I just upgraded to Mac's new OS, and now Penumbra wont open.
I'd really hate if I couldn't play those games anymore... Is there anything I can do about it?
could you see if there is a crash report in the "Console" application (crash report or diagnostic report). Also send a copy of your hpl.log. (in ~/Library/Application Support/Frictional Games/Penumbra/)
actually.. wait.. Penumbra is in ~/Library/Preferences/ somewhere.
Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
(This post was last modified: 10-29-2013, 08:22 PM by Urkle.)
joy.. looks like I need to update SDL in the game.. Can someone try replacing the SDL framework located "inside" the game bundle (Overture.app/Contents/Frameworks/) with the 1.2.15 build from libsdl.org
Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
(10-30-2013, 01:41 PM)Urkle Wrote: joy.. looks like I need to update SDL in the game.. Can someone try replacing the SDL framework located "inside" the game bundle (Overture.app/Contents/Frameworks/) with the 1.2.15 build from libsdl.org
I've done that just now. Launching the game now displays a yellow screen for a fraction of a second, then crashes. Note that this is the Steam version which I just bought moments ago. I'm not sure if it differs from other versions in any way.
I do get some console output between launch and crash:
30.10.13 18:00:30,112 Penumbra[814]: CPSGetCurrentProcess(): This call is deprecated and should not be called anymore.
30.10.13 18:00:30,112 Penumbra[814]: CPSSetForegroundOperationState(): This call is deprecated and should not be called anymore.
30.10.13 18:00:30,463 WindowServer[105]: Display 0x4280300 captured by conn 0x1e10f
30.10.13 18:00:30,594 com.apple.launchd.peruser.501[153]: (com.frictionalgames.PenumbraOvertureSteam.47728[814]) Exited with code: 1
I'd really like to play Penumbra, so if there's any way I can help with fixing this problem, I will.
EDIT:
I checked the hpl.log and everything is fine until
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
ERROR: Couldn't texture 'PointLight2D.bmp'
FATAL ERROR: Couldn't load PointLight2DDeleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Seems like it's not able to load the bmp-file. Perhaps SDL_image also has to be updated? I will try that now.
EDIT: Replaced with the newest SDL_image 1.2 but the results are the same.
EDIT: Apparently that had nothing to do with the crash, replacing SDL was enough.
I found this thread (http://www.frictionalgames.com/forum/thread-2837.html) and followed the instructions there and got it to run (though with horribly distorted graphics!) by running from Terminal with the Penumbra Overture folder as my working directory. This appears to be a file path problem. The actual crash is fixed by replacing SDL with the newer version.
(This post was last modified: 10-30-2013, 06:53 PM by Bink.)
(10-30-2013, 09:01 PM)Urkle Wrote: in the "Console" application there should be a menu item to show a folder tree of files.. do that and look for Crash reports for Penumbra
Is this in reply to my post? Because it doesn't crash for me anymore after I replaced SDL with the newer version and it never triggered a crash report. All it did was quit right away with no warning or report, just exiting with code 1. As I mentioned before, it is running now if I launch from the correct working directory. It's just the graphics being distorted now (screenshot attached, looks like normals and UVs are completely wrong) but I'm not sure if that's on topic here. It also doesn't happen in Black Plague, which I was able to play just fine after updating SDL.
(This post was last modified: 10-30-2013, 10:34 PM by Bink.)
(10-30-2013, 01:41 PM)Urkle Wrote: joy.. looks like I need to update SDL in the game.. Can someone try replacing the SDL framework located "inside" the game bundle (Overture.app/Contents/Frameworks/) with the 1.2.15 build from libsdl.org
I've done that just now. Launching the game now displays a yellow screen for a fraction of a second, then crashes. Note that this is the Steam version which I just bought moments ago. I'm not sure if it differs from other versions in any way.
I do get some console output between launch and crash:
30.10.13 18:00:30,112 Penumbra[814]: CPSGetCurrentProcess(): This call is deprecated and should not be called anymore.
30.10.13 18:00:30,112 Penumbra[814]: CPSSetForegroundOperationState(): This call is deprecated and should not be called anymore.
30.10.13 18:00:30,463 WindowServer[105]: Display 0x4280300 captured by conn 0x1e10f
30.10.13 18:00:30,594 com.apple.launchd.peruser.501[153]: (com.frictionalgames.PenumbraOvertureSteam.47728[814]) Exited with code: 1
I'd really like to play Penumbra, so if there's any way I can help with fixing this problem, I will.
EDIT:
I checked the hpl.log and everything is fine until
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
ERROR: Couldn't texture 'PointLight2D.bmp'
FATAL ERROR: Couldn't load PointLight2DDeleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Seems like it's not able to load the bmp-file. Perhaps SDL_image also has to be updated? I will try that now.
EDIT: Replaced with the newest SDL_image 1.2 but the results are the same.
EDIT: Apparently that had nothing to do with the crash, replacing SDL was enough.
I found this thread (http://www.frictionalgames.com/forum/thread-2837.html) and followed the instructions there and got it to run (though with horribly distorted graphics!) by running from Terminal with the Penumbra Overture folder as my working directory. This appears to be a file path problem. The actual crash is fixed by replacing SDL with the newer version.
Hey I'm having the same problem with mavericks and tried to click on the thread you recommended but it seems to have closed or something because I keep getting a 404 error. Any chance you can mirror it? thanks!