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Can I make the the player unable to turn of the lantern?
Kullin Offline
Member

Posts: 218
Threads: 23
Joined: May 2013
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#1
Can I make the the player unable to turn of the lantern?

Is it possible to make the player unable to turn of the lantern somehow?
07-24-2013, 07:05 PM
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ClayPigeon Offline
Member

Posts: 214
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Joined: Mar 2012
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#2
RE: Can I make the the player unable to turn of the lantern?

Not really.
You can only set a callback which'll turn it back on if it turns off.

void OnStart()
{    
    SetLanternLitCallback("Ununlit");
}

void Ununlit(bool islit)
{    
    if(!islit)    
    {        
        SetLanternActive(true, false);    
    }
}
(This post was last modified: 07-24-2013, 07:19 PM by ClayPigeon.)
07-24-2013, 07:18 PM
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The chaser Offline
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#3
RE: Can I make the the player unable to turn of the lantern?

http://wiki.frictionalgames.com/hpl2/amn...ons#player

You should play with these in order to get an always-lantern script:

SetLanternDisabled(bool abX);
bool GetLanternActive();
SetLanternActive(bool abX, bool abUseEffects);

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
07-24-2013, 07:20 PM
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Kullin Offline
Member

Posts: 218
Threads: 23
Joined: May 2013
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#4
RE: Can I make the the player unable to turn of the lantern?

Thank you both! I dont want the animations though thats the problem! Smile
07-24-2013, 07:22 PM
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