoveObjectState("wooden_slide_door_3",2.0f); AddTimer("", 2.0f, "Ladder_grab"); PlaySoundAtEntity("", "quest_completed.snt", "Player", 0, false); return; } } void Ladder_grab(string &in asTimer) { SetEntityActive("ladder_grab_1", true); } void Lamps2(string &in asTimer) { void OpenIronMaiden(string &in asParent, string &in asChild, int alState) { AddDebugMessage("Scary iron maiden opening", false); SetSwingDoorDisableAutoClose("iron_maiden_2", true); SetSwingDoorClosed("iron_maiden_2", false, false); ///////////////////////////////////////////// // Open iron maiden doors AddBodyImpulse("iron_maiden_2_leftDoor", -0.7, 0 , -0.7, "world"); AddBodyImpulse("iron_maiden_2_rightDoor", -0.7, 0 , 0.7, "world"); AddTimer("TimerExtraMaidenImpulse", 0.1, "TimerExtraMaidenImpulse"); PlaySoundAtEntity("AreaIronMaidenEffect", "24_iron_maiden", "AreaIronMaidenEffect", 0.0f, false); CreateParticleSystemAtEntity("maidensmoke","ps_iron_maiden_event_smoke.ps", "AreaIronMaidenEffect", false); StartScreenShake(0.1f, 0.1f, 0.0f, 0.1f); // Disable trigger area and activate room sanity drain SetEntityActive("AreaIronMaidenOpen", false); SetEntityActive("AreaInsanityEffect_1", true); GiveSanityDamage(10.0f, true); SetRadialBlurStartDist(0.4f); FadeRadialBlurTo(0.2f, 0.4f); AddTimer("TimerActiveMaidenEmotion",1.5f,"TimerActiveMaidenEmotion"); }
void TimerExtraMaidenImpulse(string &asTimer) { AddBodyImpulse("iron_maiden_2_leftDoor", -0.7, 0 , -0.7, "world"); AddBodyImpulse("iron_maiden_2_rightDoor", -0.7, 0 , 0.7, "world"); }
//Activate an emotion event area. void TimerActiveMaidenEmotion(string &asTimer) { SetEntityActive("AreaEmotionEffectIronMaiden", true); FadeRadialBlurTo(0.0f, 0.4f); } void CollideAreaInMaiden(string &in asParent, string &in asChild, int alState) { if(alState == 1) SetEntityPlayerLookAtCallback("AreaLookMaiden", "LookAtAreaLookMaiden", true); else SetEntityPlayerLookAtCallback("AreaLookMaiden", "", true); } void LookAtAreaLookMaiden(string &in asEntity, int alState) { if(GetLocalVarInt("MaidenEvent") == 1) return; AddBodyImpulse("iron_maiden_2_rightDoor", 10, 0 , -10, "world"); GivePlayerDamage(10.0f, "Slash", false, false); GiveSanityDamage(10.0f, true); PlayGuiSound("attack_claw_hit02.ogg", 0.8f); SetSwingDoorClosed("iron_maiden_2", true, true); SetLocalVarInt("MaidenEvent", 1); } void InteractEmotionEffectWheel(string &in asArea) { StartEffectEmotionFlash("", "", "ui_insanity_touch.snt"); PlaySoundAtEntity("", "21_meat_squeaz", "torture_wheel_1", 0, false); PlayGuiSound("21_scream9.ogg", 0.2f); }
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07-10-2013, 08:09 AM |
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PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
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RE: Error
What's the error? And it seems like Icaab2608 is another account of Icaab2607.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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07-10-2013, 09:46 AM |
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Fatalist
Member
Posts: 122
Threads: 8
Joined: Dec 2012
Reputation:
8
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RE: Error
for( int i = 1; i <= 22; i++)
AddEntityCollideCallback("Skull_Brick_*", "BreakArea_"+i, "BreakArea", false, 1);
AddEntityCollideCallback("Player", "Scream2", "Grunt", true, 1);
AddEntityCollideCallback("Player", "Scream3", "Brunt", true, 1);
AddEntityCollideCallback("Player", "Scream4", "suitor", true, 1);
missed { } , check all cycles
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07-10-2013, 04:28 PM |
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Artyom
Senior Member
Posts: 370
Threads: 27
Joined: Jul 2012
Reputation:
11
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RE: Error
The heck is this guy up to?
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07-10-2013, 04:30 PM |
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Icaab2608
Member
Posts: 85
Threads: 37
Joined: Jul 2013
Reputation:
0
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RE: Ошибка
(07-10-2013, 09:46 AM)JustAnotherPlayer Wrote: What's the error? And it seems like Icaab2608 is another account of Icaab2607. Yes.
(07-10-2013, 04:30 PM)Zandrojakov Wrote: The heck is this guy up to? Yes.
(This post was last modified: 07-10-2013, 07:23 PM by Icaab2608.)
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07-10-2013, 07:23 PM |
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Daemian
Posting Freak
Posts: 1,129
Threads: 42
Joined: Dec 2012
Reputation:
49
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RE: Error
HI Icaab,
I'm glad you're using the constants from DownTheRabbit
but you don't need int iFlyingCorpse = 0 ; and such.
Besides, you are not using any of them in your functions.
And i don't know what's those loops for, but they are doing nothing.
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07-10-2013, 08:31 PM |
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Icaab2608
Member
Posts: 85
Threads: 37
Joined: Jul 2013
Reputation:
0
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RE: Ошибка
(07-10-2013, 04:28 PM)Fatalist Wrote: for( int i = 1; i <= 22; i++)
AddEntityCollideCallback("Skull_Brick_*", "BreakArea_"+i, "BreakArea", false, 1);
AddEntityCollideCallback("Player", "Scream2", "Grunt", true, 1);
AddEntityCollideCallback("Player", "Scream3", "Brunt", true, 1);
AddEntityCollideCallback("Player", "Scream4", "suitor", true, 1);
missed { } , check all cycles void Ladder_grab(string &in asTimer)
{
SetEntityActive("ladder_grab_1", true);
}
void Lamps2(string &in asTimer)
{
void OpenIronMaiden(string &in asParent, string &in asChild, int alState)
{
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07-12-2013, 11:28 AM |
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plutomaniac
Super Moderator
Posts: 6,368
Threads: 45
Joined: May 2011
Reputation:
183
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RE: Error
(07-10-2013, 09:46 AM)JustAnotherPlayer Wrote: What's the error? And it seems like Icaab2608 is another account of Icaab2607.
Thx for the tip.
@ Icaab: which account do you want to keep as only one account per user is allowed. Probably 2607 since it has more posts. If you forgot your password use the password recovery form to reset it.
(This post was last modified: 07-12-2013, 02:15 PM by plutomaniac.)
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07-12-2013, 02:13 PM |
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