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HELP TEST AAMFP 1.02 PATCH
plutomaniac Offline
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#21
RE: HELP TEST AAMFP 1.02 PATCH

Spoiler below!
Yes, you are right both for both things. When I play the game for a 2nd time I'll pay more attention to such details. The machine says that so indeed the children were killed at the expedition and yes there's a continuity error when it comes to the diaries.

Nice catch! Wink
(This post was last modified: 09-30-2013, 05:30 PM by plutomaniac.)
09-30-2013, 04:34 PM
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Ossie Offline
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#22
RE: HELP TEST AAMFP 1.02 PATCH

Pluto - your spoiler quote is missing a '/' so the spoiler is revealed. Smile
09-30-2013, 05:26 PM
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plutomaniac Offline
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#23
RE: HELP TEST AAMFP 1.02 PATCH

(09-30-2013, 05:26 PM)Ossie Wrote: Pluto - your spoiler quote is missing a '/' so the spoiler is revealed. Smile

I know. I was trying to fix it but the site was completely unresponsive. Fixed! Smile
09-30-2013, 05:31 PM
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Googolplex Offline
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#24
RE: HELP TEST AAMFP 1.02 PATCH

The children's diaries probably should be from October 1898.
Or we don't see the hidden message behind it. It's possible that Dan wanted to tell something specific and it's not an error. FG should ask him about that.
09-30-2013, 05:33 PM
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Ashtoreth Offline
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#25
RE: HELP TEST AAMFP 1.02 PATCH

(09-30-2013, 04:34 PM)plutomaniac Wrote: Nice catch! Wink

Thanks Smile

I agree with Googol, it would make more sense if the year was 1898, but I guess FG should confirm with Dan Pinchbeck.

I also found a mistake in a journal entry about the Compound X, and this one I'm quite sure it's a typo. The year should be 1899.

Spoiler below!
August 4th 1898

More experiments with Compound X. Took the dog and injected it with strychnine. After the expected convulsions and spasming, it died just after midnight. I immersed the body in a large tank of Compound X and introduced an alternating current via induction coil for a period of three and a half minutes. Partial return was induced. However, damage incurred prior to death was retained upon revival, meaning the dog continued in the acute state of strychnine poisoning until I put a bullet in its skull. But drowning? Perhaps, yes. It is after all known to be the kindest of suicides. If one were to drown, replacing the fluid in the lungs with Compound X should theoretically be perfectly possible as a revival method.

09-30-2013, 07:51 PM
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admiraltennek Offline
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#26
RE: HELP TEST AAMFP 1.02 PATCH

I'm experiencing a bizarre issue with this patch where my frame rate is constantly stuck at 40fps. It doesn't matter if I have any of the v-sync options turned on or off, if I run in the game full-screen or windowed, if I set all of the graphics settings as low as they'll go-- I'm always stuck at 40fps. Reverting back to the previous version fixes this issue completely, but I'd prefer to be running the patched one so I can disable color-grading...
10-01-2013, 01:33 AM
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plutomaniac Offline
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#27
RE: HELP TEST AAMFP 1.02 PATCH

Apply the patch, delete Documents\main_settings.cfg and then run the game at least once. If the problem persists, go to Documents\main_settings.cfg and check if frame limit is set to 40 for some reason. The default one should be 60 but maybe you changed it at some point.
(This post was last modified: 10-01-2013, 10:22 AM by plutomaniac.)
10-01-2013, 10:21 AM
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admiraltennek Offline
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#28
RE: HELP TEST AAMFP 1.02 PATCH

(10-01-2013, 10:21 AM)plutomaniac Wrote: Apply the patch, delete Documents\main_settings.cfg and then run the game at least once. If the problem persists, go to Documents\main_settings.cfg and check if frame limit is set to 40 for some reason. The default one should be 60 but maybe you changed it at some point.

Already did the first suggestion several times, I'm afraid. As for my main_settings.cfg, MaxFramesPerSec is set to 60. I'm really at a loss for what's causing this to happen...
10-01-2013, 06:28 PM
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Five Rounds Rapid Offline
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#29
RE: HELP TEST AAMFP 1.02 PATCH

Happy to report that the mouse movement in wiiiiidescreen is much improved. This is at 5760 * 1080 on three monitors. Thanks for the fix Smile
10-01-2013, 11:18 PM
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Ashtoreth Offline
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#30
RE: HELP TEST AAMFP 1.02 PATCH

I continued the game from my previous manual save (Level: "This Leaking World"; area: Sewers' decontamination chamber) and no auto-save file was created after I entered the glowing door that gives access to the next level ("From Tide to Spine" - Bilge Pumps area). I repeated this process twice, to no avail. I had to create a manual save.

Isn't the game supposed to create an auto-save on each loading screen between levels?

10-02-2013, 02:25 AM
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