Radical Batz
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Custom story error that I can't solve!?
Every time I load my customs story it gets me this error message
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (57, 1) : ERR : Unexpected token '{'
Now I know that when it says Unexpected token '{' means that i am missing that character somewhere in my code. Now here is my code script
void OnStart()
{
wakeUp();
}
void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(0, 2);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.5, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(45);
GiveSanityDamage(80, false);
GivePlayerDamage(30 , "false" , false, false);
SetPlayerMoveSpeedMul(0.58f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
}
void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
GiveSanityBoostSmall();
RemoveItem(asItem);
}
void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("CellGuardGrunt", true);
AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
}
{
void AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
}
void AttachLever(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Lever", true);
SetEntityActive(asParent, false);
SetEntityActive("Mount", false);
}
void UnlockDoor(string &in asEntity, int LeverState)
{
if(LeverState == 1) {
SetSwingDoorLocked("Open", false, true);
GiveSanityBoostSmall();
PlaySoundAtEntity("", "unlock_door.ogg", "Open", 0, false);
SetLeverStckState(asEntity, LeverState, bool abEffects);
}
}
Now I've looked everywhere and I don't understand why i have that missing character because my code looks fine, help pls, tell me what I should do
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01-30-2014, 09:16 PM |
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daortir
Senior Member
Posts: 422
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Joined: Sep 2013
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RE: Custom story error that I can't solve!?
{
void AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
}
Is the problem ^^. It shouldn't be written between " { " and shouldn't have a void before. Also it'd fit better in void OnStart I think ^^.
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01-30-2014, 09:26 PM |
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DnALANGE
Banned
Posts: 1,549
Threads: 73
Joined: Jan 2012
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RE: Custom story error that I can't solve!?
As Daortir said earlyer ;
Just to make it a little easyer, here is how it should look like :
Quote:void AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
{
}
---
BUT you might use it here :
Quote:void OnStart()
{
AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
}
(This post was last modified: 01-31-2014, 03:02 AM by DnALANGE.)
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01-31-2014, 02:58 AM |
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ingedoom
Member
Posts: 120
Threads: 12
Joined: Feb 2012
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0
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RE: Custom story error that I can't solve!?
This is a good read if you wanna learn how to code properly.
Good read.
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01-31-2014, 08:23 AM |
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Radical Batz
Posting Freak
Posts: 953
Threads: 145
Joined: Dec 2013
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RE: Custom story error that I can't solve!?
It gets me this error instead
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (7, 1) : ERR : Unexpected token '{'
here's the updated script
void OnStart()
{
AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
}
{
wakeUp();
}
void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(0, 2);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.5, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(45);
GiveSanityDamage(80, false);
GivePlayerDamage(30 , "false" , false, false);
SetPlayerMoveSpeedMul(0.58f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
}
void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
GiveSanityBoostSmall();
RemoveItem(asItem);
}
void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("CellGuardGrunt", true);
AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
}
void AttachLever(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Lever", true);
SetEntityActive(asParent, false);
SetEntityActive("Mount", false);
}
void UnlockDoor(string &in asEntity, int LeverState)
{
if(LeverState == 1) {
SetSwingDoorLocked("Open", false, true);
GiveSanityBoostSmall();
PlaySoundAtEntity("", "unlock_door.ogg", "Open", 0, false);
SetLeverStckState(asEntity, LeverState, bool abEffects);
}
}
(This post was last modified: 01-31-2014, 03:05 PM by Radical Batz.)
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01-31-2014, 03:02 PM |
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DnALANGE
Banned
Posts: 1,549
Threads: 73
Joined: Jan 2012
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RE: Custom story error that I can't solve!?
{
wakeUp();
}
There is no function there?
void ??? HERE must be a function like :
Quote:void monsterwalky(string &in asItem, string &in asEntity) // or whatever you want.
{
wakeUp();
}
Remove the Quote:{
wakeUp();
}
and just place : wakeUp(); in OnStart()
(This post was last modified: 01-31-2014, 03:10 PM by DnALANGE.)
