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		| PutraenusAlivius   Posting Freak
 
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			| Model has no texture 
 
				I ran into a little bit of a trouble here. 
I made a model, applied the texture, made a mat but it won't show up in the Model Editor.
 
What I did:
 
After that, I imported the .dae in the Model Editor and shit's not visible.
 
EDIT: 
Additional info: 
Blender version is 2.66.1 
Texture resolution is 1024x1024 
Material type in the MaterialEditor is SolidDiffuse.
			
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 10-27-2013, 12:54 PM |  |  
	
		| Linus Ågren   Senior Member
 
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			| RE: Model has no texture 
 
				You need to open the dae file in ModelView first. It will create .mat & .msh files for you.
			 
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	| 10-27-2013, 01:54 PM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Model has no texture 
 
				Hey thanks man! Works swell now!
			 
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	| 10-27-2013, 01:58 PM |  |  
	
		| TheWalshinator   Senior Member
 
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			| RE: Model has no texture 
 
				 (10-27-2013, 01:54 PM)Vackert Kreatur Wrote:  You need to open the dae file in ModelView first. It will create .mat & .msh files for you. Aaaaaaaaaaaaaaaaaaaaaaaaaaand this is probably why some of my models will never show up in model editor. I guess I'll have to break the news to Joachim then...
			 
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	| 10-28-2013, 06:43 AM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Model has no texture 
 
				It's not actually needed to open it in ModelView: Creating the .mat file by yourself and then opening it in ModelEditor works well too.
			 
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	| 10-28-2013, 07:45 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Model has no texture 
 
				 (10-28-2013, 07:45 AM)The chaser Wrote:  It's not actually needed to open it in ModelView: Creating the .mat file by yourself and then opening it in ModelEditor works well too. 
It doesn't in my  case.
			 
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	| 10-28-2013, 09:35 AM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Model has no texture 
 
				 (10-28-2013, 09:35 AM)JustAnotherPlayer Wrote:   (10-28-2013, 07:45 AM)The chaser Wrote:  It's not actually needed to open it in ModelView: Creating the .mat file by yourself and then opening it in ModelEditor works well too. It doesn't in my  case.
 
Because you did it wrong, I'm sure.
 
What steps did you follow? The .mat file must have the same name as the diffuse texture.
			 
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  |  
	| 10-28-2013, 02:43 PM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Model has no texture 
 
				 (10-28-2013, 02:43 PM)The chaser Wrote:   (10-28-2013, 09:35 AM)JustAnotherPlayer Wrote:   (10-28-2013, 07:45 AM)The chaser Wrote:  It's not actually needed to open it in ModelView: Creating the .mat file by yourself and then opening it in ModelEditor works well too. It doesn't in my  case.
 Because you did it wrong, I'm sure.
 
 What steps did you follow? The .mat file must have the same name as the diffuse texture.
 
OP has all the answers. And it's already finished I mean it's fixed so no need for another answer.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 10-28-2013, 02:50 PM |  |  |