(10-16-2013, 09:15 PM)Patrik Wrote: About the skybox bug, do you know how to reproduce it?
I used the old LevelEditor to save a map with a skybox texture, then updated to the latest and opened it again, and the skybox was still there.
Are you sure you didn't save it with the previous (130930) level editor before loading it with the latest one?
Could you open the map file in a text editor and see if it says SkyBoxTexture anywhere in it?
OK, let me see...
Back in a sec.
Here is already some information:
I had the ORIGINAL editor, all perfect, then i updated to the SECOND update, and "map 1" didn't show the skybox, ONLY the COLOR i've added worked, i've updated with the LAST update and "map 2 etc.." didn't show the skybox either.
Checking the .map for skybox.
MAP that i added the SKYBOX AFTER -> LAST UPDATE : OPENED AND CHANGED:
</EditorSession>
<MapData FogActive="false" FogColor="1 1 1 1" FogCulling="true" FogEnd="20" FogFalloffExp="1" FogStart="0" GlobalDecalMaxTris="300" Name="" SkyBoxActive="true" SkyBoxColor="0.362 0.334 0.335 1" SkyBoxTexture="../../../../
Premonition/Premonition_textures/envmaps/NightSky1.dds">
<MapContents>
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Map that has been with LAST UPDATE NOT OPENED YET! :
<MapData FogActive="false" FogColor="1 1 1 1" FogCulling="true" FogEnd="20" FogFalloffExp="1" FogStart="0" GlobalDecalMaxTris="300" Name="" SkyBoxActive="true" SkyBoxColor="0.552 0.5 0.379 1">
As you could see here : SkyBoxColor="0.552 0.5 0.379 1"> it DOES see the color changes..
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I'm sorry, but it's a bit hard to reproduce
old \ new files ...
What i did was this :
ORIGINAL EDITOR { all fine } UPDATE 2 -> didn't work , "only the COLOR is been seen" -> Last update, didn't work either "Color could been seentho"
MAYBE it is fixed, but because i've had 2 updates? i don;t know...
I will try to test if it works now when gon IN
Out with the last version.
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i MIGHT have the problem tho? :
I can see one of them now, it is still looking for REDIST as mentioned above..
This map what i am talkin about now has the nightskybox and it can been seen BUT because it is in the REDIST somewhere { in a custom story }
Maybe this could help?
The editor just doesn't SAVE stuff properly , Like cache orso?
Quote:To test -in a new level- i placed only a castle door entities/door/castle/castle.ent
When you go and browse for its entity (the small button labeled "..." )
It takes you correctly to the entities/door/castle/ directory.
But, if you save and open the map again, the browse button now takes you always to /redist instead.
The problem is still here, when save a skybox.. EXIT -> OPEN same map..
Skybox gone ...??
IT LOOKS \ CHECKS \ GOES to REDIST FOLDER
With LAST udate.
It isn't saving cache or msh? i guess...