Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Multiple Issues Help PineTree model animation. ModelEditor viewer = crash!
jssjr90 Offline
Member

Posts: 169
Threads: 39
Joined: Jun 2011
Reputation: 0
#11
RE: PineTree model animation. ModelEditor viewer = crash!

I did check the .dae file, and it reads the technique as "OpenCOLLADAMaya" And I thought I did have FBX enabled in the plugins manager but it was disabled all along.
(This post was last modified: 10-11-2013, 08:11 PM by jssjr90.)
10-11-2013, 08:08 PM
Find
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#12
RE: PineTree model animation. ModelEditor viewer = crash!

then of course theres the influences thing, but most importantly baking the keys!
it wont work without that ya know
10-11-2013, 08:46 PM
Find
jssjr90 Offline
Member

Posts: 169
Threads: 39
Joined: Jun 2011
Reputation: 0
#13
RE: PineTree model animation. ModelEditor viewer = crash!

My model does have baked animations, and maximum of 3 influences. I only have 1 joint for the tree model. Starting from the base to the top. Then I sway it back and forth with the axis. The only thing I have not done yet is actually adding weight to the model, but is it necessary? If I don't add weights and just normalize the existing weights that are default, it will still crash in the model editor upon testing the animations. I think HPL2 just hates me.
10-11-2013, 11:27 PM
Find
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#14
RE: PineTree model animation. ModelEditor viewer = crash!

not quite sure I understand, how the fuck would your model even animate without weights?
but yeah they should be normalized.
10-12-2013, 12:06 AM
Find
jssjr90 Offline
Member

Posts: 169
Threads: 39
Joined: Jun 2011
Reputation: 0
#15
RE: PineTree model animation. ModelEditor viewer = crash!

Well it animates fine in Maya 2011, but I think since I did not even apply painted weights to the model, I think that may be the case of why the model is crashing in the ModelEditor's test animation menu.
10-12-2013, 12:15 AM
Find




Users browsing this thread: 2 Guest(s)