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HELP TEST AAMFP 1.02 PATCH
Googolplex Offline
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#81
RE: HELP TEST AAMFP 1.02 PATCH

(10-28-2013, 12:48 AM)plutomaniac Wrote: Jens, I updated reply #2 and included all issues everyone & I reported at the last 8 pages:

http://www.frictionalgames.com/forum/thr...#pid264907

And where are my reported issues?

-Different colors of the silhouette on notes (white and blue).
-Glowing level-doors (not a bug, but looks extremely ugly).
-ColorGrading in the Mansion is too blue (disable it is not a good solution).
-Pick up the note without open the drawer (not important).
(This post was last modified: 10-28-2013, 06:03 PM by Googolplex.)
10-28-2013, 05:58 PM
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jens Offline
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#82
RE: HELP TEST AAMFP 1.02 PATCH

Not fixing these as they are not bugs
-Different colors of the silhouette on notes (white and blue).

-Glowing level-doors (not a bug, but looks extremely ugly).

-ColorGrading in the Mansion is too blue (disable it is not a good solution).
10-29-2013, 09:06 AM
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plutomaniac Offline
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#83
RE: HELP TEST AAMFP 1.02 PATCH

That's why I didn't include them! Smile
10-29-2013, 12:19 PM
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Googolplex Offline
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#84
RE: HELP TEST AAMFP 1.02 PATCH

OK, but where's the sense of the different colors then? Is there a special meaning between blue and white?

And when the glowing doors are not fixed just because it's not a bug (nevertheless it would be a big improvement to fix it) can you tell me what I have to do to fix it for myself Jens?

Thanks a lot. When will the final patch come out?
10-29-2013, 05:55 PM
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LordGubGub Offline
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#85
RE: HELP TEST AAMFP 1.02 PATCH

Just finished a playthrough with the 1.02 test patch installed. I took it slow, looked very hard, and didn't have any problems. All the fans in the decontamination chambers were there, and I didn't notice any bugs during my playthrough. There was less stuttering, and I also noticed a small performance increase.
10-31-2013, 05:26 AM
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A Luna Offline
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#86
RE: HELP TEST AAMFP 1.02 PATCH

http://steamcommunity.com/sharedfiles/fi...=190937584

Only found 1 flaw actually, saw this yesterday. a face missing (or normal wrong way) or no face at all here.

Also still had some issues with the stuttering at certain points. Mainly at:
Spoiler:
at the descend to the elevator to the machine core.

I love playing custom stories, need a tester or someone who you want to scare easily? Pick me!:D
11-01-2013, 10:58 AM
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Alex Ros Offline
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#87
RE: HELP TEST AAMFP 1.02 PATCH

Finished playthrough. No problems or bugs found. No lags. That new "color grading" option works nice (technically) everywhere at every map, I mean when turned off. And I was playing through with Steam version, manually copied files from redist folder. Finally, seems like latest version of the patch was bugless for me personally at least.

P.S. Oh and one more thing. Maybe that's important, maybe not. While playing original unpatched game the picture was tearing and options VertSync / AdaptSync (both turned on) were useful to remove that tearing. Now with patched version it works strangely vice versa, the picture was tearing with Sync option (both) turned on, and everything was fine when turned off. Not a bug, but... Maybe that's important, maybe not.
(This post was last modified: 11-05-2013, 03:11 PM by Alex Ros.)
11-05-2013, 02:46 PM
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bfc3bfcman1 Offline
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#88
[split] Blue Haze Problem

(09-11-2013, 06:13 PM)jens Wrote: It is not possible to easily create an option for it (turning it off would create issues in some levels), so that will not be added. I have put it on the list for things to patch, to discuss if the fog settings should be tweaked. So it might change in a future update, but not certain and there is no estimate as to when this patch will come.

Thank you to all at Frictional Games and everyone else involved for this great game. The patch that you posted here, the one that made color grading an option, worked very well initially. After I turned ON color grading, the initial mansion level was actually dark, instead of blue. Areas that were color-graded intentionally looked great as well. But once again, the second time I ran the game, with the same settings, the initial level was once again blue. Without the patch, the first time I ran it it was 'normal', second time after crashing, it was blue. So the patch worked initially. But now the entire first three levels, at least, are once again blue. Is this a Chinese Room error? Either way, played through the game once with correct lighting, and color grading working correctly. I absolutely LOVE the color grading, just not blue for three entire levelsSmile Thank you very much for the experience. Have a wonderful day!
11-05-2013, 11:24 PM
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plutomaniac Offline
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#89
RE: HELP TEST AAMFP 1.02 PATCH

Merged here from Blue Haze Problem thread.
11-05-2013, 11:51 PM
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Googolplex Offline
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#90
RE: HELP TEST AAMFP 1.02 PATCH

(11-05-2013, 11:24 PM)bfc3bfcman1 Wrote: I absolutely LOVE the color grading, just not blue for three entire levelsSmile

This is exactly what I've said.
To disable ColorGrading will remove the blue haze in the first three levels, but the rest of the game looks bad. So I like to play with ColorGrading ON.
But to fix the blue haze problem, FG should change the color of the filter in the first three levels to a less blue one.
(This post was last modified: 11-06-2013, 05:04 PM by Googolplex.)
11-06-2013, 05:03 PM
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