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		| Petike   Senior Member
 
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			| Interesting interview with Tom Jubert 
 
 "You... silly Billy !" (Clarence, Penumbra : Black Plague) |  |  
	| 08-08-2008, 12:58 AM |  |  
	
		| WindexGlow   Posting Freak
 
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			| RE: Interesting interview with Tom Jubert 
 
				Great find.
			 
 Please -REP  me. 
Honestly, please do.  I want to see how low I can go!! 
Ignore that error message too.  Just ignore it and keep going to give me -rep. |  |  
	| 08-08-2008, 04:41 AM |  |  
	
		| eliasfrost   Posting Freak
 
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			| RE: Interesting interview with Tom Jubert 
 
				Windex, take a look at this!    
"We have nine or ten discreet, linear levels - no more hubs."
 
This was very interesting reading, great find!
			
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	| 08-08-2008, 11:15 AM |  |  
	
		| Tommy Gun   Senior Member
 
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			| RE: Interesting interview with Tom Jubert 
 
				Good find, gahhh, august 2777...................
			 
 Not an image |  |  
	| 08-08-2008, 11:45 AM |  |  
	
		| Petike   Senior Member
 
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			| RE: Interesting interview with Tom Jubert 
 
				Glad I could be of assistance, lads... ;-)
			 
 "You... silly Billy !" (Clarence, Penumbra : Black Plague) |  |  
	| 08-08-2008, 01:00 PM |  |  
	
		| Kedjane   Senior Member
 
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			| RE: Interesting interview with Tom Jubert 
 
				I'm worried now. Requiem is going to go abstract? That doesn't sound well, in my mind a Penumbra set after Black Plague going abstract means the whole game will play like the end.
			 
 Worst regards, Kejdane.205 characters remaining.
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	| 08-08-2008, 01:37 PM |  |  
	
		| Petike   Senior Member
 
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			| RE: Interesting interview with Tom Jubert 
 
				Kedjane Wrote:I'm worried now. Requiem is going to go abstract? That doesn't sound well, in my mind a Penumbra set after Black Plague going abstract means the whole game will play like the end. 
We'll see... Let's be patient until then...
			 
 "You... silly Billy !" (Clarence, Penumbra : Black Plague) |  |  
	| 08-08-2008, 05:49 PM |  |  
	
		| Linux.Blue   Senior Member
 
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			| RE: Interesting interview with Tom Jubert 
 
				abstract? perfect. what sort of concerns me is no inventory. no nothing then? maybe it's better, i don't know.But yes, let's be patient. We could be pleasantly surprised.
 What I plan to do, before I start the game, is expect it to be okay. then in the end, I could be pleasantly surprised, and not get my hopes up high.
 sometimes, when one gets their hopes up high, they play a game, they may hate or dislike it more because they expected BETTER.
 I'm waiting to play it though.
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	| 08-17-2008, 11:46 PM |  |  
	
		| Tommy Gun   Senior Member
 
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			| RE: Interesting interview with Tom Jubert 
 
				by abstract, maybe phillips painkillers turned out to be ectasy.
 OR PERHAPS, (just a tiny chance.) they mean that there will be improved gameplay, twisted story line and warped creatures/ bodies etc.
 
 U decide.
 
 Not an image |  |  
	| 08-18-2008, 07:59 AM |  |  
	
		| dreadi   Junior Member
 
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			| RE: Interesting interview with Tom Jubert 
 
				Hmm. I sure hope that by abstract they don't mean more like Philip's "infection" sequence or the ending's tests because they certainly were the worst parts of the game. What made Penumbra creepy was the realistic environments combined with logical puzzles and to some extent the enemies that were plausible and incredible at the same time (and of course the different kinds lunacy of everyone that talks to you). The abstract parts with their poor environment design and surreal puzzles really threw me off the creepy mood.
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	| 08-22-2008, 10:04 AM |  |  |