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Spoiler AAMFP's Unused Materials
Paddy™ Offline
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#1
AAMFP's Unused Materials

Let's list everything in the game files which never made it into the final version, and speculate as to how they were originally intended to be used.

Assets
Big Kid
Spoiler below!
...\entities\enemy\child\
  • big_kid.DAE
  • big_kid.ent
A truly gigantic version of the child model.

[01 | 02 | 03 | 04]


Greenhouse
Spoiler below!
...\static_objects\greenhouse\
  • \ceiling\
    • Greenhouse_Ceiling.DAE
    • Greenhouse_Ceiling.msh
  • \pillar\
    • Greenhouse_Pillar.DAE
    • Greenhouse_Pillar.ent
    • Greenhouse_Pillar.msh
    • Greenhouse_Stut01.DAE
    • Greenhouse_Stut01.ent
    • Greenhouse_Stut02.DAE
    • Greenhouse_Stut02.ent
    • Greenhouse_Stut02.msh
  • \walls\
    • Greenhouse.DAE
    • Greenhouse.dds
    • Greenhouse.mat
    • Greenhouse.msh
    • Greenhouse_CastIron.dds
    • Greenhouse_CastIron.mat
    • Greenhouse_Extension.DAE
    • Greenhouse_Extension.msh
    • Greenhouse_Glass.dds
    • Greenhouse_Glass.mat
    • Greenhouse_Slanted.DAE
    • Greenhouse_WoodFrame.dds
    • Greenhouse_WoodFrame.mat
Only the textures seem to be viewable and are listed below.

[Greenhouse_WoodFrame | Greenhouse | Greenhouse_CastIron | Greenhouse_Glass]

Pig Mask Key & Pig Mask Key Plate
Spoiler below!
...\entities\gameplay\pig_mask_key\
  • pig_mask_key.DAE
  • pig_mask_key.msh
[Front | Side | Back]



...\static_objects\mansionbase\special\
  • pig_mask_key_plate.DAE
[Front | Side]

Audio
Alternate Endings
Spoiler below!
...\sounds\vo\16_temple\
  • vo_temple_orbend_1.ogg
  • vo_temple_orbend_2.ogg
  • vo_temple_orbend_3.ogg
  • vo_temple_orbhit_2.ogg

Come and Play
Spoiler below!
...\sounds\music\temp\
  • comeandplay.ogg
This sounds like Dan Pinchbeck's voice.

Infection
Spoiler below!
These sounds were part of an unused "infection" mechanic, described here.

...\sounds\player\infection\
  • infection_loop_2.ogg
  • infection_loop_3.ogg
  • infection_loop_4.ogg
  • infection_stinger_2
  • infection_stinger_3
  • infection_stinger_4

The Pigline
Spoiler below!
...\sounds\events\pigline\
  • afx_the_pigline.ogg
  • afx_the_pigline.snt

...\sounds\vo\14_pigline\
  • vo_pigline_2_mandus_machine.ogg

Miscellaneous
Spoiler below!
  • ...\sounds\vo\01_mansion\children\vo_mansion_trigger_child_07.ogg
  • ...\sounds\vo\05_church\vo_church_trigger_child_01.ogg
  • ...\sounds\vo\11_reactor\children\vo_reactor_child_02.ogg
(This post was last modified: 02-15-2015, 07:16 AM by Paddy™.)
12-02-2013, 08:56 AM
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WALP Offline
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Posts: 1,221
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#2
RE: AAMFP's Unused Materials

I was able to import the greenhouse models into maya(2011 student) using "DAE_FBX" import. The UVs are unfortunately not preserved but the models do still point to the texture they were using.
12-02-2013, 01:26 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
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Joined: Jan 2013
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#3
RE: AAMFP's Unused Materials

Pig Mask key and Key plate were probably were to be used as a key for somewhere.

