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The one-week Environment #2 Finished!
Rapture Offline
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#81
RE: The one-week Environment #2

I find the trees/grass surrounding the house more pleasing than the house itself, not sure why.

House looks good although bare at the moment. Any plans to add in a walkway for the door; vines growing up the walls, fountains, statues, etc...
10-24-2013, 03:31 PM
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Gilligan's Hell Offline
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#82
RE: The one-week Environment #2

I Based it on photos and the actual place is quite weathered. The actual main entrance is the door on the side. the front is the old main entrance and most people would use the side door.

The International Narcotics Traffic
10-24-2013, 03:56 PM
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CarnivorousJelly Offline
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#83
RE: The one-week Environment #2

So uhm, should we hand in our final screenshots and start the next "week"?

This is my final:
[Image: empty_street_2_6_by_rueppells_fox-d6q9gc2.png]

I was intending to make more of it presentable, but midterms got in my way.

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 11-05-2013, 01:25 AM by CarnivorousJelly.)
11-05-2013, 01:24 AM
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FlawlessHappiness Offline
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#84
RE: The one-week Environment #2

I was thinking... Usually it's map-making that get's all the credit...
Could we make a "one weekend event"? So you have to create an event instead of a picture, and post a video of it?

Trying is the first step to success.
11-05-2013, 02:35 PM
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CarnivorousJelly Offline
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#85
RE: The one-week Environment #2

That would be pretty neat! I don't see anything in the specifications that say the entries have to be screenshots :D

[Image: quote_by_rueppells_fox-d9ciupp.png]
11-05-2013, 04:26 PM
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Rapture Offline
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#86
RE: The one-week Environment #2

^
Sounds good, although I'm gonna pull my submission off (I haven't updated it in awhile anyways) because I'm busy with another Mod. (If the AMFP final update fixes up the Blender animation/bone issues, I'll come back and make the floating village into an actual Mod)
11-05-2013, 07:40 PM
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CarnivorousJelly Offline
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#87
RE: The one-week Environment #2

(11-05-2013, 07:03 PM)Robosprog Wrote: I had been thinking of something like the old scripting challenges where you have to do a very hard task within a time frame, and then show how you did it etc. That would be great to develop the community's scripting skills.
Well, I could definitely use some improvement, so I like that idea!

(11-05-2013, 07:03 PM)Robosprog Wrote: I've been considering adding an extra challenge to the monthly environment: Try to create at least one model and texture it for your environment, should I add this as an "extra" challenge or not? This community is comprised mostly of level designers and there is an appalling lack of modellers and such, we need more and I was thinking this may be an incentive. Agree, or disagree?
Hmmmm.... I could try, but I'll suck at it :p

[Image: quote_by_rueppells_fox-d9ciupp.png]
11-05-2013, 07:56 PM
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blueberry Away
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#88
RE: The one-week Environment #2 Finished!

(11-05-2013, 01:24 AM)Kia Wrote: So uhm, should we hand in our final screenshots and start the next "week"?

This is my final:
[Image: empty_street_2_6_by_rueppells_fox-d6q9gc2.png]

I was intending to make more of it presentable, but midterms got in my way.

Dem graphics

[Image: 80912c88643a023617c8c4165f3dad77.png] Gimme a sex~

- Some twat 2014
11-06-2013, 08:06 PM
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