Lizard
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Joined: Jul 2012
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Sound problem
I just started a new map. where there is a leak that i got to work perfectly with ps and everything, the only thing that wont work is the sound, and i have no idea why
//First time entering map
///////////////////////////
void OnStart()
{
}
//When entering map
////////////////////////
void OnEnter()
{
PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.snt", "WaterStreamArea", 0.1f, true);
}
//When Leaving map
///////////////////////
void OnLeave()
{
}
And yes, the entity to play the sound at is spelled correctly.
CURRENT PROJECT:
A Fathers Secret == Just started
(This post was last modified: 07-23-2013, 02:25 PM by Lizard.)
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07-23-2013, 01:25 PM |
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GoranGaming
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RE: Sound problem
Is the map the second map? Otherwise you have to put it in void OnStart()...
Current projects:
The Dark Prison 85 % (Stopped working on this one)
Unnamed Project 7 %
(This post was last modified: 07-23-2013, 01:29 PM by GoranGaming.)
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07-23-2013, 01:29 PM |
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Lizard
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Posts: 174
Threads: 23
Joined: Jul 2012
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RE: Sound problem
(07-23-2013, 01:29 PM)GoranGaming Wrote: Is the map the second map? Otherwise you have to put it in void OnStart()...
No it is my first map
CURRENT PROJECT:
A Fathers Secret == Just started
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07-23-2013, 01:30 PM |
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No Author
Posting Freak
Posts: 962
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RE: Sound problem
I don't know what went wrong with the script. But I'd rather put the "playsoundatentity" script in void OnStart() since it's the first map.
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07-23-2013, 01:49 PM |
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Lizard
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Posts: 174
Threads: 23
Joined: Jul 2012
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RE: Sound problem
Dosen't work in OnStart eiter
CURRENT PROJECT:
A Fathers Secret == Just started
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07-23-2013, 01:52 PM |
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No Author
Posting Freak
Posts: 962
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RE: Sound problem
Try changing the
PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.snt", "WaterStreamArea", 0.1f, true);
to
PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.ogg", "WaterStreamArea", 0.1f, true);
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07-23-2013, 01:55 PM |
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Lizard
Member
Posts: 174
Threads: 23
Joined: Jul 2012
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RE: Sound problem
(07-23-2013, 01:55 PM)No Author Wrote: Try changing the
PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.snt", "WaterStreamArea", 0.1f, true);
to
PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.ogg", "WaterStreamArea", 0.1f, true);
already tryed that. It dosen't work eiter
CURRENT PROJECT:
A Fathers Secret == Just started
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07-23-2013, 01:56 PM |
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No Author
Posting Freak
Posts: 962
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RE: Sound problem
PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.snt", "WaterStreamArea", 0, false);
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07-23-2013, 02:00 PM |
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Lizard
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Posts: 174
Threads: 23
Joined: Jul 2012
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RE: Sound problem
(07-23-2013, 02:00 PM)No Author Wrote: PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.snt", "WaterStreamArea", 0, false);
Thats already tryed that as well.
Almost tryed every thing with the callback/command it self
CURRENT PROJECT:
A Fathers Secret == Just started
(This post was last modified: 07-23-2013, 02:03 PM by Lizard.)
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07-23-2013, 02:03 PM |
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GoranGaming
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RE: Sound problem
I used this line in one of my custom stories, it worked:
PlaySoundAtEntity("Water1", "12_epoxy_flow", "ParticleArea1", 0, true);
So try to remove the .snt extension
Current projects:
The Dark Prison 85 % (Stopped working on this one)
Unnamed Project 7 %
(This post was last modified: 07-23-2013, 02:07 PM by GoranGaming.)
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07-23-2013, 02:07 PM |
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