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V-Synch now works
summit Offline
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#11
Solved: 10 Years, 2 Months, 3 Weeks ago RE: V-Synch now works

(09-12-2013, 12:03 PM)plutomaniac Wrote: No, it's the same issue before the first update. And it makes sense. By disabling Adaptive Vsync in-game it's like it was before the patch.
Since my friend hasn't got internet after downloading the game, I will tell him there is a patch.

And yes, Vertical Synchronization can fix tearing, like it helped me in Overture.
09-12-2013, 12:11 PM
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plutomaniac Offline
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#12
Solved: 10 Years, 2 Months, 3 Weeks ago RE: V-Synch now works

Yes I know what vSync does. However, vSync is not the same as Adaptive vSync. By disabling Adaptive vSync you can still have vSync.
09-12-2013, 12:13 PM
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Draug Offline
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#13
Solved: 10 Years, 2 Months, 3 Weeks ago RE: V-Synch now works

Okay, the V-sync problem is solved, but... If I play with v-sync it feels kind of laggy, but I think my hardware should manage it easily. (graphic is all maxed out)

i7-3820 3,80GHz
GTX 680 2GB
8GB DDR3 RAM
09-12-2013, 07:14 PM
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jens Offline
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#14
Solved: 10 Years, 2 Months, 3 Weeks ago RE: V-Synch now works

If maxed out means SSAO high and samples 32 then those should be lowered for starters to medium and max 16. It is a minimal improvement having them maxed out and very demanding.
09-12-2013, 07:17 PM
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Draug Offline
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#15
Solved: 10 Years, 2 Months, 3 Weeks ago RE: V-Synch now works

(09-12-2013, 07:17 PM)jens Wrote: If maxed out means SSAO high and samples 32 then those should be lowered for starters to medium and max 16. It is a minimal improvement having them maxed out and very demanding.

Oh... now it is running perfectly smooth, thank you very much. Smile I thought my system would be powerfull enough to run it maxed out.
09-12-2013, 07:26 PM
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plutomaniac Offline
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#16
Solved: 10 Years, 2 Months, 3 Weeks ago RE: V-Synch now works

(09-12-2013, 07:26 PM)droog Wrote: Oh... now it is running perfectly smooth, thank you very much. Smile I thought my system would be powerfull enough to run it maxed out.

You have a 680 and still? Crazy stuff. Well, my 660 Ti can run 60fps constantly with 32 samples and Medium quality SSAO. Everything else to the maximum possible.

@ Jens: Maybe the vsync stutter I described here was indeed fixed by the first patch and the lagging is because of these sound issues that you are currently fixing. So I'm ok with vsync. Just a small question though: If I want to enable Adaptive vSync, how do it do it without the tearing appearing again?
(This post was last modified: 09-12-2013, 07:35 PM by plutomaniac.)
09-12-2013, 07:34 PM
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Draug Offline
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#17
Solved: 10 Years, 2 Months, 3 Weeks ago RE: V-Synch now works

(09-12-2013, 07:34 PM)plutomaniac Wrote:
(09-12-2013, 07:26 PM)droog Wrote: Oh... now it is running perfectly smooth, thank you very much. Smile I thought my system would be powerfull enough to run it maxed out.

You have a 680 and still? Crazy stuff. Well, my 660 Ti can run 60fps constantly with 32 samples and Medium quality SSAO. Everything else to the maximum possible.

@ Jens: Maybe the vsync stutter I described here was indeed fixed by the first patch and the lagging is because of these sound issues that you are currently fixing. So I'm ok with vsync. Just a small question though: If I want to enable Adaptive vSync, how do it do it without the tearing appearing again?

Yeah I can see the framedrops. Acording to fraps my fps are around 30fps with 32 samples and high quality ssao. When I get a 1-2 fps drop I already recognize them and it feels "laggy". With 16 samples and medium ssao my fps now lay between 56-60fps.
I will later play a little bit with the setting to see how it will run with different settings regarding ssao and the samples.
(This post was last modified: 09-12-2013, 07:58 PM by Draug.)
09-12-2013, 07:57 PM
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