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		| richm0nkey   Junior Member
 
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	| 07-27-2013, 11:29 AM |  |  
	
		| Kullin   Member
 
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			| RE: Very odd lighting bug 
 
				The boxlight should max be 100x100 or it these bugs will come and haunt you.
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	| 07-27-2013, 11:39 AM |  |  
	
		| richm0nkey   Junior Member
 
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			| RE: Very odd lighting bug 
 
				Oh man it is set to 1000/1000 thanks
			 
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	| 07-27-2013, 11:41 AM |  |  
	
		| Kullin   Member
 
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			| RE: Very odd lighting bug 
 
				 (07-27-2013, 11:41 AM)richm0nkey Wrote:  Oh man it is set to 1000/1000 thanks No problem    |  |  
	| 07-27-2013, 11:46 AM |  |  
	
		| WALP   Posting Freak
 
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			| RE: Very odd lighting bug 
 
				 (07-27-2013, 11:46 AM)Kullin Wrote:   (07-27-2013, 11:41 AM)richm0nkey Wrote:  Oh man it is set to 1000/1000 thanksNo problem  So can he fix it by using multiple boxlights?
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	| 07-27-2013, 12:35 PM |  |  
	
		| Kullin   Member
 
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			| RE: Very odd lighting bug 
 
				 (07-27-2013, 12:35 PM)The Mug Wrote:   (07-27-2013, 11:46 AM)Kullin Wrote:  So can he fix it by using multiple boxlights? (07-27-2013, 11:41 AM)richm0nkey Wrote:  Oh man it is set to 1000/1000 thanksNo problem  Yes if he put "boxlight_1" right beside "boxlight_2" it will still cover up really nice!    |  |  
	| 07-27-2013, 02:56 PM |  |  
	
		| richm0nkey   Junior Member
 
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			| RE: Very odd lighting bug 
 
				 (07-27-2013, 11:39 AM)Kullin Wrote:  The boxlight should max be 100x100 or it these bugs will come and haunt you. 
So does the max size of 100 apply to spotlights as well. because the error seems to come from the spotlight too. Fixing the boxlight made it A LOT better though   . If this also applies to the spot lights is there a tutorial on how to light up night landscapes somewhere i'm not aware about? Removing the spotlight makes the terrain look kinda plain and reducing the size won't cover the terrain to make a more realistic moonlight lighting.
			 
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	| 07-27-2013, 07:29 PM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Very odd lighting bug 
 
				If a BoxLight is bigger than 500 it starts to make weird things, so just duplicate the BoxLight and put it right where the other should continue. Nothing complicated.
 By what I know, SpotLights bug at 200 of Radius or 180 of FOV.
 
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	| 07-27-2013, 08:18 PM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Very odd lighting bug 
 
				 (07-27-2013, 08:18 PM)The chaser Wrote:  If a BoxLight is bigger than 500 it starts to make weird things, so just duplicate the BoxLight and put it right where the other should continue. Nothing complicated.
 By what I know, SpotLights bug at 200 of Radius or 180 of FOV.
 
No, you shouldn't unless that area that have a different block box is blocked/unaccessible. The reason is because you can easily see a gap between the two.
			 
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	| 07-28-2013, 02:27 AM |  |  
	
		| richm0nkey   Junior Member
 
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			| RE: Very odd lighting bug 
 
				 (07-28-2013, 02:27 AM)JustAnotherPlayer Wrote:   (07-27-2013, 08:18 PM)The chaser Wrote:  If a BoxLight is bigger than 500 it starts to make weird things, so just duplicate the BoxLight and put it right where the other should continue. Nothing complicated.
 By what I know, SpotLights bug at 200 of Radius or 180 of FOV.
 No, you shouldn't unless that area that have a different block box is blocked/unaccessible. The reason is because you can easily see a gap between the two.
 
Even if you put them at the perfect difference from each other?
			 
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	| 07-28-2013, 07:11 AM |  |  |