Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Movable townsperson entity / listens to PathNodes
DamnNoHtml Offline
Senior Member

Posts: 469
Threads: 34
Joined: Sep 2010
Reputation: 16
#1
Movable townsperson entity / listens to PathNodes

Hey guys, I modified an AMFP entity to act as sort of an "enemy" that doesn't attack and follows PathNodes like a normal Grunt. Use it to make a more lifelike area with a non-interactive walking PC.

The entity has walking, running, and idle animations. Use PathNodes as if it were a normal Grunt.

Drag this folder to your entities folder.

http://www.mediafire.com/?js26wgcddgwaba9

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
09-29-2013, 04:12 AM
Find
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#2
RE: Movable townsperson entity / listens to PathNodes

Really nice. Oh, can you um change the Maid entity to behave like this too? That'll be great.

But great and awesome job by the way.

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-29-2013, 04:49 AM
Find
DamnNoHtml Offline
Senior Member

Posts: 469
Threads: 34
Joined: Sep 2010
Reputation: 16
#3
RE: Movable townsperson entity / listens to PathNodes

For some reason the maid instantly crashes my model editor, so I can't at the moment.

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
09-29-2013, 06:05 AM
Find
Ongka Offline
Member

Posts: 225
Threads: 3
Joined: Nov 2010
Reputation: 20
#4
RE: Movable townsperson entity / listens to PathNodes

As soon as i click on "gent", my Level Editor crashes. Does anyone else have this problem too?

[Image: 18694.png]
10-14-2013, 09:03 AM
Find
Simba Offline
Junior Member

Posts: 27
Threads: 1
Joined: Aug 2013
Reputation: 0
#5
RE: Movable townsperson entity / listens to PathNodes

i have been having this problem for a while
i was able to get it up once you have to delete the .msh .amn.ent files i believe but make sure you copy them first i was able to get the gent and maid in my model editor without crashing took a while
10-15-2013, 06:26 PM
Find
DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#6
RE: Movable townsperson entity / listens to PathNodes

Awesome idea, and works perfect for me!
I will chane the material tho.
Thanks Html
10-16-2013, 01:53 PM
Find
DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#7
RE: Movable townsperson entity / listens to PathNodes

The Gent walks great.
but how can i make it to run?
And could you make the woman to run as well?
That would be super!
Thank you!
-
Btw, you havet been online for a wehile hope you still come back anyday..
11-20-2013, 03:36 AM
Find
kartanonperuna Offline
Posting Freak

Posts: 755
Threads: 44
Joined: Oct 2011
Reputation: 8
#8
RE: Movable townsperson entity / listens to PathNodes

How bout some pics,boy?

Voice actor

Painful shadows



12-13-2013, 01:26 PM
Website Find
Xander512 Offline
Junior Member

Posts: 32
Threads: 4
Joined: Sep 2013
Reputation: 0
#9
RE: Movable townsperson entity / listens to PathNodes

(12-13-2013, 01:26 PM)kartanonperuna Wrote: How bout some pics,boy?

How bout you ask politely, boy?
12-13-2013, 03:50 PM
Find
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#10
RE: Movable townsperson entity / listens to PathNodes

(12-13-2013, 01:26 PM)kartanonperuna Wrote: How bout some pics,boy?

The maid/townsperson doesn't exactly need pictures... As:

1. They are actual characters from the game, using AAMFP assets
2. It would be difficult to sort of find a means to display the work in an image
3. A download and extract would probably be all you need Tongue

Discord: Romulator#0001
[Image: 3f6f01a904.png]
12-13-2013, 03:52 PM
Find




Users browsing this thread: 1 Guest(s)