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01-31-2014, 03:09 PM |
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Radical Batz
Posting Freak
Posts: 953
Threads: 145
Joined: Dec 2013
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RE: Custom story error that I can't solve!?
like this?
void OnStart()
{
AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
}
wakeUp();
void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(0, 2);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.5, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(45);
GiveSanityDamage(80, false);
GivePlayerDamage(30 , "false" , false, false);
SetPlayerMoveSpeedMul(0.58f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
}
void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
GiveSanityBoostSmall();
RemoveItem(asItem);
}
void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("CellGuardGrunt", true);
AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
}
void AttachLever(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Lever", true);
SetEntityActive(asParent, false);
SetEntityActive("Mount", false);
}
void UnlockDoor(string &in asEntity, int LeverState)
{
if(LeverState == 1) {
SetSwingDoorLocked("Open", false, true);
GiveSanityBoostSmall();
PlaySoundAtEntity("", "unlock_door.ogg", "Open", 0, false);
SetLeverStckState(asEntity, LeverState, bool abEffects);
}
}
well the error says
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (7, 7) : ERR : Expected identifier
(This post was last modified: 01-31-2014, 03:36 PM by Radical Batz.)
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01-31-2014, 03:35 PM |
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PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
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RE: Custom story error that I can't solve!?
void OnStart() { AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1); wakeUp(); }
void wakeUp() { FadeOut(0); // Instantly fades the screen out. (Good for starting the game) FadeIn(10); // Amount of seconds the fade in takes FadeImageTrailTo(2, 2); FadeSepiaColorTo(0, 2); SetPlayerActive(false); FadePlayerRollTo(50, 220, 220); // "Tilts" the players head FadeRadialBlurTo(0.5, 2); SetPlayerCrouching(true); // Simulates being on the ground PlayMusic("18_amb.ogg", true, 1, 4, 1, true); AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1); AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last }
void beginStory(string &in asTimer) { ChangePlayerStateToNormal(); SetPlayerActive(true); FadePlayerRollTo(0, 33, 33); // Change all settings to defaults FadeRadialBlurTo(0.0, 1); FadeSepiaColorTo(0, 4); SetPlayerCrouching(false); FadeImageTrailTo(0,1); SetPlayerLampOil(45); GiveSanityDamage(80, false); GivePlayerDamage(30 , "false" , false, false); SetPlayerMoveSpeedMul(0.58f); SetPlayerRunSpeedMul(0); //SetPlayerLookSpeedMul(0.5); AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true); }
void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("CellDoor", false, true); PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false); GiveSanityBoostSmall(); RemoveItem(asItem); }
void EventCollide(string &in asParent, string &in asChild, int alState) { SetEntityActive("CellGuardGrunt", true); AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, ""); AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, ""); AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, ""); AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, ""); AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, ""); AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, ""); }
void AttachLever(string &in asParent, string &in asChild, int alState) { SetEntityActive("Lever", true);
SetEntityActive(asParent, false); SetEntityActive("Mount", false);
}
void UnlockDoor(string &in asEntity, int LeverState) { if(LeverState == 1) { SetSwingDoorLocked("Open", false, true); GiveSanityBoostSmall(); PlaySoundAtEntity("", "unlock_door.ogg", "Open", 0, false); SetLeverStckState(asEntity, LeverState, bool abEffects); } }
"Veni, vidi, vici."
"I came, I saw, I conquered."
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01-31-2014, 03:38 PM |
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Radical Batz
Posting Freak
Posts: 953
Threads: 145
Joined: Dec 2013
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RE: Custom story error that I can't solve!?
thank you , but it gets this error now
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (76, 54) : ERR : Expected '('
(This post was last modified: 01-31-2014, 06:40 PM by Radical Batz.)
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01-31-2014, 04:03 PM |
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Romulator
Not Tech Support ;-)
Posts: 3,628
Threads: 63
Joined: Jan 2013
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195
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RE: Custom story error that I can't solve!?
Whenever you get errors, could you post your whole script with that error? It's hard to tell unless we know exactly where you are at..?
Discord: Romulator#0001
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01-31-2014, 10:45 PM |
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