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		| Tiger   Posting Freak
 
 Posts: 1,874
 Threads: 16
 Joined: Nov 2012
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55
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			| RE: Custom story error that I can't solve!? 
 
				The "(76, 54)" shows which line the fault in your code is. If you don't already, use notepad++ or something similar so you can see the numbers of lines you have.
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	| 02-01-2014, 12:16 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
 Posts: 4,713
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119
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			| RE: Custom story error that I can't solve!? 
 
				 (02-01-2014, 12:16 AM)Tiger Wrote:  The "(76, 54)" shows which line the fault in your code is. If you don't already, use notepad++ or something similar so you can see the numbers of lines you have. 
It actually depends on the said error. Usually if it's a typo or no callback or something it would actually show where's the mistake, but if it's a missing (/{ then it would show the end of the code.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 02-01-2014, 02:59 AM |  |  
	
		| Radical Batz   Posting Freak
 
 Posts: 953
 Threads: 145
 Joined: Dec 2013
 Reputation: 
25
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			| RE: Custom story error that I can't solve!? 
 
				Well this is how it is void OnStart(){
 AddEntityCollideCallback("Handle", "AreaConnect", "AttachLever", true, 1);
 wakeUp();
 }
 
 void wakeUp()
 {
 FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
 FadeIn(10); // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(0, 2);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
 FadeRadialBlurTo(0.5, 2);
 SetPlayerCrouching(true); // Simulates being on the ground
 PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
 AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
 AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
 }
 
 void beginStory(string &in asTimer)
 {
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 SetPlayerLampOil(45);
 GiveSanityDamage(80, false);
 GivePlayerDamage(30 , "false" , false, false);
 SetPlayerMoveSpeedMul(0.58f);
 SetPlayerRunSpeedMul(0);
 //SetPlayerLookSpeedMul(0.5);
 AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
 }
 
 void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("CellDoor", false, true);
 PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
 GiveSanityBoostSmall();
 RemoveItem(asItem);
 }
 
 void EventCollide(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("CellGuardGrunt", true);
 AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, "");
 AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, "");
 AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, "");
 AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, "");
 AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, "");
 AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
 }
 
 
 void AttachLever(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("Lever", true);
 
 SetEntityActive(asParent, false);
 SetEntityActive("Mount", false);
 
 }
 
 void UnlockDoor(string &in asEntity, int LeverState)
 {
 if(LeverState == 1)
 {
 SetSwingDoorLocked("Open", false, true);
 GiveSanityBoostSmall();
 PlaySoundAtEntity("", "unlock_door.ogg", "Open", 0, false);
 SetLeverStuckState(asEntity, LeverState, bool abEffects);
 }
 }
 
 
 void CollideDeadPeople(string &in asParent, string &in asChild, int alState)
 {
 GiveSanityDamage(10, true);
 
 PlayMusic("27_event_bang.ogg", false, 1.0, 0, 20, false);
 }
and this is the error it's getting me now
 
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'! 
 main (76, 55) : ERR  : Expected '('
 
But I can't seem to find anything wrong in that line of the script. 
 pls tell me if any of you guys do
			
				
(This post was last modified: 02-01-2014, 08:04 AM by Radical Batz.)
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	| 02-01-2014, 08:03 AM |  |  
	
		| Romulator   Not Tech Support ;-)
 
 Posts: 3,628
 Threads: 63
 Joined: Jan 2013
 Reputation: 
195
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			| RE: Custom story error that I can't solve!? 
 
				void UnlockDoor(string &in asEntity, int LeverState){
 if(LeverState == 1)
 {
 SetSwingDoorLocked("Open", false, true);
 GiveSanityBoostSmall();
 PlaySoundAtEntity("", "unlock_door.ogg", "Open", 0, false);
 SetLeverStuckState(asEntity, LeverState, bool abEffects);
 }
 }
 
Here is your problem. Your SetLeverStuckState has bool abEffects as an effect. Bool means that it must be true or false. Change that to this:
 void UnlockDoor(string &in asEntity, int LeverState){
 if(LeverState == 1)
 {
 SetSwingDoorLocked("Open", false, true);
 GiveSanityBoostSmall();
 PlaySoundAtEntity("", "unlock_door.ogg", "Open", 0, false);
 SetLeverStuckState(asEntity, LeverState, false);
 }
 }
 
 
 Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png) |  |  
	| 02-01-2014, 08:48 AM |  |  
	
		| Radical Batz   Posting Freak
 
 Posts: 953
 Threads: 145
 Joined: Dec 2013
 Reputation: 
25
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			| RE: Custom story error that I can't solve!? 
 
				Thanks a bunch it worked   , the code works fine
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	| 02-01-2014, 09:51 AM |  |  |