richm0nkey
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07-27-2013, 11:29 AM |
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Kullin
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RE: Very odd lighting bug
The boxlight should max be 100x100 or it these bugs will come and haunt you.
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07-27-2013, 11:39 AM |
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richm0nkey
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RE: Very odd lighting bug
Oh man it is set to 1000/1000 thanks
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07-27-2013, 11:41 AM |
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Kullin
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RE: Very odd lighting bug
(07-27-2013, 11:41 AM)richm0nkey Wrote: Oh man it is set to 1000/1000 thanks No problem
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07-27-2013, 11:46 AM |
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WALP
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RE: Very odd lighting bug
(07-27-2013, 11:46 AM)Kullin Wrote: (07-27-2013, 11:41 AM)richm0nkey Wrote: Oh man it is set to 1000/1000 thanks No problem So can he fix it by using multiple boxlights?
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07-27-2013, 12:35 PM |
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Kullin
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RE: Very odd lighting bug
(07-27-2013, 12:35 PM)The Mug Wrote: (07-27-2013, 11:46 AM)Kullin Wrote: (07-27-2013, 11:41 AM)richm0nkey Wrote: Oh man it is set to 1000/1000 thanks No problem So can he fix it by using multiple boxlights? Yes if he put "boxlight_1" right beside "boxlight_2" it will still cover up really nice!
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07-27-2013, 02:56 PM |
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richm0nkey
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RE: Very odd lighting bug
(07-27-2013, 11:39 AM)Kullin Wrote: The boxlight should max be 100x100 or it these bugs will come and haunt you.
So does the max size of 100 apply to spotlights as well. because the error seems to come from the spotlight too. Fixing the boxlight made it A LOT better though . If this also applies to the spot lights is there a tutorial on how to light up night landscapes somewhere i'm not aware about? Removing the spotlight makes the terrain look kinda plain and reducing the size won't cover the terrain to make a more realistic moonlight lighting.
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07-27-2013, 07:29 PM |
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The chaser
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RE: Very odd lighting bug
If a BoxLight is bigger than 500 it starts to make weird things, so just duplicate the BoxLight and put it right where the other should continue. Nothing complicated.
By what I know, SpotLights bug at 200 of Radius or 180 of FOV.
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07-27-2013, 08:18 PM |
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PutraenusAlivius
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RE: Very odd lighting bug
(07-27-2013, 08:18 PM)The chaser Wrote: If a BoxLight is bigger than 500 it starts to make weird things, so just duplicate the BoxLight and put it right where the other should continue. Nothing complicated.
By what I know, SpotLights bug at 200 of Radius or 180 of FOV.
No, you shouldn't unless that area that have a different block box is blocked/unaccessible. The reason is because you can easily see a gap between the two.
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07-28-2013, 02:27 AM |
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richm0nkey
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RE: Very odd lighting bug
(07-28-2013, 02:27 AM)JustAnotherPlayer Wrote: (07-27-2013, 08:18 PM)The chaser Wrote: If a BoxLight is bigger than 500 it starts to make weird things, so just duplicate the BoxLight and put it right where the other should continue. Nothing complicated.
By what I know, SpotLights bug at 200 of Radius or 180 of FOV.
No, you shouldn't unless that area that have a different block box is blocked/unaccessible. The reason is because you can easily see a gap between the two.
Even if you put them at the perfect difference from each other?
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07-28-2013, 07:11 AM |
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