New version is up!
Fixes:
- Fixed Pre-Menu bug where clicking anywhere on the screen would skip to the next screen, even if the gamma slider was asking for input.
- Fixed broken model (bone_pile_human2.dae) that caused level editor to crash when loading the morgue level.
Unable to reproduce:
- Crash when engineer is set to FleeFromPlayer
- ExitInventory not working
- Some static objects from AMFP appearing differently in the editor than in-game.
Any additional info on these would be great.
So, seeing how these are minimal changes that shouldn't have any horrible bugs or butterfly effects, we're approaching the final version.
From here on I will only fix major bugs that were not present in the old version of TDD.
While I do love adding features for you to play around with, there's that other game that needs making as well, and too few hours in a day.