IMPORTEND QUESTION { to me is it
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How can i change the AddEffectVoice("SOUND.OGG", "", "Voice", "MESSAGEONSCREEN", false, "", 0, 0 );
to what i want it. here is the question:
What happens NOW is when i have for example a door with a message LOCKED + the voiceacting is locked.
When i press the door 10 times QUICK -> locked locked lokced locked locked etc.. till it reaches 10.
BUT when i have a LONG tekst like this :I think this lever raised the gate, i can hear something moving
Press it 5 times for example.
I think this lever raised the gate, i can hear something moving
I think this lever raised the gate, i can hear something moving
I think this lever raised the gate, i can hear something moving
I think this lever raised the gate, i can hear something moving
I think this lever raised the gate, i can hear something moving
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HOW can i make it that IF the voiceacting is getting activated\called. when i press AGAIN it starts over in stead of waiting whhen the addeffect is done and then reactivate cause you pressed a door 10 times...
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Maybe Patrik could make something like this:
AddEffectVoice("SOUND.OGG", "", "Voice", "MESSAGEONSCREEN", false, BOOL***, "", 0, 0 );
BOOL*** = OVERWRITE USING MESSAGE so wont be playing 10 times.
something like:
I think this lever raised the gate, i can hear something moving
I think this -> press lever again
I think this lever reaised -> press lever again
I think -> press lever..
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SO it whenever a NEW ADDEFFECT is called we could say we want to overwrite the one being played.
ONLY FOR THE ADDEFFECT WHEN CALLED DUBBEL OR MORE.
You guys get it i think
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Thank you for reading, hopefully someone understands...
I Always explane too much hehhe,,, i know