But I think it would have may be used in the Church to get the stairs to lower; as that allows the player to go underground, coming closer to the Machine. + Access to first pig. + Follows a similar puzzle with the candle, minus the lever

Or otherwise, where the cells are. If the feature was kept, I would think that the cells could open, but the activity we can observe the pigs doing would become an issue for animating, or ruining the experience of understanding how these pigs still have feeling.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 12-02-2013, 02:00 PM by Romulator.)
12-02-2013, 01:55 PM
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Paddy™ Offline
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#4
RE: AAMFP's Unused Materials

The Pig Mask Key Plate is listed in the mansionbase files, so I took that to mean it was originally intended to be used in the mansion. I think the church's assets are all listed under new_church. The mansion is like a giant puzzle box of hidden passages and rooms, so there would be plenty of opportunity for the Pig Mask Key/Plate to be of use. Maybe back when there was an inventory this was how the secret room in the office was opened, but after the inventory was ditched they replaced it with the rifle lock mechanism. Or something haha.

@ The Mug: do you have any theories as to why the Greenhouse stuff won't load in the level editor/model editor/model viewer but do load in Maya?
12-02-2013, 04:52 PM
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Slanderous Offline
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#5
RE: AAMFP's Unused Materials

You forget about one thing... flappers :C

I think I only saw them back in the Pigline and in the Factory... Sad
12-02-2013, 06:19 PM
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WALP Offline
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#6
RE: AAMFP's Unused Materials

(12-02-2013, 04:52 PM)Paddy™ Wrote: The Pig Mask Key Plate is listed in the mansionbase files, so I took that to mean it was originally intended to be used in the mansion. I think the church's assets are all listed under new_church. The mansion is like a giant puzzle box of hidden passages and rooms, so there would be plenty of opportunity for the Pig Mask Key/Plate to be of use. Maybe back when there was an inventory this was how the secret room in the office was opened, but after the inventory was ditched they replaced it with the rifle lock mechanism. Or something haha.

@ The Mug: do you have any theories as to why the Greenhouse stuff won't load in the level editor/model editor/model viewer but do load in Maya?

The fact that the UVs are fucked would probably be something HPL would not like. Just to make myself clear DAE_FBX was the only one that worked, OpenCOLLADA,FBX,COLLADA in blender,FBX in blender did not work, so it generally seems to be some problematic files.
12-02-2013, 06:29 PM
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Alardem Offline
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#7
RE: AAMFP's Unused Materials

(12-02-2013, 06:19 PM)lazz3r0 Wrote: You forget about one thing... flappers :C

I think I only saw them back in the Pigline and in the Factory... Sad

I remember going through the holding pens and being confused by the flappers' absence. Their presence would have added to the feeling of walking through a slaughterhouse.

Also, there already was a puzzle in the Pigline where you drop a heavy cylinder into the cogs.
12-02-2013, 10:22 PM
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Paddy™ Offline
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#8
RE: AAMFP's Unused Materials

(12-02-2013, 10:22 PM)Alardem Wrote: Also, there already was a puzzle in the Pigline where you drop a heavy cylinder into the cogs.

Ahhhhh yes, good catch! I'll remove that from the top post.
12-03-2013, 07:15 AM
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Slanderous Offline
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#9
RE: AAMFP's Unused Materials

The pigline.ogg stuff seems really disturbing... Do you guys remember the stuff that came with Halloween trailer? I mean when developers wanted to send them scary, sick, and disturbing screams? Maybe they used these sounds in the pigline.ogg and it was supposed to be a vision or something. Shit. More disturbing scenes, more outdoor locations and more encounters and some more interactivity would make this game much better.
12-03-2013, 11:05 AM
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Paddy™ Offline
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Posts: 1,351
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#10
RE: AAMFP's Unused Materials

(12-03-2013, 11:05 AM)lazz3r0 Wrote: The pigline.ogg stuff seems really disturbing... Do you guys remember the stuff that came with Halloween trailer? I mean when developers wanted to send them scary, sick, and disturbing screams? Maybe they used these sounds in the pigline.ogg and it was supposed to be a vision or something. Shit. More disturbing scenes, more outdoor locations and more encounters and some more interactivity would make this game much better.

The screams submitted by fans of the game are heard at the end, when:

Spoiler below!
You're about to press the final button in the temple.
You can find the audio here:

...\sounds\events\endgame\endgame_screamsofthefans.ogg
12-03-2013, 11:24 AM
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