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Fallout: The Post-Nuclear Role Playing Games
Bridge Offline
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#21
RE: Fallout: the Post-Nuclear Role Playing Games

What I hate most about Fallout, and this is not a minor nitpick but a gamebreakingly crippling flaw is:

Spoiler below!
There is no option to skip your opponent's turns like in many other turn-based games. I believe there is a dial to adjust combat speed but iirc it does almost nothing. I remember there is this one part in Fallout 2 that has like 25 centaurs or something insane like that which took me literally an hour to complete. It makes save-scumming a huge chore too, and save-scumming is unfortunately essential for many character builds in Fallout. Especially the ones that rely on crits. If you're in a tough fight and happen to get a critical miss, sometimes the game is simply over. Instead of waiting for 5-6 enemies to move and completely decimate me I'd prefer to be able to reload immediately (you can only access the menu when it's your turn).
09-06-2013, 10:25 PM
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CorinthianMerchant Offline
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#22
RE: Fallout: the Post-Nuclear Role Playing Games

You're absolutely right, Bridge! I feel that this was a far bigger issue in Fallout 2 and one of the main reasons why I enjoyed it less than FO1 (among with obnoxious random encounters and less balanced main quest). Especially when you were constantly knocked down and lost a third of your AP and stood up against six incredibly slow Wanamingos or Floaters. There was one point when I was travelling from Redding to San Francisco and I had to go down into the world every millimeter just to save the game because the OP random encounters were so annnoying.

Still hasn't gotten over the loss of wubwub...
09-07-2013, 07:01 AM
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cantremember Offline
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#23
RE: Fallout: the Post-Nuclear Role Playing Games

I only played the new Fallouts, the invisible walls never bothered me as I rarely wandered aimlessly and always went somewhere. Overall great game but those are my dislikes:

- Bad graphics, especially at night

- Even worse sounds, somewhat breaks the immersion for me

- Exploring at your leisure is often lethal (unlike Skyrim where I can take on almost anything). I loved exploring in Skyrim, but in Fallout 3/NV, after 100 meters I've spent all my ammo on bugs, or I encounter a Death Claw, even at higher level near the end of the game it's impossible to kill or outrun if one appears.

- NPC's spoke with uncompelling tones

- The main cities (Washington area and Vegas) had too confusing navigation and who thinks it's a good idea to go through an abandoned subway tube.
09-07-2013, 12:36 PM
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Cuyir Offline
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#24
RE: Fallout: the Post-Nuclear Role Playing Games

Your third point is a plus from where i'm standing, cantremember.

You're not supposed to be as strong as everything in the game's world when you're level one. You're supposed to evade and run or use smart tactics (i used to enjoy setting mines and then goading deathclaws to pass through them, to buy me extra time).

I dislike it when enemies level with the player character; Fallout 3 had it, Oblivion had it and Skyrim had it pretty bad too.
09-07-2013, 04:01 PM
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alphachurch
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#25
RE: Fallout: the Post-Nuclear Role Playing Games

(09-05-2013, 07:52 PM)CorinthianMerchant Wrote:
(09-05-2013, 05:12 PM)Gharren Wrote: Best thing about Fallout are the mods.

WRONG.
Spoiler below!
[Image: tumblr_lt96tfGbtX1r51zr8o1_400.png]

I loved that robot! It was an awesome twist in the questline
09-08-2013, 11:02 PM
Froge Offline
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#26
RE: Fallout: the Post-Nuclear Role Playing Games

@aboveposter:

Your username implies that you should have some relation to my avatar.

[Image: p229xcq]
(This post was last modified: 09-09-2013, 02:25 AM by Froge.)
09-09-2013, 02:24 AM
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alphachurch
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#27
RE: Fallout: the Post-Nuclear Role Playing Games

(09-09-2013, 02:24 AM)Chronofrog Wrote: @aboveposter:

Your username implies that you should have some relation to my avatar.

As much as I would love to agree with you on a normal circumstance, I actually only picked that name because Xbox Live randomly assigned me that name and I never changed it. I decided it would be easier to remember my usernames if I only had to remember 2 names, the other being Alphajericho.

(09-09-2013, 04:09 AM)Prancingfrog97 Wrote:
(09-09-2013, 02:24 AM)Chronofrog Wrote: @aboveposter:

Your username implies that you should have some relation to my avatar.

As much as I would love to agree with you on a normal circumstance, I actually only picked that name because Xbox Live randomly assigned me that name and I never changed it. I decided it would be easier to remember my usernames if I only had to remember 2 names, the other being Alphajericho.

BTW how did you get your avatar to move like that?
09-09-2013, 04:09 AM
Froge Offline
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#28
RE: Fallout: the Post-Nuclear Role Playing Games

I found it on some other forum.

[Image: p229xcq]
09-09-2013, 12:36 PM
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alphachurch
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#29
RE: Fallout: the Post-Nuclear Role Playing Games

(09-09-2013, 12:36 PM)Chronofrog Wrote: I found it on some other forum.

Well no matter how you got it I think it's awesome
09-10-2013, 07:38 PM
Froge Offline
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#30
RE: Fallout: the Post-Nuclear Role Playing Games

(09-10-2013, 07:38 PM)Prancingfrog97 Wrote:
(09-09-2013, 12:36 PM)Chronofrog Wrote: I found it on some other forum.



Well no matter how you got it I think it's awesome
[Image: avatar_24086.gif?dateline=1377455810][Image: avatar_24086.gif?dateline=1377455810][Image: avatar_24086.gif?dateline=1377455810][Image: avatar_24086.gif?dateline=1377455810]

[Image: p229xcq]
09-10-2013, 07:43 PM
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