(09-13-2013, 07:09 AM)SurvivalHorror Wrote: What atmosphere is everyone talking about? The sound of pounding machinery and lack of chase music removed any type of a sense of dread brought about by suspenseful and terrifying music, a key element of scare factor in any type of game. This was a key element of TDD imo. Rich story? The lack of a twist and the painful predictability more like. The horror element was piss poor and the story average at best, not even gonna talk about the gameplay.
Fully agree. AMFP is inferior to TDD in every possible way.
Story was obvious from title and first 15 minutes of play: protag's wife died, children are probably dead too, he built a machine that has something to do with pigs and probably turning men into pigs, now he's going to go thru guilt trip and commit suicide.
Maps were okay but felt very static and robbing game of atmosphere: everything but essential things are locked, so many light sources readily available, key items located in room or two vicinity from place to apply them. Lots of wasted opportunities for good scare in map design. Especially church - such a disappointment!
Lack of inventory, sanity, oil management made us concentrate on "story" but it didn't deliver.
Neither did AI. Pigs are smart creatures with good sense of smell, but AMFP obviously insults them. They slowly crawl 30cm next to you and don't even turn their head to your side. Same goes for you "Hmm.. sound of hoofs. Oh! A manpig! Okay, fine, I will wait. C'mon, move faster you fat slab of anthropomorphic meat!"
Electric manpig gave a vibe of Return to Castle Wolfenstein but that was small and fleeting excitement.
And pig masks. Really? Do TCR think that would scare or impress people? Pig masks appearing in place they were not before, pig masks falling from above, pig masks appearing and disappearing while you climb ladder.
Calling protagonist by last name was huuge mistake. Mandus, Mandus, Mandus.. The moment you see Mandus Logo you understand "I made this, I'm responsible". Story could be so much better if protagonist was referred as Oswald and we had feeling that we are lurking in someone's else creation, fixing someone's else sabotage (yes, it was obvious you did it), trying to save living children and not dead figments of our mind.
Good detective story keeps you unaware of truth or misguides you to believe otherwise until culmination point. AMFP is so easy to predict it turns into rushing thru linear set of rooms in search of end credits to find out names of true villains.